Preserving Nintendo's History
1943 (Japan) (FamicomBox)
- - togemet2

We’ve preserved the FamicomBox version of 1943 Capcom! Something interesting to note is that this version appears to have been released with the wrong nametable layout. The game should be using horizontal mirroring, however it has been observed with vertical mirroring and even with the mirroring control left floating, which functions on the FamicomBox as single screen mirroring. Nametable layout is controlled by the cartridge via an address line. On simpler mappers, this is just a solder pad on the PCB. For 1943, we’ve seen the wrong solder pad connected, and even neither one connected. Both result in the same glitchy behavior on real FamicomBox hardware. Thanks very much to Fiskbit for taking a look into this!

Differences

This cartridge contains a few differences within the internal Nintendo header, those changes are as follows:

  • It changes the title encoding from JIS X 0201 to ASCII (but JIS X 0201 is mostly compatible with ASCII and would work fine for this title).
  • It changes the title length from 5 chars (which was wrong) to 16, because the 4-char title is left-aligned.
  • It changes the header validation byte, which is a checksum that includes the previous 2 values.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System     
File:               1943 (Japan) (FamicomBox).nes
BitSize:            1 Mbit
Size (Bytes):       131088
CRC32:              E081D937
MD5:                CC486366F43F0AB715E1E0EF23F63DE0
SHA1:               3DE82346B1E40C476785A7F20D23B6CC30D12664
SHA256:             9650A14012F9BF923C82091E076553435F1D5B0BF17739985004CC2ADD83D394
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x00 (0 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           0 (No)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         2 (CNROM switch)
Num RAM Banks:      0x20 (262144 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              1943????????????
PRG-ROM Checksum:   0x9DE3 (Ok)
CHR-VROM Checksum:  0x0000 (Ok)
PRG Size:           0x3 (128 KBytes)
CHR Size:           0x8 (None; VRAM Used)
Mirroring:          0x8 (Vertical)
Board Type:         0x2
Unknown 1:          0x020F082D
Maker Code:         0x08 (Capcom)
Unknown 2:          0x2D
Vectors:            0x26C249C135C2
----| Headerless Data |--------------------------------------------
Size (Bytes):       131072
CRC32:              B4B16C39
MD5:                83C05FF2C355C6CCDE2E6C9183570E9C
SHA1:               13C006381F6D293328F2A445E1A467EB87CDAB39
SHA256:             7A39D3E0326A4B6AC8AA47D1C3799B14D35A1EE49A3C2A9E6A9BF902E1DC1A4F

Board / Cartridge Images

Cart Front
PCB Front

Special Thanks

Massive thanks to Lina for sending this in for release!

Donkey Kong Returns 3D Promotion DVD 2013.5
- - togemet2

This DVD was distributed to game stores within Japan to run an advertisement of the (then) upcoming Donkey Kong Country Returns 3D. As can be seen on the front, this disc was created in May of 2013, which was a couple of months before the game’s Japanese release.

Screenshots

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ROM Information

LBA[000016, 0x00010]: Volume Descriptor

Volume Descriptor Type: 1
Standard Identifier: CD001
Volume Descriptor Version: 1
System Identifier:                                 
Volume Identifier: DVD_VIDEO                       
Volume Space Size: 420640
Volume Set Size: 1
Volume Sequence Number: 1
Logical Block Size: 2048
Path Table Size: 42
Location of Occurrence of Path Table: 257
Location of Optional Occurrence of Path Table: 0
Length of Directory Record: 34
Extended Attribute Record Length: 0
Location of Extent: 259
Data Length: 2048
Recording Date and Time: 2007-12-07T13:31:00+09:00

Disc Serials -
GH000B21 (Mastering SID Code)

Disc Images

Disc Front

Special Thanks

Massive thanks to H.N.KIRBY for sending this in for release!

