Preserving Nintendo's History
Kuru Kuru Kururin (iQue) (Prototype)
- - togemet2

This is a prototype of Kuru Kuru Kururin by Eighting. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance           
File:               KURURIN_AKRC00.gba
BitSize:            32 Mbit
Size (Bytes):       4194304
CRC32:              E9FED103
MD5:                93539207BE7D05E2EF8E3E9B44A82C2E
SHA1:               32E8274989C717128CD40DC2E8AFD9922C52F9EA
SHA256:             89D06785D9FCDF2D5E5CF34D1628F7598993001A125FFA431A9088CD2278923D
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              KURURIN     
Serial:             AKRC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x69 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               SRAM_V110
Size:               265 Kbit
Fire Emblem - The Binding Blade (iQue) (Prototype)
- - togemet2

This is a prototype of Fire Emblem: The Binding Blade by Intelligent Systems. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance         
File:               FIREEMBLEM6_AFEC00.gba
BitSize:            128 Mbit
Size (Bytes):       16777216
CRC32:              8CEBEF1E
MD5:                CD5C952CCF9A78915CBEFEC0FECF241D
SHA1:               D98ACD0ED837B44D5A97228BB9F61626C96ED2CB
SHA256:             328BAF85F433B57469FD8A55356F9377F1D5E68DFFF2CADE1CDB2D3F34EDF875
----| Header Data |------------------------------------------------
ROM Entry Point:    EA3FF456
Logo Code:          Ok
Title:              FIREEMBLEM6 
Serial:             AFEC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x9D (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               SRAM_F_V102
Size:               265 Kbit
Famicom Mini Collection (iQue) (Prototype)
- - togemet2

This is a prototype of Famicom Mini Collection by Nintendo. This cartridge was sent to the Chinese government for review when there was still a ban on video games.

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance         
File:               _FICC00.GBA
BitSize:            32 Mbit
Size (Bytes):       4194304
CRC32:              B9283B7C
MD5:                79250EF146CEFC22695AEA4C80244649
SHA1:               288E48DBD2CB20790E4093B4606B5DAC2C6DAC6C
SHA256:             8D7D91742DAFAA1C5F314D89A9782680191219920259BF56FE63E28BEB6A6C07
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:                          
Serial:             FICC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xA5 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               EEPROM_V124
Size:               4/64 Kbit
DK - King of Swing (iQue) (Prototype)
- - togemet2

This is a prototype of DK: King of Swing by Nintendo. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance   
File:               BURABURADNKY_BBKC00.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              517FB18D
MD5:                064DB81169E3CB761C5702260039AE28
SHA1:               1113608C19806A0B7503E5F3F4F1EDD172E0FDFC
SHA256:             F809F20B01A10161CF8B2C313D2001874C9A8DB14D1493CB9095540B83A358BD
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              BURABURADNKY
Serial:             BBKC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x1E (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               SRAM_V113
Size:               265 Kbit
Densetsu no Stafy (iQue) (Prototype)
- - togemet2

This is a prototype of Densetsu no Stafy by Tose. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance           
File:               STAFY_ASTC00.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              6F2DF7C4
MD5:                38856F86A30538CBB3E4164DA96002A7
SHA1:               C10913D0139048FEB1C14DA03A949F5572855DAA
SHA256:             3A097B1FDCB6D68802E623D73456F7A94B0F5436E5D492168699577B5E214382
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              STAFY       
Serial:             ASTC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x08 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               SRAM_V113
Size:               265 Kbit
Densetsu no Stafy 2 (iQue) (Prototype)
- - togemet2

