Preserving Nintendo's History
Hook (Europe) (Prototype)
- - togemet2

The following cartridge is a (seemingly) late prototype of Hook for the Nintendo Game Boy, developed by Painting by Numbers Ltd.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy         
File:               Protocart_Hook.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              C091ABC8
MD5:                AC818B043DCE5AC97E5C36FB924964A6
SHA1:               0299D84E5F722E9298C1CE190B8E4A785849B868
SHA256:             1F9208CEC71FB93A86A01AD508CB06E1A766A37803CEA130F00F5C96E17F2A0D
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              HOOK            
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0xBD (Sony Imagesoft)
Version:            0x00 (v1.0)
Header Checksum:    0xF5 (Ok)
Global Checksum:    0x55AD (Bad; 0xAD55)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to FNeogeo for sending this in for release!

PC Engine Fan Magazine (Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the fourth batch! If you prefer magnet links click here.

Screenshots

Screenshot

WRFU Tester v0.60 (Japan)
- - togemet2

We’ve preserved yet another version of the WRFU Tester for the Nintendo DSi! As of writing, this is the earliest version of this software which has been found (version 0.60), and is dated months before the launch of the DSi. Not much about this tool is known besides the fact that it was used for some sort of wireless inspection/testing.

Screenshots

Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS
File:               NINTENDO_____NTRJ01_00.nds
BitSize:            2 Gbit
Size (Bytes):       268435456
CRC32:              96EA8FAA
MD5:                09F48796475AE2128B092E7779C0B963
SHA1:               42C3F56C393D181627594F076AB27A15AEFCFB23
SHA256:             6BC392089757824EA23675656D2C16A36492FE34BC86F49969F1E6477D202B99
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x03
Encryption Seed:    0x00
Device Size:        0x0B (Ok; -2147483648 bit; 268435456 Bytes; 4 Mbit Size-Fixed)
Asian Region:       0x01
Reserved 1:         0x000000000000000301
Version:            0x00 (v1.0)
Autostart:          0x44 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02004850
ARM9 RAM Offset:    0x02004000
ARM7 ROM Offset:    0x00047000
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00047800
FNT Size:           0x00000014
FAT Offset:         0x00047C00
FAT Size:           0x00000008
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00048000
Secure CRC16:       0x2678 (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02004EF8
ARM7 Autoload Address:0x023801B0
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00062400 (402432 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x680C (Bad; 0xF5D3)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x4103 (Ok)
Japanese Title:
NINTENDO DS™
デモンストレーション
English Title:
NINTENDO DS™
Demonstration

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to HudU1801 for sending this in for release!

Bi-Weekly Famitsu (1992 Complete)
- - togemet2

A few days ago some early Famitsu scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the second batch! (All issues from 1987). If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Darkwing Duck (USA) (Prototype)
- - togemet2

The following cartridge is a late sample prototype of Darkwing Duck for the Nintendo Game Boy, developed by Capcom! As per usual with prototypes from Capcom, the EPROM is attached to the PCB with a sticker for security purposes.

Differences

  • The word “SAMPLE” appears on the titlescreen above the Press Start text.
  • Minor differences found within the header.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy 
File:               Protocart_DarkwingDuck.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              311ADE03
MD5:                0F539DB976D8D272ED7067560B7C7E6C
SHA1:               2883B8854529369CCE4D473E71FA0193C7DF02B6
SHA256:             12B8861BDF485C60A97891C5A2F50E30C6403D0534AA471992D1614CFF0E0FA1
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              DARK WING DUCK  
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x08 (Capcom)
Version:            0x00 (v1.0)
Header Checksum:    0x1D (Ok)
Global Checksum:    0x6284 (Bad; 0x7CDB)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to FNeogeo for sending this in for release!

Bi-Weekly Famitsu (1987 Complete)
- - togemet2

A few days ago some early Famitsu scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the second batch! (All issues from 1987). If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Bi-Weekly Famitsu (1986 Complete)
- - togemet2

A few days ago some early Famitsu scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the first batch! (All issues from 1986). If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Cake-ya San Monogatari - Oishii Sweets o Tsukurou (Japan) (Prototype)
- - togemet2

The following is (seemingly a very late) build of Cake-ya San Monogatari: Oishii Sweets o Tsukurou for the Nintendo 3DS, developed by Nippon Columbia.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

== Reading file '010101_CTR_CARTDUMP_00.3ds'...
-- Nintendo 3DS ROM Image detected
----- SMDH -----
Title:           'kekiyasan monogatari窶ヲ'
Full Title:      'kekiyasan monogatari
                  oishiisuituwotukurou'
Publisher:       'NIPPON COLUMBIA CO., LTD.'
Region Code:     [*] Japan     [ ] USA   [ ] Europe
                 [ ] Australia [ ] China [ ] South Korea
                 [ ] Taiwan
Age Ratings:     CERO=A
----- NCSD -----
Media ID:        '00040000-001C2F00'
Product Code:    'CTR-P-BC8J'
Logo:            'Licensed by Nintendo'
Media Type:      'Card1'
Card Device:     'NOR Flash'
Card Revision:   '00'
Issuer:          'Retail'
Partitions:
|#| Type |Encryption| Version  |   Size    |
|-|------|----------|----------|-----------|
|0|Game  |NoCrypto  |0.0.2 (v2)|420.7 MiB  |
|1|Manual|NoCrypto  |0.0.0 (v0)|1,944.0 KiB|
----- ExHeader -----
Process Name:    'pati'
Type:            'Application'
Flags:           [*] CompressExefsCode [ ] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Legacy (64 MiB)'
New3DS CPU Mode: [ ] L2 C

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to MSX for sending this in for release!