Rugrats - Scavenger Hunt (USA) (Prototype)
- - togemet2

The following is an NTSC prototype of Rugrats: Scavenger Hunt for the Nintendo 64, originally published by THQ in 1999. Comparing this build to the retail game, there are quite a few notable differences that are littered throughout!

Differences

  • Prototype is silent during the intro sequence.
  • It contains timestamps and placeholder text.
  • The titlescreen uses different artwork.
  • Certain texturs are missing.
  • Incomplete character animations during cutscenes.
  • Incomplete voice work.
  • Pressing the Z button in the action menu will bring up voice test.
  • All credits are credited to Thomas L. Powers
  • Various bugs and glitches.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64   
File:               RR32.z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              457D526B
MD5:                180CB47E4368CD02D84B88FAB4487D30
SHA1:               0B14B5C16440A111D44BE893913C98E5BB70013C
SHA256:             90A1134FBAB41A0DF48C0B434A84EEAF1A1DC37D11F9F30B173F731A72483A00
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x9D5E7656 (Ok)
CRC2:               0xB3D7C69D (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Overview Video

An overview video created by Hard4Games:

Special Thanks

Massive thanks to Baker64 for sending this in for release!

LOGiN (1985 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the fifteenth batch! If you prefer magnet links click here.

Screenshots

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CPU Board Inspection Ver. 5.02
- - togemet2

The following cartridge was used within Foxconn factories in order to inspect CPU boards on Nintendo 3DS systems before they would hit store shelves. This program is listed as version 5.02 and is dated September 17th, 2013.

Screenshots

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ROM Information

== Reading file '000400000F980000_v00.3ds'...
-- Nintendo 3DS ROM Image detected
----- SMDH -----
Title:           'Test Program'
Full Title:      'Test Program'
Publisher:       'Nintendo Co.,Ltd.'
Region Code:     [*] Japan     [*] USA   [*] Europe     
                 [*] Australia [*] China [*] South Korea
                 [*] Taiwan   
Age Ratings:     CERO=A, ESRB=0, USK=0, PEGI=0, PEGI-PT=0, BBFC=0, ACB=G
----- NCSD -----
Media ID:        '00040000-0F980000'
Product Code:    'CTR-P-3S00'
Logo:            'Nintendo'
Media Type:      'Card1'
Card Device:     'None'
Card Revision:   '00'
Issuer:          'Retail'
Partitions:      
|#|Type|  Encryption   | Version  |  Size  |
|-|----|---------------|----------|--------|
|0|Game|Standard (0x2C)|0.0.2 (v2)|11.8 MiB|
----- ExHeader -----
Process Name:    'CTRTrial'
Type:            'Application'
Flags:           [*] CompressExefsCode [ ] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Legacy (64 MiB)'
New3DS CPU Mode: [ ] L2 Cache [ ] 804 MHz

Board / Cartridge Images

Cart Front
Cart Back
Punch-Out!! (Japan) (FamicomBox)
- - togemet2

We’ve preserved (the non Mike Tyson version) of Punch-Out!! for the FamicomBox! It contains minor differences regarding headers. Functionally, it is the same as the retail release.

Differences

  • There are a few byte differences within the internal Nintendo header.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System
File:               Punch-Out!! (Japan) (FamicomBox).nes
BitSize:            2 Mbit
Size (Bytes):       262160
CRC32:              B9528262
MD5:                A6FAC88FC9F6628EE18949545A8889AC
SHA1:               3D40EE11DE7844E776D963A3D57E055E56AB529A
SHA256:             188961EF1B101221B4670489AA964146584226EE7C55318221A6C65804FF2E65
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x10 (128 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           0 (No)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         9 (Nintendo MMC2)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:                   PUNCH-OUT!!
PRG-ROM Checksum:   0x4153 (Bad; 0x59AF)
CHR-VROM Checksum:  0x90A7 (Ok)
PRG Size:           0x3 (128 KBytes)
CHR Size:           0x3 (64 KBytes)
Mirroring:          0x0 (Horizontal)
Board Type:         0x4
Unknown 1:          0x010A0186
Maker Code:         0x01 (Nintendo)
Unknown 2:          0x86
Vectors:            0x08A000A000A0
----| Headerless Data |--------------------------------------------
Size (Bytes):       262144
CRC32:              390109AE
MD5:                D80522E605721420A93C7AE6EE3F225B
SHA1:               89F53BB611F99B4FC81181BCFE209709D3B17BD4
SHA256:             8E8980F5CD5FFE4B03E162BA1D92F37DB4CD80A82D56675D5467336F608A1DC9

