Preserving Nintendo's History
Board/Interface checker 3.00
- - togemet2

The following is a copy of Board/Interface checker 3.00, dated June 7th, 2011. This software was used within Foxconn factories during production of Nintendo 3DS systems to evaluate each unit before it made it to store shelves. Please be sure to hold down the start button upon boot otherwise you will be greeted by a (mostly) empty screen.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

== Reading file '000400000F980000_v00.3ds'...
-- Nintendo 3DS ROM Image detected
----- SMDH -----
Title:           'Test Program'
Full Title:      'Test Program'
Publisher:       'Nintendo Co.,Ltd.'
Region Code:     [*] Japan     [*] USA   [*] Europe
                 [*] Australia [*] China [*] South Korea
                 [*] Taiwan
Age Ratings:     CERO=A, ESRB=0, USK=0, PEGI=0, PEGI-PT=0, BBFC=0, ACB=G, GRB=0
----- NCSD -----
Media ID:        '00040000-0F980000'
Product Code:    'CTR-P-3S00'
Logo:            'Nintendo'
Media Type:      'Card1'
Card Device:     'None'
Card Revision:   '00'
Issuer:          'Retail'
Partitions:
|#|Type|Encryption| Version  |  Size  |
|-|----|----------|----------|--------|
|0|Game|NoCrypto  |0.0.2 (v2)|8.17 MiB|
----- ExHeader -----
Process Name:    'CTRTrial'
Type:            'Application'
Flags:           [*] CompressExefsCode [ ] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Legacy (64 MiB)'
New3DS CPU Mode: [ ] L2 Cache [ ] 804 MHz

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to Tentin Quarantino for sending this in for release!

Nintendo DSP1 Demonstration
- - togemet2

This cartridge contains a simple tech demo meant to showcase the capabilities of the SNES DSP1 chip to developers. It was programmed at Nintendo’s Kyoto HQ, however, this copy originated from Nintendo of America and was donated to us by developer Randy Linden!

The demo begins with a giant wireframe floor featuring the Nintendo logo, with the player being able to move the camera anywhere within the 3D space. The underside of the map features quite a cool little “easteregg” in the form of the text “NEC µPD77C25”. NEC developed this chip in 1980, and it is essentially the same as the DSP1 chip that Nintendo debuted for the launch title Pilotwings.

Screenshot Screenshot Screenshot

Funnily enough, the EPROM itself is an NEC D27C1001A-15, which according to it’s datasheet, only holds around 1,048,576 bytes of data. Unfortunately the timeframe that the demo began it’s distribution to developers is currently a unclear. The date stamps within the source code put the Japanese version at sometime in July of 1992, however, the version within the cartridge does not match that of the source, and contains slight differences within the binary. One possible clue may be the date on the battery, which reads July 1991 (just a short time before the North American launch of the SNES).

Something else I was wondering about was the EPROM cover, as it features a drawing of someone who could’ve possibly worked at Nintendo during this time. I reached out to MrTalida, who brought up the striking resemblance to Masayuki Uemura (the lead architect for the Famicom and Super Famicom). Pretty close if you ask me!

Screenshot

Please note that the only method to play this demo within an emulator is via ROM modifications. This is caused by Nintendo not correctly setting an internal header. Additional information here.

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System          
File:               dsp1-demonstration.sfc
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              D18A00CD
MD5:                54ECF1DC3401BA5DC0D2A838C26F35C5
SHA1:               48F17DBCCCA2C2BB8E332BB3B7D2563A512C13E3
SHA256:             7FA4C45862E889E50D7F16DEBB127D5B1B75789CA4CEF5AE4FE9C51C4B1DE6AC
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:      N/A
Serial:              N/A
SFX SRAM Size:      0xFF
Title:              
Map Type:           0xFF (Unknown; Unknown)
ROM Type:           0xFF (Unknown)
ROM Size:           0xFF (4 Kbit; Bad)
SRAM Size:          0xFF (4 Kbit)
Country:            0xFF (Unknown)
Old Maker Code:     0xFF (Unknown)
Version:            0xFF (v1.255)
Inverse Checksum:   0xFFFF (Bad; 0xB3B0)
Checksum:           0xFFFF (Bad; 0x4C4F)