This is a prototype of Densetsu no Stafy 2 by Tose. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance          
File:               STAFY_2_AVFC01.gba
BitSize:            128 Mbit
Size (Bytes):       16777216
CRC32:              E8E756CA
MD5:                8DC9EB3C6A76FE563BDD7B7D10F2B72C
SHA1:               8DFE8DA91357D4CE39793700BCA0ED56FFBB4BD0
SHA256:             47155DAFDDFDC75FD832129B316F6D209E915750E517DC62D4E6D4C89DD58849
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00003F
Logo Code:          Ok
Title:              STAFY 2     
Serial:             AVFC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x01 (v1.1)
Complement:         0xC0 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               SRAM_V113
Size:               265 Kbit
Advance Wars (iQue) (Prototype)
- - togemet2

This is a prototype of Advance Wars by Intelligent Systems. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance   
File:               ADVANCEWARS_AWRC00.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              E166E6ED
MD5:                C5BE1188D3ED703A50426C4D552B469F
SHA1:               FCA8D30CB57B0602D84947B869717542E4632733
SHA256:             82EDD769AD7C190659D307708372A7DC9029343DEAE52938EBC3E7BEA066358D
----| Header Data |------------------------------------------------
ROM Entry Point:    EA1FF456
Logo Code:          Ok
Title:              ADVANCEWARS 
Serial:             AWRC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x5E (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               FLASH_V121
Size:               512 Kbit
Nesticle (Source Code)
- - togemet2

Nesticle is a freeware emulator that hit the emulation scene in April of 1997, created by classmates Icer Addis and Ethan Petty. The emulator was applauded for it’s speed, even on lower end machines, and it introduced many features that are commonplace within emulators today. Just five days after the initial release, founder of Damaged Cybernetics, Donald Moore (also known under the alias MindRape), mounted a hard drive belonging to Icer Addis using the program “Samba”. He began to steal the source code to Nesticle and then offered it to users on IRC, and after a few more updates of the emulator, it was abandoned.

The following file is the original source code zip which was taken that day.

Screenshots

Screenshot

Hitler no Fukkatsu - Top Secret (Japan) (Prototype)
- - togemet2

This is a prototype of Hitler no Fukkatsu - Top Secret by Capcom. This build contains minor differences which are as follows: The exit level option is missing, monitors don’t blink (which is true for the US version), game boots to the title instead of the intro, and menus display as P=0# instead of P=# in the final.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System           
File:               Hitler_no_fukkatsu_Sample.nes
BitSize:            2 Mbit
Size (Bytes):       262160
CRC32:              6459FBCD
MD5:                E77E439D6AEBCD58DFA3578D7C01122B
SHA1:               7043C3FDB5BD78D66AA31FCCCFE83097A524FF77
SHA256:             DEBECF9191FC41BC052EC775D626E33C0A17AB45B9B94CB8D0162D265D75C3A7
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x10 (256 KBytes)
Num VROM Banks:     0x00 (0 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         1 (Nintendo MMC1)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              ????????????????
PRG-ROM Checksum:   0xFFFF (Bad; 0xD6C5)
CHR-VROM Checksum:  0xFFFF (Bad; 0x0000)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0xFFFFFFFF
Maker Code:         0xFF (Unknown)
Unknown 2:          0xFF
Vectors:            0x56C000C095C0
----| Headerless Data |--------------------------------------------
Size (Bytes):       262144
CRC32:              01F63D1A
MD5:                6B74B5C49318F57972DA7972A07F11D6
SHA1:               5F3FE823AE3E4FDEE75173BF51BE90B0065E766E
SHA256:             458E13CF9296E59774D5A2E36CFD596F5467A5D5E911078ABEC7323F2893F4CD

Board / Cartridge Images

Cart Front
Cart Back

Cart Left Cart Right
A Week of Garfield (Japan) (Prototype)
- - togemet2

This is a prototype of A Week of Garfield by Towa Chiki Corp. There are a few differences that can be seen throughout this build. The images below showcase a change that can be found within the city stage, where the word “RESTAURANT” is misspelled.

Screenshots

Title - Prototype
Title - Final
2-Up Swipe Onion Skin

There are also some debug features within, such as invincibility which can be activated by pressing Down+B on the titlescreen. There is also a level skip which can be used by pressing the select button on the title screen. The amount of times pressed determines which stages get skipped.