Board / Cartridge Images

Cart Front
Cart Back

Massive thanks to Lina for sending this in for release!

Disney's Activity Centre - A Bug's Life (Europe) (Preview Version)
- - togemet2

The following disc is the preview version of Disney’s Activity Centre: A Bug’s Life for press review purposes within PAL regions.

Differences

  • The player is unable to move until Flik stops talking.
  • This disc is missing the LOGOS folder along with files within “PUPPET”.

Screenshots

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ROM Information

Disc Serials -
9175 4021 1994 (Mould SID Code)
KODAK CD-R 74 (Additional Mould SID Code)

Disc Images

Disc Front

Special Thanks

Massive thanks to HorseFolder for sending this in for release!

Family Computer Magazine (1986 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the fourteenth batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Bi-Weekly Famitsu (1993 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the thirteenth batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Bi-Weekly Famitsu (1990 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the twelfth batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Shadowgate 64 - Trials of the Four Towers (USA) (Prototype)
- - togemet2

We’ve preserved a prototype of Shadowgate 64: Trials of the Four Towers for the Nintendo 64! So far only a few minor differences were able to be noted. If you find any, let us know!

Differences

  • The “Save Game” dialogue box is sized differently.
  • There are no warning messages before overwriting a saved game.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64
File:               SHADOWGATE64 [NSGE].z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              3F027A0A
MD5:                9C6A46916BB3A1FA7E41CF7C3AC4C7AC
SHA1:               2CD5679B37BEA5D608693AB5B508DEC873DDA48F
SHA256:             FF704EA791A18E57DD92667613CD7EF7420459ED96F7BD758B80372882378DF4
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x005C0280
Fixed Value 3:      0x000014
Unknown Value:      0x4A
Boot Chip:          CIC-NUS-6102
CRC1:               0x41B3B9A1 (Ok)
CRC2:               0xBAD72112 (Ok)
Reserved 1:         0x0000000000000000
Title:              SHADOWGATE64        
Reserved 2:         0x0000000000000000
Serial:             NSGE (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Baker64 for sending this in for release!

Bi-Weekly Famitsu (1989 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the eleventh batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

RePlay Magazine (1995 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the tenth batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Outburst (Japan) (Prototype)
- - togemet2

The following cartridge is a prototype of Outburst for the Nintendo Game Boy! Judging from the screen which notes information on the game’s then upcoming release, it was likely used as a store demo/sample.

Differences

  • Information on the game’s release date and price is displayed in-game.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy         
File:               OUT BURST.gb
BitSize:            2 Mbit
Size (Bytes):       262144
CRC32:              9837FFAC
MD5:                745540AF345D67CBB5ED750521D69227
SHA1:               4A45CC555B486F5DAFA4E844A7B6AFCEB709A1B9
SHA256:             4109675172A3BEF5C4933E6DE5FA0E889E937DA47A59B0A6D6A7EE6B79ECD95A
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              OUT BURST       
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x03 (Ok; 2 Mbit; 262144 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0xA4 (Konami)
Version:            0x00 (v1.0)
Header Checksum:    0x97 (Ok)
Global Checksum:    0xAF2C (Ok)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to MartinRefseth for sending this in for release!

RePlay Magazine (1994 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the nineth batch! If you prefer magnet links click here.

Screenshots

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