Preserving Nintendo's History
The Incredibles - Rise of the Underminer (Japan) (Prototype) (1)
- - togemet2

The following is a Japanese build of The Incredibles: Rise of the Underminer by Heavy Iron Studios. The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

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Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube        
File:               GIQJ8P.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              D218556F
MD5:                24B9E09645B661F00625934539337AE2
SHA1:               3D9DEBBEED127CD1D362335183760E030CFB7582
SHA256:             05C7748894EAAEDA8CF1EF64EED809EE5B660B0618EB00FB7DDC46FDEF1F3924
----| Header Data |------------------------------------------------
Game Title:         MR.I UM
Game Serial:        GIQJ (Japan)
Maker Code:         8P (Sega)
Version:            0x00 (v1.0)
Disc Id:            1

Cartridge Images

Disc Front

The Incredibles (Japan) (TGS Demo)
- - togemet2

The following is a Japanese prototype build of The Incredibles by Heavy Iron Studios which was intended for use at TGS (Tokyo Game Show). Debug information can be seen on the titlescreen, at the bottom of the pause menu, and within gameplay. A large watermark saying “TGS DEMO” also occupies the top right of the screen, with a smaller watermark below saying “In Progress” in Japanese.

Screenshots

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Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube       
File:               GICJ78.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              ECFAA615
MD5:                9876D5BCA863EBB700531BB2CA466E7D
SHA1:               C68823CB2B4E759350780D4DF24D5B3C73A568CB
SHA256:             29D166BBC4B8F49EEDCCEFA3ACFF9C8D6EF31B4C69CFF2E56FE2CC31C46E7569
----| Header Data |------------------------------------------------
Game Title:         The Incredibles
Game Serial:        GICJ (Japan)
Maker Code:         78 (THQ / Play THQ)
Version:            0x00 (v1.0)
Disc Id:            1

Cartridge Images

Disc Front

Memory Card Utility Program (USA) (1.1.0)
- - togemet2

The following software is for testing memory cards and allows the user to create, format, corrupt, repair, and list blocks available on the inserted card.

Screenshots

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Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube        
File:               327E01.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              AF7E5D39
MD5:                7B6D6C0E5C2D96A0B1FE85EA9C901DE2
SHA1:               221FCF1109A0DF55DCD7009682D645ADD15C7F88
SHA256:             1A8EAEAD5836DCAC5A62731182C74D97837FB49DE4F1C1F80C4198E48769187B
----| Header Data |------------------------------------------------
Game Title:         Memory card utility program
Game Serial:        327E (USA)
Maker Code:         01 (Nintendo)
Version:            0x00 (v1.0)
Disc Id:            1

Cartridge Images

Disc Front

Memory Card Utility Program (Japan) (1.1.0)
- - togemet2

The following software is for testing memory cards and allows the user to create, format, corrupt, repair, and list blocks available on the inserted card.

Screenshots

Screenshot

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Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube         
File:               RELSAB.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              1D74AD4A
MD5:                ED44F29FD55B3CFB7F9D5B5B1A24E148
SHA1:               1A4A14148901AC27D24E93B949ED66E51D2E1C85
SHA256:             F7C0B3BDE6212416E0C36A22D0683916BD5EED06442F299DD0139A2CF6311FB6
----| Header Data |------------------------------------------------
Game Title:         Sample Game Name
Game Serial:        RELS (Spain)
Maker Code:         AB (Unknown)
Version:            0x00 (v1.0)
Disc Id:            1

Cartridge Images

Disc Front

Wan Nyan Pet Shop (Japan) (Prototype)
- - togemet2

The following is a prototype of Wan Nyan Pet Shop by Nippon Columbia for the Nintendo 3DS. The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

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ROM Information

== Reading file 'ct_bwnj_00.00.cia'...
-- Nintendo 3DS Application Package detected
----- SMDH -----
Warning:     'The key in keys.conf is incorrect.'
Title:       'wannyan petshop demo'
Full Title:  'wannyan petshop demo'
Publisher:   'NIPPON COLUMBIA CO., LTD.'
Region Code: [*] Japan     [ ] USA   [ ] Europe
             [ ] Australia [ ] China [ ] South Korea
             [ ] Taiwan
Age Ratings: CERO=A
----- CIA -----
Title ID:    '00040002-00103201'
Version:     '0.0.0 (v0)'
Issuer:      'Debug'
Console ID:  '00000000'
Contents:
|#| Type  |Encryption|Version|  Size   |
|-|-------|----------|-------|---------|
|0|SRL    |CIA       |''     |109.2 MiB|
|1|Unknown|CIA       |''     |184.0 KiB|
-- Internal icon is present (use -x0 to extract)
   Format : ARGB32
   Size   : 48 x 48

Special Thanks

Massive thanks to MarioDS64 for sending this in for release!