Board / Cartridge Images

Cart Front

Playthrough Video

Board/Interface checker 4.00
- - togemet2

The following is a copy of Board/Interface checker 4.00, dated September 30th, 2011. This software was used within Foxconn factories during production of Nintendo 3DS systems to evaluate each unit before it made it to store shelves. Please be sure to hold down the start button upon boot otherwise you will be greeted by a (mostly) empty screen.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

== Reading file '000400000F980000_v00.3ds'...
-- Nintendo 3DS ROM Image detected
----- SMDH -----
Title:           'Test Program'
Full Title:      'Test Program'
Publisher:       'Nintendo Co.,Ltd.'
Region Code:     [*] Japan     [*] USA   [*] Europe
                 [*] Australia [*] China [*] South Korea
                 [*] Taiwan
Age Ratings:     CERO=A, ESRB=0, USK=0, PEGI=0, PEGI-PT=0, BBFC=0, ACB=G, GRB=0
----- NCSD -----
Media ID:        '00040000-0F980000'
Product Code:    'CTR-P-3S00'
Logo:            'Nintendo'
Media Type:      'Card1'
Card Device:     'None'
Card Revision:   '00'
Issuer:          'Retail'
Partitions:
|#|Type|Encryption| Version  |  Size  |
|-|----|----------|----------|--------|
|0|Game|NoCrypto  |0.0.2 (v2)|8.91 MiB|
----- ExHeader -----
Process Name:    'CTRTrial'
Type:            'Application'
Flags:           [*] CompressExefsCode [ ] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Legacy (64 MiB)'
New3DS CPU Mode: [ ] L2 Cache [ ] 804 MHz

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

TWL EVA. Ver3.1
- - togemet2

The following is a copy of TWL EVA. Ver3.1, dated November 19th, 2009. This software was used within factories during production of Nintendo DSi systems to evaluate each unit before it made it to store shelves. Please be sure to hold down the start button upon boot otherwise you will be greeted by a (mostly) empty screen. This empty screen is also still bypassable by pressing both the L and R buttons.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS          
File:               NINTENDO_____NTRJ01_01.nds
BitSize:            1 Gbit
Size (Bytes):       134217728
CRC32:              ACE62109
MD5:                41A0C9A6E64A29F2E38C80EDB0DD8CF9
SHA1:               0270390E20B11AE65438AF0DDB36431047F31242
SHA256:             32ABA478BEB960B973B3D6AAEA23BF62026501BE313D5D357C870501F882732D
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x03
Encryption Seed:    0x00
Device Size:        0x0A (Ok; 1 Gbit; 134217728 Bytes; 128 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000B00
Version:            0x01 (v1.1)
Autostart:          0x44 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02004850
ARM9 RAM Offset:    0x02004000
ARM7 ROM Offset:    0x001B7400
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x001B7C00
FNT Size:           0x00000643
FAT Offset:         0x001B8400
FAT Size:           0x000002B8
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x001B8800
Secure CRC16:       0x5FB2 (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02004EF8
ARM7 Autoload Address:0x02380190
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00A7BA00 (10992128 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xFF17 (Bad; 0x8D4D)
DSiRegionMask:      0xFFFFFFFF
AccessControl:      0x0000001F
ARM7SCFG:           0x80040006
DSiAppFlags:        0x01000000
DSi9RomOffset:      0x00A83000
DSi9EntryAddress:   0x00000000
DSi9RamAddress:     0x02400000
DSi9Size:           0x00013B94
DSi7RomOffset:      0x00A96C00
DSi7EntryAddress:   0x037F2F68
DSi7RamAddress:     0x02F00000
DSi7Size:           0x00076E70
DigestNTROffset:    0x00004000
DigestNTRSize:      0x00A3FC00
DigestTWLOffset:    0x00A83000
DigestTWLSize:      0x0008AC00
DigestSectorHashTableOffset:0x00A43C00
DigestSectorHashTableSize:0x00036100
DigestBlockHashTableOffset:0x00A79E00
DigestBlockHashTableLength:0x00001B08
DigestSectorSize:   0x00000400
DigestBlockSectorCount:0x00000020
Modcrypt1Offset:    0x00A83000
Modcrypt1Size:      0x00004000
Modcrypt2Offset:    0x00000000
Modcrypt2Size:      0x00000000
TitleID:            0x0003001154574C41
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0103
Icon CRC16:         0x4668 (Ok)
Japanese Title:
NINTENDO DSi™
デモンストレーション     

Board / Cartridge Images

Cart Front
Cart Back

Cart PCB

Special Thanks

Massive thanks to March42 for sending this in for release!

