Preserving Nintendo's History
Wordtris (USA) (Prototype)
- - togemet2

This is a prototype of Wordtris by Realtime Associates. There are minor graphical differences located on the title screen as well as having the ability for the game to register and give points for profanity. This was most likely a joke by developers during the game’s short development. It was discovered alongside a development review copy of Tetris (1:1 with the final release).

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy           
File:               Wordtris V6.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              C2D7D11B
MD5:                C18BD7C4F672EFE33DFF72A5DACD3284
SHA1:               97544A78925F6BB095C7B2F14878B2E1467DC7D1
SHA256:             7F98E6C3E2AB394A6EC768740D05AC35EAFE9142C37576780DFBCA68D235786D
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              WORDHAI         
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x01 (Bad; 512 Kbit; 65536 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0xCD (Meldac)
Version:            0x00 (v1.0)
Header Checksum:    0x09 (Ok)
Global Checksum:    0x0000 (Bad; 0x5B78)

Board / Cartridge Images

Cart Front
Cart Back

PCB Front PCB Back
Tetris (USA) (Prototype)
- - togemet2

This is a prototype of Tetris by Nintendo. The data is 1:1 with the retail release.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy         
File:               tetris_proto_32kb.gb
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              63F9407D
MD5:                084F1E457749CDEC86183189BD88CE69
SHA1:               3F2A6407C9900AD5817EE1CFB3609C5EE17400FC
SHA256:             7FDE11DD4E594A6905DECCD57943D2909ECB37665A030741C42155AEB346323B
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              TETRIS          
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x01 (Nintendo)
Version:            0x00 (v1.0)
Header Checksum:    0x0B (Ok)
Global Checksum:    0x89B5 (Ok)

Board / Cartridge Images

Cart Front
Cart Back
A-MAX Tennis (Japan) (Prototype)
- - togemet2

This is what appears to be a tech demo or pitch of sorts. It was created by A-MAX in 2008 and did not end up materializing into a full game.

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS          
File:               a-max-tennis.nds
BitSize:            3 Mbit
Size (Bytes):       428184
CRC32:              909D7FC9
MD5:                8A368519EEAB52AEF63E96CBFD23A405
SHA1:               4D3EFCCFACA2C2CCEA498D38C4A41B7843A3A067
SHA256:             DCDD2AEB3E16677908F577EC12A1F68F90E9A43BAA5121ABA8217C4FD3C357C2
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x0B (Underdump; -2147483648 bit; 268435456 Bytes; 4 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x40 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000850
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x00026E00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x0004DC00
FNT Size:           0x00000081
FAT Offset:         0x0004DE00
FAT Size:           0x00000040
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x0004E000
Secure CRC16:       0x31C1 (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AFC
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00068898 (428184 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xD28E (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x4103 (Ok)
Japanese Title:
NINTENDO DS™
デモンストレーション
A-MAX Boxing (Japan) (Prototype)
- - togemet2

This is what appears to be a tech demo or pitch of sorts. It was created by A-MAX in 2007 and did not end up materializing into a full game.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS         
File:               a-max-boxing.nds
BitSize:            8 Mbit
Size (Bytes):       1168928
CRC32:              AB10B1EC
MD5:                9547D807E084252D403B3156284CA0C2
SHA1:               F6FBF899204D2F997D6D9AF334FD9DEF1727890E
SHA256:             3FFBE3FE5B710E8FDB21F57297537934F15CDE1CCD379FF134D6F22456B4B0B2
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x0B (Underdump; -2147483648 bit; 268435456 Bytes; 16 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x40 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000850
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x0006AC00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00091A00
FNT Size:           0x00000036
FAT Offset:         0x00091C00
FAT Size:           0x00000018
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00091E00
Secure CRC16:       0x8BF8 (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AFC
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x0011D620 (1168928 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xC30D (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x4103 (Ok)
Japanese Title:
NINTENDO DS™
デモンストレーション