Galaxy 5000 - Racing in the 51st Century (USA) (Prototype)
- - togemet2

We’ve released a prototype of Galaxy 5000: Racing in the 51st Century for the NES! Some differences which are noticeable right off the bat can be seen within the graphics for the titlescreen, this prototype contains a blue logo and purple planet instead of the final game’s red logo and orange planet. The sprite work for the title is also much more detailed in the final game, these differences also apply to the game’s scrolling backgrounds. According to the eprom sticker on the CHR ROM, it’s revision 7.0 as the written checksum matches the dump. Another thing of note can be found by looking at the header, we see “06/28/90 David”, which confirms the date of the build.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System          
File:               Galaxy 5000 - Racing in the 51st Century (Prototype).nes
BitSize:            2 Mbit
Size (Bytes):       262160
CRC32:              CC30AE0C
MD5:                3A7DD9B68BA85C8FB5C1AFC24BBACB57
SHA1:               F54095C019762C000EE33D7AB5509098305A224B
SHA256:             D102925A31357BB52F57BB066B14F839C8200270A1222B1588BCCDD53964E87B
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x10 (128 KBytes)
Mirroring:          1 (Vertical)
Save RAM:           0 (No)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              . 06/28/90 David
PRG-ROM Checksum:   0x204A (Bad; 0xE7BD)
CHR-VROM Checksum:  0x2E20 (Bad; 0x50E9)
PRG Size:           0x5 (512 KBytes)
CHR Size:           0x2 (32 KBytes)
Mirroring:          0x6 (Horizontal)
Board Type:         0x15
Unknown 1:          0x73732020
Maker Code:         0x20 (Destination Software/KSS)
Unknown 2:          0x20
Vectors:            0x9AFE00F494FF
----| Headerless Data |--------------------------------------------
Size (Bytes):       262144
CRC32:              11386543
MD5:                FDE1C9040A04871AF0298CC42BB4E234
SHA1:               E6407F64637A813AE466641EFCC28C640D35B936
SHA256:             D41024AA1BFD5E030BC980671050CA45C669F398A22FD4C057F7A1CFE702B3C7

Board / Cartridge Images

Cart Front

Cart Back

Special Thanks

Massive thanks to GamersGulch for sending this in for release!

International Karate Advanced (Raw Assets)
- - togemet2

Today we have released the raw art assets and animation files for International Karate Advanced by Studio 3 for the Game Boy Advance! Looking into the files, it seems that several of the stage’s folders contain artwork and sprites which were never used within the final game.

Screenshots

Screenshot

Special Thanks

Massive thanks to March42 for sending this in for release!

Okkotoshi Puzzle - Tonjan! (Japan) (Prototype)
- - togemet2

This is a prototype of Okkotoshi Puzzle - Tonjan! by Jaleco. There are a few differences that can be seen throughout this build, consisting of different stage layouts as well as minor graphical differences.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System           
File:               Okkotoshi Puzzle - Tonjan! (Japan) (Sample).NES
BitSize:            2 Mbit
Size (Bytes):       262160
CRC32:              DB728401
MD5:                1EAD1E95AAD0639DF5C5A0EE3E4BAF57
SHA1:               7A3962FE897DD6924885780783AD906D854FC0DE
SHA256:             5AB885F58E4C806F0DD69EC1A82E6ECA7E70DEBEB7D91C917082479319CC6930
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x10 (128 KBytes)
Mirroring:          1 (Vertical)
Save RAM:           0 (No)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         1 (Nintendo MMC1)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:                              
PRG-ROM Checksum:   0x0000 (Bad; 0x5032)
CHR-VROM Checksum:  0x0000 (Bad; 0x5D9C)
PRG Size:           0x0 (16 KBytes)
CHR Size:           0x0 (8 KBytes)
Mirroring:          0x0 (Horizontal)
Board Type:         0x0
Unknown 1:          0x00000000
Maker Code:         0x00 (Unknown)
Unknown 2:          0x00
Vectors:            0x14C000C013C0
----| Headerless Data |--------------------------------------------
Size (Bytes):       262144
CRC32:              415A66F2
MD5:                725B9C0C0D33DA8B526E28FC27663AA4
SHA1:               E1D5B0E2132106FDC95555BF9870F7D0304582E0
SHA256:             880C470899C14E89D1780DB5E3883840016389826683207DCCFE3668983BBF57