Madden NFL 2000 (USA) (Prototype)
- - togemet2

The following is a prototype of Madden NFL 2000 for the Game Boy Color by THQ. It appears to be for press review, judging from the numbered 147 on the back of the cartridge.

Differences

  • Address changes for Super Game Boy code.
  • The DATA_SND for SOU_TRN is also not implemented in this version.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Color
File:               MADDEN20.GB
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              B3FEAD85
MD5:                DCCBE12F558F971148EB147C32318431
SHA1:               09BF3DEA1DC01B018BA86E3AFFBCBAB7B9D2EB63
SHA256:             AD8DAB740C08E138FEB31099F3C2496B81FE14CD657E5D5C36DC9FF80A9860DF
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              MADDEN 2000
Serial:                  (Unknown)
GBC Flag:           0x80 (GBC & GB Compatible)
New Licensee Code:     (Unknown)
SGB Support:        0x03 (Yes)
Cartridge Type:     0x19 (ROM + MBC5)
ROM Size:           0x05 (Ok; 8 Mbit; 1048576 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x87 (Ok)
Global Checksum:    0x3B5C (Ok)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

Eragon (Europe) (Prototype)
- - togemet2

Sometimes preserving game history also means you have to back-up those prototypes with a single byte difference from the retail game, so here’s Eragon for the Nintendo DS! It’s almost identical to the US release of the game with the exception of a one-byte-change at 0x1CDAC.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS        
File:               ERAGON_AEGE7D_00.nds
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              2C298592
MD5:                513419BBABC263A2F9F534FEE00A31D0
SHA1:               3B97E9673221DB8680337628292516063294EEAA
SHA256:             0DED5CE23747AB8C66F5ACA6C4E0256398E2E7BA09A742AB50A731C2123FE581
----| Header Data |------------------------------------------------
Game Title:         ERAGON      
Game Serial:        AEGE (europe)
Maker Code:         7D (Universal Interactive/Sierra/Simon & Schuster)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x09 (Ok; 512 Mbit; 67108864 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x000CF800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x000F7000
FNT Size:           0x000000E5
FAT Offset:         0x000F7200
FAT Size:           0x00000078
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00586000
Key1 CMD Setting:   0x001808F8
Icon Address:       0x000F7400
Secure CRC16:       0xE820 (Bad; 0x5AAB; Decrypted)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02000A58
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x037F74B4 (58684596 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xB517 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xF6D5 (Ok)                                   
English Title:
Eragon™
Vivendi Universal Games
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0xE820 (Ok)
Encrypted CRC32:    2974B82B
Encrypted MD5:      6DFD8C9F246B832DE46DAEC482C79361
Encrypted SHA1:     4977A8C4EEA7DC4189619DCDEC28A85CC71BD207
Encrypted SHA256:   1B19ABB6947FDEE938E5B3757DB772ED51113235C0AF88817D17C63321BC60F3

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

Tetris DS (Japan) (Demo)
- - togemet2

The following demo was obtained via a raw Wi-Fi packet capture of a DS Download Play kiosk in Japan during mid 2006. In this demo the player only has a choice between two different modes, with three tries in total! After your tries have been used up, you will no longer be able to progress past the titlescreen.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS    
File:               Tetris DS (Japan) (Demo) (Kiosk).nds
BitSize:            8 Mbit
Size (Bytes):       1098376
CRC32:              4B23CCDF
MD5:                17D2C145407764D99C1280F484BF965E
SHA1:               DF5EA17488658CAD1484C645B47C1629B2424DDA
SHA256:             5618C1615320D2286D49480D7E70EB735467F6171043DC798AA3AC472FC2735C
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x0B (Underdump; -2147483648 bit; 268435456 Bytes; 16 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x40 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000850
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x000E3800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x0010C000
FNT Size:           0x00000009
FAT Offset:         0x0010C200
FAT Size:           0x00000000
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00000000
Secure CRC16:       0x1D3E (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AA8
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x0010C200 (1098240 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xA4F9 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x494E
Icon CRC16:         0x544E (Bad; 0x5EFD)
The Fairyland Story (Japan) (Prototype)
- - togemet2

We have partnered with Hard4Games and Gaming Alexandria to preserve something quite special! It’s a cancelled Famicom port of The Fairyland Story by Taito! This game was mentioned in several magazines at the time, however it was never shown and almost no information was available! The cartridge itself was discovered in an unsuspecting eBay lot of Famicom cartridges by FenrisRetro, and after a bit of trouble with dumping, we managed to get it working with the help of Fiskbit!

