Preserving Nintendo's History
Tales of Symphonia (USA) (Prototype) (Mar 30th 2004)
- - togemet2

This is an early localization prototype of Tales of Symphonia by Namco Bandai Games. It contains a debug menu which is selectable via the titlescreen. Pressing the debug option immediately sends you to a test room of sorts filled with random npcs that the player can interact with. As well as the various debug menus and options, there appears to be differences within the sound data, music data, and map data.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube          
File:               TALES OF SYMPHONIA 1.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              1CF48DAD
MD5:                82D213605277364CA36902BDFDF5E78C
SHA1:               B3028A9ADE9331C317C69EFC53A6FBA6283620F9
SHA256:             47A2F672F8AA5C80FC211E258921ADDFBEE56DF6AC45ADDF7632E8FD297CD66B
----| Header Data |------------------------------------------------
Game Title:         TALES OF SYMPHONIA 1
Game Serial:        GQSE (USA)
Maker Code:         AF (Namco Bandai Games)
Version:            0x00 (v1.0)
Disc Id:            1           

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube           
File:               TALES OF SYMPHONIA 2.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              C247653E
MD5:                A771DD4B12993C524BF61929C98A91F3
SHA1:               671A88DA2ECCEABF9F013D6E5FAFA1D3961042B6
SHA256:             0FB78B1145E5D2F68246F34FB10CBD2A9BAEB5D6635FB141978087EEAB8E8982
----| Header Data |------------------------------------------------
Game Title:         TALES OF SYMPHONIA 2
Game Serial:        GQSE (USA)
Maker Code:         AF (Namco Bandai Games)
Version:            0x00 (v1.0)
Disc Id:            2

Disc Images

Disc Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

RVL_UJI_DIAG (121J)
- - togemet2

This program was obtained from an RVT-H Reader and was dumped using rvthtool, created by Gerbilsoft. It includes multiple diagnostics programs for use during Wii system initialization in factories, it runs through various tests to see if a system is functioning correctly. The results of said tests are then written to testlog.txt. It is currently unknown if this would’ve been used in retail system production.

Please note that it does not run correctly on an emulator. Use on retail systems at your own risk, as it may cause irreparable damage.

Screenshots

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ROM Information

Name: RVL_UJI_DIAG_Ver1_0 (Disc 1, Revision 0)
Game ID: 121J01 (000100003132314a)
Country: Unknown
Maker: Nintendo (01)
Apploader Date: 2006/07/12                                              

Playthrough Video

A gameplay video play through played by RedBees:

Tomato Adventure (iQue) (Prototype)
- - togemet2

This is a prototype of Tomato Adventure by AlphaDream. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance         
File:               TOMATO_ADV_AGLC00.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              5116A665
MD5:                70A33B660D40FAEB7B43766CEA189030
SHA1:               51AB57E6B414BAE66F3E3EF4335DC0D68DF2ED5E
SHA256:             2BF6DEC20D7DC52459B381B3CB069F37DCE28DE80C32EC6D57550BBE6458BC62
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              TOMATO_ADV  
Serial:             AGLC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x95 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               EEPROM_V122
Size:               4/64 Kbit
Polarium Advance (iQue) (Prototype)
- - togemet2

This is a prototype of Polarium Advance by Mitchell Corporation. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance       
File:               HITOFUDEGBA_BIIC00.gba
BitSize:            32 Mbit
Size (Bytes):       4194304
CRC32:              D57F7B40
MD5:                76E7DAC53DB04F2B4FBC792659954C7D
SHA1:               2D5F1B6DF4CB355E1C3B27CCB83584B9B56EB67F
SHA256:             26393A5D6A694C775D911CEBA7C29FB37414C748FEE1528CB9B9E315A8DCD6D2
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              HITOFUDEGBA 
Serial:             BIIC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x81 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               FLASH512_V131
Size:               512 Kbit
Mario & Luigi - Superstar Saga (iQue) (Prototype)
- - togemet2

This is a prototype of Mario & Luigi: Superstar Saga by Nintendo. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance       
File:               MARIO_LUIGIJ_A88C00.gba
BitSize:            128 Mbit
Size (Bytes):       16777216
CRC32:              5574B73E
MD5:                54AC1DEF7820BEED364A38EDB65E22F0
SHA1:               CFD0BFF1B0CA5576A58012D1BA02FFE6B9E91FA2
SHA256:             D856C55FACF477FB175AF786BFB531E4F63B9855CC6E8AE4FC4FB99B258D3AA8
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              MARIO&LUIGIJ
Serial:             A88C (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x64 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               EEPROM_V122
Size:               4/64 Kbit
Mario Kart - Super Circuit (iQue) (Prototype)
- - togemet2

This is a prototype of Mario Kart: Super Circuit by Nintendo. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance         
File:               MARIO_KART_AMKC00.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              36201D7C
MD5:                54A1EA59C39FF418AF3B009CD1ECC6D6
SHA1:               C3D02578DBD7F465BDFA177ED111F0DD74205C69
SHA256:             97724C9141E74A66D8B8B118D265312E2EB145698C0C9AC633F4A66908E23F97
----| Header Data |------------------------------------------------
ROM Entry Point:    EA1FF456
Logo Code:          Ok
Title:              MARIO KART  
Serial:             AMKC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xD4 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               FLASH_V124
Size:               512 Kbit
Kururin Paradise (iQue) (Prototype)
- - togemet2

This is a prototype of Kururin Paradise by Eighting. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance  
File:               KURUPARA_A9QC00.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              6065E963
MD5:                43849ED3425271E56E183D6B6999DFB7
SHA1:               5CF7F27378668B4DDD28E084A7C15299ACDD6774
SHA256:             F755BD508EA93B43BE20EA96D7DF23A493BC1E12D00B2A02ED49AED447AE96F5
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              KURUPARA    
Serial:             A9QC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x41 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               SRAM_V112
Size:               265 Kbit
Kuru Kuru Kururin (iQue) (Prototype)
- - togemet2