Board / Cartridge Images

Okkotoshi Puzzle - Tonjan! (Japan) (Prototype) - Cart Front

Okkotoshi Puzzle - Tonjan! (Japan) (Prototype) - Cart Back

Okkotoshi Puzzle - Tonjan! (Japan) (Prototype) - Board Front

Okkotoshi Puzzle - Tonjan! (Japan) (Prototype) - Board Back

Special Thanks

Massive thanks to SteelGeneral for sending this in for release!

Famicom Disk Writer EEPROM Pack (Japan)
- - togemet2

Today we’ve preserved the Famicom Disk Writer EEPROM Pack! Looking through the data, interestingly it’s not a fully functioning ROM at all, but instead contains a giant list of product codes of games that users were able to write to their disks via the kiosk. The cartridge on the left contains a label saying “Repair III”.

Thanks to the efforts of LuigiBlood, it was discovered that these cartridges were likely used to record sales data so that Nintendo would be able to know which games were most popular. Next to each product code is a number, potentially being the number of writes that specific game had. Popular games at the time such as Super Mario Bros. 2, Mysterious Murasame Castle, and Zelda 2 have a high value next to them, which could lean to this theory being correct. There also appears to be a few product codes which didn’t exist at all, and even didn’t show up on any lotcheck documents. Those product codes are as follows: QHO, GHF, (?)IK, FMT, UWO, and FMTS.

Board / Cartridge Images

Cart Front

Overview Video

Pocket Music (GBC Source Code + Builds)
- - togemet2

Today we have released the source code (plus a few builds) of Pocket Music for the Game Boy Color by Jester Interactive! Contained within the source is an option to compile for USA or Europe. This is notable as the game was never released outside of Europe, leaving the North American localization unreleased. In addition to the source code, two builds are also included. The first is a one of the cancelled North American localization of Pocket Music dating from March 7th, 2003, and the second build is a build containing only the riff sampler function within the game.

Screenshots (Pocket Music, March 7th 2003)

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Screenshots (Riff Sampler Only, March 7th 2003)

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ROM Information (Pocket Music, March 7th 2003)

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Color        
File:               music gbc usa.gb
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              E6DDA84F
MD5:                4B5DA8D4B73304B6694651F3FD8C8216
SHA1:               5291A00AC57DCF47E485F33972000682B861BFE8
SHA256:             DC767D2C2BEC631F690BE20A47FF196D5A355BCA7C5FC1363155CAEDF296AB11
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              POCKETMUSIC
Serial:             BP9E (USA)
GBC Flag:           0xC0 (GBC Only)
New Licensee Code:  7G (Rage Software)
SGB Support:        0x00 (No)
Cartridge Type:     0x1B (ROM + MBC5 + RAM + BATTERY)
ROM Size:           0x05 (Ok; 8 Mbit; 1048576 Bytes)
RAM Size:           0x03 (256 Kbit)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0xFB (Ok)
Global Checksum:    0x3160 (Ok)

ROM Information (Riff Sampler Only, March 7th 2003)

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Color         
File:               FRESH.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              419D4565
MD5:                C159483205C4855951FBDE09AF451984
SHA1:               B7ECDD51358E2794A45B425ADA778722F5F000C0
SHA256:             2CD0A0E7A520A26796398D3BD2D97F83434BEE990121A4F25332D6E192D8602F
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                         
Serial:                  (Unknown)
GBC Flag:           0x80 (GBC & GB Compatible)
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0x87 (Ok)
Global Checksum:    0x163D (Ok)

Special Thanks

Massive thanks to March42 for sending this in for release!