Screenshot

Don’t forget to check out Gaming Alexandria’s article on the history of the game, as well as the video detailing the whole ordeal by Hard4Games!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System        
File:               fairyland.nes
BitSize:            192 Kbit
Size (Bytes):       24592
CRC32:              4B96DE9F
MD5:                8F52D02456772F1D1F173A074E10E67F
SHA1:               91B57475E067B756E253B8AFAA165BA478B15C15
SHA256:             DC4612AB1CB5A18CB9D3D67CC076B4161071CBC9D870C1F1C3C18A9138002864
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x01 (16 KBytes)
Num VROM Banks:     0x01 (8 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           0 (No)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         0 (No mapper)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              ????????????????
PRG-ROM Checksum:   0xFFFF (Bad; 0xDB70)
CHR-VROM Checksum:  0xFFFF (Bad; 0x5AF5)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0xFFFFFFFF
Maker Code:         0xFF (Unknown)
Unknown 2:          0xFF
Vectors:            0xC2C200C0C1C2
----| Headerless Data |--------------------------------------------
Size (Bytes):       24576
CRC32:              8C50AFD3
MD5:                032D75BF07CDD6FC0B424B625AAA8050
SHA1:               0790C706F9CB23877A2661E46CAB6C04ADB39939
SHA256:             0AA066F5F6FD97BBE8BEFE74CD383B83A36763F20A1C212ABF62F402D5E7BD09

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to FenrisRetro for sending this in for release!

Magical Drop (USA) (Prototype)
- - togemet2

The following is a prototype of Magical Drop for the Game Boy Color by Conspiracy Entertainment! The data was written to an unlicensed third party flashcart, this was typical of smaller studios as it was much more cost-effective to develop with.

Differences

  • Copyright screen dates it as 1999 instead of 2000.
  • It contains language selection options much like the European localization.
  • The background seen within menus has the following text: “Pre Release Version NOT FOR SALE!”

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Color        
File:               MAGICALDROP.GBC
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              799E2020
MD5:                1D3031FF4A17ADC04F05672A37FC0030
SHA1:               99FBF24CA924ACF5A4EA64817FB29D6E408CB722
SHA256:             6CE6C93B180B83F17125AAB4BB4D97DC129D8B1B12A54A0A3C34FA58701DCEE0
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              GAME       
Serial:                  (Unknown)
GBC Flag:           0x80 (GBC & GB Compatible)
New Licensee Code:  ?? (Unknown)
SGB Support:        0xFF (No)
Cartridge Type:     0x19 (ROM + MBC5)
ROM Size:           0x05 (Ok; 8 Mbit; 1048576 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x01 (v1.1)
Header Checksum:    0xFE (Ok)
Global Checksum:    0x30C4 (Ok)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

Puchi Carat (USA) (Prototype)
- - togemet2

The following is a cancelled USA localization of Puchi Carat by Taito. The completed version of this localization was found within the lotcheck archive sourced from the Nintendo Gigaleak, however, the version here appears to be slightly earlier with some minor differences within the color palettes of certain menus.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Color         
File:               PUCHICAR.GB
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              D79B6F46
MD5:                67DD4724F032088506DC868078EB4E7E
SHA1:               B91B121A6951BCC74F0E4AF33D41A1FBA62F9822
SHA256:             0ED5E10FD010C2A943666697316AEC21470657D934448FD5D677706309D9F6BC
----| Header Data |------------------------------------------------
Entry Point:        0x4000C300
Logo Code:          Ok
Title:              PUCHI CARAT
Serial:             AIQE (USA)
GBC Flag:           0x80 (GBC & GB Compatible)
New Licensee Code:  E9 (Natsume)
SGB Support:        0x03 (Yes)
Cartridge Type:     0x1B (ROM + MBC5 + RAM + BATTERY)
ROM Size:           0x05 (Ok; 8 Mbit; 1048576 Bytes)
RAM Size:           0x02 (64 Kbit)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x6C (Ok)
Global Checksum:    0x7926 (Ok)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

Nintendo who are you (9-25-03)
- - togemet2

The following DVD was distributed to Nintendo Merchandising Inc representatives and/or press, and provided a brief outline of Nintendo’s “who are you” advertising campaign.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

LBA[000016, 0x00010]: Volume Descriptor

Volume Descriptor Type: 1
Standard Identifier: CD001
Volume Descriptor Version: 1
System Identifier:                                 
Volume Identifier: DVDVOLUME                       
Volume Space Size: 81744
Volume Set Size: 1
Volume Sequence Number: 1
Logical Block Size: 2048
Path Table Size: 42
Location of Occurrence of Path Table: 257
Location of Optional Occurrence of Path Table: 0
Length of Directory Record: 34
Extended Attribute Record Length: 0
Location of Extent: 261
Data Length: 2048
Recording Date and Time: 2003-10-07T12:32:04-07:00

Disc Images

Media Front

Playthrough Video

Special Thanks

Massive thanks to kazoodac for sending this in for release!