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System       
File:               A Week of Garfield (Prototype v0.9).nes
BitSize:            1 Mbit
Size (Bytes):       163856
CRC32:              285F9B44
MD5:                CD23545253E3E4BDB9BC53BA1A1266C0
SHA1:               9CFC3D48AA49930FC00E9C4E24E3DF3C8A091E8E
SHA256:             DC9537EAB4724494B0595029AAC55B01CD1C75F4048516AFFF5E59904B852C86
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x04 (32 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         1 (Nintendo MMC1)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              AWEEKOFGARFIELD 
PRG-ROM Checksum:   0x0000 (Bad; 0xB17A)
CHR-VROM Checksum:  0x0000 (Bad; 0x6B11)
PRG Size:           0x3 (128 KBytes)
CHR Size:           0x2 (32 KBytes)
Mirroring:          0x0 (Horizontal)
Board Type:         0x4
Unknown 1:          0x010EE100
Maker Code:         0xE1 (Unknown)
Unknown 2:          0x00
Vectors:            0x63C000C08080
----| Headerless Data |--------------------------------------------
Size (Bytes):       163840
CRC32:              F110BE46
MD5:                D5E68C6B1B8201B6216EE7772C45D0F3
SHA1:               176B67F0D7EAD59B2E1E9EB2F6A8394BE008DDF1
SHA256:             0AE803BC9D78D246B94991579820BC3BE34DA82DFD95896FA9939636B063F6B6

Board / Cartridge Images

Cart Front
Cart Back
Catrap (USA) (Prototype)
- - togemet2

This is a prototype of Catrap by Asmik. This build is lacking the pawprints and cat face found within the titlescreen logo of the final game.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy         
File:               Catrap-GB-Prototype.gb
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              CA3BC888
MD5:                D4A7BD8598B050262ED6F553B45D5B3E
SHA1:               928B9B3CB2ED5E6D6FC754679B3C994F7ED803C3
SHA256:             0BD0B65AEDEC210A01102D95FD4FF5CCDD6E068916EB6243B66331204D306FAE
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              CATRAP          
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0xE8 (Asmik)
Version:            0x00 (v1.0)
Header Checksum:    0x43 (Ok)
Global Checksum:    0x519A (Ok)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to Swanhubstream for sending this in for release!

Wii Menu Install Disc (Ver. 1)
- - togemet2

This is a a disc which allows for the installation of a Wii menu from any region and version of the users choice. This disc was intended for systems that only have the NDEV menu currently installed.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Name: Wii Menu Changer v1.00 (Disc 1, Revision 0)
Game ID: RABAZZ (0001000052414241)
Country: World
Maker: Unknown (ZZ)
Apploader Date: 2007/02/27                                             

Disc Images

Disc Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Ninja Hattori-kun (Japan) (Prototype)
- - togemet2

This is a prototype of Ninja Hattori-kun by Hudson Soft. This build contains minor differences which are as follows: The sky color remains light blue in every stage, no health recovery after beating a stage, and the arrow on the menu is a different color.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System     
File:               hattoriproto.nes
BitSize:            320 Kbit
Size (Bytes):       40976
CRC32:              ECB972C4
MD5:                645E6A4EB6C0D6C9FDEDA134C0F2C12C
SHA1:               9DA5325B3F3BE7BDB77FBA505B6B88587BEC7919
SHA256:             266C01D16791F5B31753AE9FF0755C34EBA74DCEFC10C3DAF2535ED254E3051D
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x02 (32 KBytes)
Num VROM Banks:     0x01 (8 KBytes)
Mirroring:          1 (Vertical)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         3 (UNROM switch)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              ???V#?0? aH???
PRG-ROM Checksum:   0xFFFF (Bad; 0x1EFA)
CHR-VROM Checksum:  0xFFFF (Bad; 0x86B3)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0xFFFFFFFF
Maker Code:         0xFF (Unknown)
Unknown 2:          0xFF
Vectors:            0x38800080C180
----| Headerless Data |--------------------------------------------
Size (Bytes):       40960
CRC32:              FA12003D
MD5:                F1160B02B059AD7076823A485183313A
SHA1:               4FB7E59BC5EF965467D19AF9191DD91DF104FE61
SHA256:             E48107211B9D4539CE74414F5CA9FEA59E05632227DF556217A9E0055D5C635B