Diddy Kong Racing (Tech Demo) (May 31st 2004)
- - togemet2

The following is a tech demo for the Nintendo DS created by Climax based on Rare Ltd’s Diddy Kong Racing. This demo is dated as being produced on May 31st, 2004, about five months before the release of the DS! Unfortunately running this version of the demo within modern emulators, it appears that player input doesn’t function. Instead, please use a version of Nintendo’s official DS emulator for developers, Ensata. This version of the demo also contains “proper” collision as well as some graphical debugging functions accessible via the select, start, and R buttons.

Screenshots

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Playthrough Video

Special Thanks

Massive thanks to Rezrospect for his generous donation to get this preserved!

Diddy Kong Racing (Tech Demo) (May 27th 2004)
- - togemet2

The following is a tech demo for the Nintendo DS created by Climax based on Rare Ltd’s Diddy Kong Racing. This demo is dated as being produced on May 27th, 2004, about five months before the release of the DS! It (mostly) works fine on modern emulators, minus some graphical issues. This version of the demo also appears to have no proper collision, allowing players to drive through walls.

Screenshots

Screenshot Screenshot Screenshot

Playthrough Video

Special Thanks

Massive thanks to Rezrospect for his generous donation to get this preserved!

Manic Miner (GBA Source Code + Build)
- - togemet2

Today we have released the full source code to the Game Boy Advance port of Manic Miner by Jester Interactive! Also included is a build of the game dated as being from March 7th, 2003.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance            
File:               ManicMiner.bin
BitSize:            57 Mbit
Size (Bytes):       7562196
CRC32:              FB3D52BD
MD5:                DB80A326A5825C196E2DE77F319ABD69
SHA1:               44576581EF231D2BEFB369800769FFEE7E45F0E7
SHA256:             C08D6CA3B7E22EA0FA78D581757BCEC9B89B06C133A57F72305037B4725938FB
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:                          
Serial:                  (Unknown)
Maker Code:         01 (Nintendo)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xF0 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               None
Size:               N/A

Special Thanks

Massive thanks to March42 for sending this in for release!

Wii Auto Erase Disc (Repair Tool)
- - togemet2

The following disc was used within authorized Nintendo repair stores to quickly wipe all of the contents on Wii systems which were brought in for return. A detailed list of instructions on operating the disc appear on the front of the case.

Screenshots

Screenshot

ROM Information

Name: AutoDelete Disc (Disc 1, Revision 0)
Game ID: 007E01 (0000000100000002)
Country: USA
Maker: Nintendo (01)
Apploader IOS9                                     

Disc Images, Artwork, and Inserts

Wii Auto Erase Disc (Repair Tool) - Disc Front

Wii Auto Erase Disc (Repair Tool) - Box Art

Special Thanks

Massive thanks to b3l0kk for sending this in for release!

Mario Party 3 (USA) (Prototype)
- - togemet2

Today we’ve preserved a near-final prototype of Mario Party 3 for the Nintendo 64! The first 5.4MB contains differences, and it has capabilities for debug message outputs. In addition, it also has an overdump for a prototype of Conker’s Bad Fur Day! (Data starting at 0x2000000). We’ve attempted to see these debug message outputs on the IS-Viewer 64 to no avail, but it supports the Partner-N64!

Screenshot

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64     
File:               Mario Party 3 (USA) (Proto).rom
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              697C1777
MD5:                F6E3475F64B966B3FF2867CA69DBF759
SHA1:               C0C2A8EEFA4C06264095DF9DC78F459A9F3975BB
SHA256:             06661F5715023A75CC92EC40A1B520F6A84A4BB6F12DB126A5EA759E1A8BF8CF
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x4C
Boot Chip:          CIC-NUS-6102
CRC1:               0x3734932E (Ok)
CRC2:               0xA40E4E1E (Ok)
Reserved 1:         0x0000000000000000
Title:              MarioParty3         
Reserved 2:         0x0000000000000000
Serial:             NMVE (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

Mario Party 3 (USA) (Prototype) - Cart Front