The following is a largely unfinished port of Demon’s Crest for the Game Boy Advance by Rival Dreams. This demo was previously unknown to the internet, but appears to be a faithful port of the Super Nintendo original. Unfortunately it seems to be in a rather buggy state. When attempting to play it unaltered, the game will crash after pressing start at the title screen. With some hacking, you can progress further to a semi-functional rendition of the first stage. As such, a patched version is also included within this release.
The port was pitched to Capcom but never ended up materializing into a full product. Something worth noting is that the ROM’s header is “DARKEDEN”, which may be indicative of the game being used as a base for this demo.
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Game Boy Advance
File: DemonsCrest.bin
BitSize: 10 Mbit
Size (Bytes): 1407220
CRC32: 134BE954
MD5: E89285CDDA40CB6B6CD2942216D4BB16
SHA1: 0BB9824A77DA4406F202C3234B4A5CBB77A43316
SHA256: CD9D0541CAE94D331CE69B5ED99D3A9C9B820A2F01334472CDE458162B6AADC9
----| Header Data |------------------------------------------------
ROM Entry Point: EA00002E
Logo Code: Ok
Title: DARKEDEN
Serial: RD01 (Unknown)
Maker Code: RD (Unknown)
Fixed Value: 0x96 (Ok)
Unit Code: 0x00
Device Code: 0x00
Reserved 1: 0x00000000000000
Version: 0x00 (v1.0)
Complement: 0x86 (Ok)
Reserved 2: 0x0000
----| Backup Media |-----------------------------------------------
Chip: None
Size: N/A
Special Thanks
Massive thanks to Ian Dunlop for sending this in for release!