Polaris SnoCross (USA) (Prototype)
- - togemet2

The following is a prototype of Polaris SnoCross for the Nintendo Game Boy Color, developed by Vicarious Visions.

Differences

  • The player is able to rev the engine and interrupt the announcer at the beginning of a race.
  • A message containing the following can be found within the header: “BALD RAGE!BIG NASTY!SAMBONE!STUBS!SHADY!JORGE!RICK!Brought to you by a bunch of VV chimps”.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Color         
File:               Polaris_SnoCross_Proto.GBC
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              673623C4
MD5:                6B953A346E1FE063D66D8A23F3BFA27D
SHA1:               4176EF1F9FD37156A4CAC37A2D146ED2DEEB5A7B
SHA256:             13CF8CB2661FAAC4F6F6CCA30B09DDA0D2A108AFCDF90338AEBB1FD520F8FC15
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              SNOCROSS   
Serial:             VPSE (USA)
GBC Flag:           0xC0 (GBC Only)
New Licensee Code:     (Unknown)
SGB Support:        0x00 (No)
Cartridge Type:     0x1C (ROM + MBC5 + RUMBLE)
ROM Size:           0x05 (Ok; 8 Mbit; 1048576 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x1A (Ok)
Global Checksum:    0x0000 (Bad; 0xEDF6)

Board / Cartridge Images

Cart Front
Cart Back

Playthrough Video

An overview video created by Hard4Games:

Special Thanks

Massive thanks to Mycelial Underground for sending this in for release!

Sumikko Gurashi - Koko Dokonan Desu? (Japan) (Prototype)
- - togemet2

The following is a prototype of Sumikko Gurashi: Koko, Dokonan Desu? for the Nintendo 3DS, developed by Nippon Columbia. Looking closely, the front of the cartridge appears to have had a label at some point, but it was peeled off, leaving slight discoloration.

Differences

  • This build contains a relatively extensive debug menu which appears upon boot.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

== Reading file '00040000001BFD00_v00.3ds'...
-- Nintendo 3DS ROM Image detected
----- SMDH -----
Title:           'sumikkogurasi・・・・・・'
Full Title:      'sumikkogurasi
                  koko,dokonandesu?'
Publisher:       'NIPPON COLUMBIA CO., LTD.'
Region Code:     [*] Japan     [ ] USA   [ ] Europe
                 [ ] Australia [ ] China [ ] South Korea
                 [ ] Taiwan
Age Ratings:     CERO=A
----- NCSD -----
Media ID:        '00040000-001BFD00'
Product Code:    'CTR-P-AWHJ'
Logo:            'Licensed by Nintendo'
Media Type:      'Card1'
Card Device:     'NOR Flash'
Card Revision:   '00'
Issuer:          'Debug'
Partitions:
|#|    Type     | Encryption | Version  |   Size    |
|-|-------------|------------|----------|-----------|
|0|Game         |Fixed (Zero)|0.0.2 (v2)|344.1 MiB  |
|1|Manual       |Fixed (Zero)|0.0.0 (v0)|1,680.0 KiB|
|2|Download Play|Fixed (Zero)|0.0.0 (v0)|29.8 MiB   |
----- ExHeader -----
Process Name:    'sumikko4'
Type:            'Application'
Flags:           [*] CompressExefsCode [ ] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Legacy (64 MiB)'
New3DS CPU Mode: [ ] L2 Cache [ ] 804 MHz

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to RougeOrange for sending this in for release!

Primal Rage (USA) (Prototype)
- - togemet2

The following is a prototype of Primal Rage for the Sega Genesis, developed by Atari Games Corporation.

Differences

  • Header incorrectly identifies the game as Mortal Kombat.
  • The character sprites are larger than retail.

Screenshots

Screenshot Screenshot Screenshot

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

Batman - Dark Tomorrow (USA) (Prototype)
- - togemet2

The following is a prototype of Batman: Dark Tomorrow for the Nintendo GameCube, developed by Kemco. This build is dated August 25th, 2002 (which predates the game’s retail release by about seven months).