Board / Cartridge Images

Cart Front
Cart Top
Super Mario Collection Screen Saver
- - togemet2

(This was a joint release between us and our good friends at Gaming Alexandria!)

Screenshot

The Super Mario Collection Screensaver CD-ROM was released by Digitainment and Yutaka in 1997. As well as installing the screen savers, it also consits of three applications, those being a wallpaper selector, a calculator, and a desktop clock. The user is able to select between two themes for each program through the dropdown menu.

In total, the disc contains six different screensavers. Screensavers “Allcast”, “MandL”, and “Kuppa” all mainly contain the same idea but with slight differences (various different characters running across the screen). Second is “Sea”, which features Mario, Cheep Cheeps, and Bloopers swimming. The next screensaver is titled “Coin” which features a prerendered 3D Mario coin spinning. Lastly is my personal favorite, “Hanabi”. It’s the nicest one by far, with Peach, Mario, Toad, and Bowser standing by the stage flagpole in the night sky.

When loading the installer, you will be prompted to enter the serial number that is found on the serial number sheet. (DGW-20245-03947)

Screenshot

You can download high quality scans for the packaging here.

Dump Information

Title: Super Mario Collection Screen Saver
Disc Number / Letter: 
Disc Title: Super Mario Collection Screen Saver (Desktop Accesories)
System: IBM PC Compatible
Media Type: CD-ROM
Category: Software
Region: Japan
Languages: Japanese
Disc Serial: 
Ringcode Information:
	Mastering Code (laser branded/etched): A-A184 A184
	Mastering SID Code: IFPI 9906
	Label-Side Mould SID Code: 
	Data-Side Mould SID Code: 
	Additional Mould: 
	Toolstamp or Mastering Code (engraved/stamped): 
Barcode: 
ISBN: 
Error Count: 0

Disc Images

Front Cover
Back Cover

Disc Front Insert

Special Thanks

Massive thanks to Results May Vary and Rockleevk for sending this in for release!

Star Soldier (Japan) (Prototype)
- - togemet2

This is a prototype of Star Soldier by Hudson Soft. The only known difference that could be found was that all built-in cheat codes that are usually on the title are inaccessible.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System
File:               StarSoldierFCProto.nes
BitSize:            384 Kbit
Size (Bytes):       49168
CRC32:              8D741CC7
MD5:                8F8821C2ABF017FC6A843F2F5C25638B
SHA1:               A6287D9FEF7CCB29B0F7668ADF3D4CEA09CFF608
SHA256:             DFA44F7F1B043D5583ED24A78DF5EA010360ABBFE87A1B862DAE5157E3B5644B
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x02 (32 KBytes)
Num VROM Banks:     0x02 (16 KBytes)
Mirroring:          1 (Vertical)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         3 (UNROM switch)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              :???????????????
PRG-ROM Checksum:   0xFFFF (Bad; 0x7206)
CHR-VROM Checksum:  0xFFFF (Bad; 0xC8D0)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0xFFFFFFFF
Maker Code:         0xFF (Unknown)
Unknown 2:          0xFF
Vectors:            0x829F0A800A80
----| Headerless Data |--------------------------------------------
Size (Bytes):       49152
CRC32:              F0F14C4C
MD5:                CD5E5106AC08153811FADA3490C6F0FF
SHA1:               FA205A788891B860D8CA2B5C4378192D2652ED6C
SHA256:             80A54B4561F5AE7B946461B11B6B5A66B070642F42480897D162D6CBFA7535C9

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Xnz136 for sending this in for release!