This is a prototype of Kuru Kuru Kururin by Eighting. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance           
File:               KURURIN_AKRC00.gba
BitSize:            32 Mbit
Size (Bytes):       4194304
CRC32:              E9FED103
MD5:                93539207BE7D05E2EF8E3E9B44A82C2E
SHA1:               32E8274989C717128CD40DC2E8AFD9922C52F9EA
SHA256:             89D06785D9FCDF2D5E5CF34D1628F7598993001A125FFA431A9088CD2278923D
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              KURURIN     
Serial:             AKRC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x69 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               SRAM_V110
Size:               265 Kbit
Fire Emblem - The Binding Blade (iQue) (Prototype)
- - togemet2

This is a prototype of Fire Emblem: The Binding Blade by Intelligent Systems. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance         
File:               FIREEMBLEM6_AFEC00.gba
BitSize:            128 Mbit
Size (Bytes):       16777216
CRC32:              8CEBEF1E
MD5:                CD5C952CCF9A78915CBEFEC0FECF241D
SHA1:               D98ACD0ED837B44D5A97228BB9F61626C96ED2CB
SHA256:             328BAF85F433B57469FD8A55356F9377F1D5E68DFFF2CADE1CDB2D3F34EDF875
----| Header Data |------------------------------------------------
ROM Entry Point:    EA3FF456
Logo Code:          Ok
Title:              FIREEMBLEM6 
Serial:             AFEC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x9D (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               SRAM_F_V102
Size:               265 Kbit
Famicom Mini Collection (iQue) (Prototype)
- - togemet2

This is a prototype of Famicom Mini Collection by Nintendo. This cartridge was sent to the Chinese government for review when there was still a ban on video games.

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance         
File:               _FICC00.GBA
BitSize:            32 Mbit
Size (Bytes):       4194304
CRC32:              B9283B7C
MD5:                79250EF146CEFC22695AEA4C80244649
SHA1:               288E48DBD2CB20790E4093B4606B5DAC2C6DAC6C
SHA256:             8D7D91742DAFAA1C5F314D89A9782680191219920259BF56FE63E28BEB6A6C07
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:                          
Serial:             FICC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xA5 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               EEPROM_V124
Size:               4/64 Kbit
DK - King of Swing (iQue) (Prototype)
- - togemet2

This is a prototype of DK: King of Swing by Nintendo. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance   
File:               BURABURADNKY_BBKC00.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              517FB18D
MD5:                064DB81169E3CB761C5702260039AE28
SHA1:               1113608C19806A0B7503E5F3F4F1EDD172E0FDFC
SHA256:             F809F20B01A10161CF8B2C313D2001874C9A8DB14D1493CB9095540B83A358BD
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              BURABURADNKY
Serial:             BBKC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x1E (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               SRAM_V113
Size:               265 Kbit
Densetsu no Stafy (iQue) (Prototype)
- - togemet2

This is a prototype of Densetsu no Stafy by Tose. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance           
File:               STAFY_ASTC00.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              6F2DF7C4
MD5:                38856F86A30538CBB3E4164DA96002A7
SHA1:               C10913D0139048FEB1C14DA03A949F5572855DAA
SHA256:             3A097B1FDCB6D68802E623D73456F7A94B0F5436E5D492168699577B5E214382
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              STAFY       
Serial:             ASTC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x08 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               SRAM_V113
Size:               265 Kbit
Densetsu no Stafy 2 (iQue) (Prototype)
- - togemet2

This is a prototype of Densetsu no Stafy 2 by Tose. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance          
File:               STAFY_2_AVFC01.gba
BitSize:            128 Mbit
Size (Bytes):       16777216
CRC32:              E8E756CA
MD5:                8DC9EB3C6A76FE563BDD7B7D10F2B72C
SHA1:               8DFE8DA91357D4CE39793700BCA0ED56FFBB4BD0
SHA256:             47155DAFDDFDC75FD832129B316F6D209E915750E517DC62D4E6D4C89DD58849
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00003F
Logo Code:          Ok
Title:              STAFY 2     
Serial:             AVFC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x01 (v1.1)
Complement:         0xC0 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               SRAM_V113
Size:               265 Kbit
Advance Wars (iQue) (Prototype)
- - togemet2

This is a prototype of Advance Wars by Intelligent Systems. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance   
File:               ADVANCEWARS_AWRC00.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              E166E6ED
MD5:                C5BE1188D3ED703A50426C4D552B469F
SHA1:               FCA8D30CB57B0602D84947B869717542E4632733
SHA256:             82EDD769AD7C190659D307708372A7DC9029343DEAE52938EBC3E7BEA066358D
----| Header Data |------------------------------------------------
ROM Entry Point:    EA1FF456
Logo Code:          Ok
Title:              ADVANCEWARS 
Serial:             AWRC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x5E (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               FLASH_V121
Size:               512 Kbit
Nesticle (Source Code)
- - togemet2

Nesticle is a freeware emulator that hit the emulation scene in April of 1997, created by classmates Icer Addis and Ethan Petty. The emulator was applauded for it’s speed, even on lower end machines, and it introduced many features that are commonplace within emulators today. Just five days after the initial release, founder of Damaged Cybernetics, Donald Moore (also known under the alias MindRape), mounted a hard drive belonging to Icer Addis using the program “Samba”. He began to steal the source code to Nesticle and then offered it to users on IRC, and after a few more updates of the emulator, it was abandoned.

The following file is the original source code zip which was taken that day.

Screenshots

Screenshot