Differences

  • Version information is displayed on the titlescreen.
  • Contains a different titlescreen.
  • Many of the files for each in-game area does not match retail.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube           
File:               Batman Dark Tomorrow.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              71C5DD95
MD5:                CDC07CD11F17B3BBFB25D7721D29F3E0
SHA1:               94A65E1D15B0B26C6B2EA05D655C4402F1CADA77
SHA256:             EB2C59308D27A44035E8CF17D8A6CC555FD348CFE7C50CF2E2105CC2706839C7
----| Header Data |------------------------------------------------
Game Title:         Batman Dark Tomorrow
Game Serial:        GAME (USA)
Maker Code:         A4 (Konami)
Version:            0x00 (v1.0)
Disc Id:            1

Disc Images

Disc Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Phantasy Star Online Episode I & II (Europe) (Prototype)
- - togemet2

The following is a very late European prototype build of Phantasy Star Online Episode I & II for the Nintendo GameCube, developed by Sonic Team.

Differences

  • Byte differences within sound.bin and ending_normal.sfd

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube            
File:               PHANTASY STAR ONLINE EPISODE I&I.ISO
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              511E0436
MD5:                8F8B5FA80BAAEDF4FDD36DBC99377502
SHA1:               9A9DE58B2B1A79F9906948A3281EE33946DA7D74
SHA256:             7AE7C7524DEB9C5D82DC20E00DBB49170A66AD7DD6C8A7B1B56DE2B325279A31
----| Header Data |------------------------------------------------
Game Title:         PHANTASY STAR ONLINE EPISODE I&II
Game Serial:        GPOP (Europe)
Maker Code:         8P (Sega)
Version:            0x00 (v1.0)
Disc Id:            1

Disc Images

Disc Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

WiiMenuChanger (Sys-3.3)
- - togemet2

The following application allows for the installation of a Wii menu from any region and version of the users choice. This was intended for systems that only have the NDEV menu currently installed, and was recovered from bank 8 on an RVT-H Reader development kit.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Name: Wii Menu Changer v1.08 (Disc 1, Revision 0)
Game ID: RABAZZ (0001000052414241)
Country: World
Maker: Unknown (ZZ)
Apploader Date: 2007/02/27

Media Images

Origin Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

SWUpdate (9.4.10)
- - togemet2

The following application was used for various devkit system updaters bundled with RVL_SDK. This was was recovered from bank 6 on an RVT-H Reader development kit.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Name: Update Program (Disc 1, Revision 0)
Game ID: RABA01 (0001000052414241)
Country: USA
Maker: Nintendo (01)
Apploader Date: 2006/10/07

Media Images

Origin Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Score International - BAJA 1000 (USA) (Prototype) (1)
- - togemet2

The following is a prototype of Score International: BAJA 1000, developed by Left Field Productions for the Nintendo Wii. This build was recovered from bank 1 on an RVT-H Reader development kit.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Name: Baja1000 (Disc 1, Revision 0)
Game ID: RJCE52 (0001000030303030)
Country: USA
Maker: Activision (52)
Apploader Date: 2007/10/03

Media Images

Origin Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Score International - BAJA 1000 (USA) (Prototype) (3)
- - togemet2

The following is a prototype of Score International: BAJA 1000, developed by Left Field Productions for the Nintendo Wii. This build was recovered from bank 5 on an RVT-H Reader development kit.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Name: Baja1000 (Disc 1, Revision 0)
Game ID: RJCE52 (0001000030303030)
Country: USA
Maker: Activision (52)
Apploader Date: 2007/10/03

Media Images

Origin Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Score International - BAJA 1000 (USA) (Prototype) (2)
- - togemet2

The following is a prototype of Score International: BAJA 1000, developed by Left Field Productions for the Nintendo Wii. This build was recovered from bank 4 on an RVT-H Reader development kit.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Name: Baja1000 (Disc 1, Revision 0)
Game ID: RJCE52 (0001000030303030)
Country: USA
Maker: Activision (52)
Apploader Date: 2007/10/03

Media Images

Origin Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

NMenu Ver1.02
- - togemet2

The following application is used for launching programs from a disc and reading a list of files. It was recovered from bank 7 on an RVT-H Reader development kit.

Screenshots

Screenshot

ROM Information

Name: DIAG_Ver3_1_1 (Disc 1, Revision 0)
Game ID: 060J01
Country: Japan
Maker: Nintendo (01)
Apploader Date: 2004/04/05

Media Images

Origin Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!