Preserving Nintendo's History
Shantae (USA) (Prototype)
- - togemet2

(This was a joint release between us and our good friends at Gaming Alexandria!). The following article was written by DillyDylan.

This is an early prototype for the original Game Boy Color version of Shantae, presumably used by developer WayForward while pitching the game to publishers. The ROM was found on a DVD backup used by Interplay Entertainment, eventually sold to researcher Gerry Martin in a private auction. Looking to preserve what was found, Martin has sent us the ROM to release!

As shown off in the video below, the prototype contains many differences compared to the final release. Only three levels are playable. All of them are without music and sound effects and even lack some enemies. The prototype also includes many graphics that ultimately went unused, such as an early title screen and scrapped sprites for Shantae and other characters.

A gameplay video play through played by Hard4Games:

Game Details

The development of Shantae goes back as far as 1994 when animator Erin Bozon designed the character while studying at CalArts. The character, then a brown-haired genie, was later reused as a game concept by Erin’s husband Matt, a fellow CalArts student and a designer at WayForward Technologies. “Erin created her character, and I fleshed out the details,” Matt told 1up.com. “We pitched her around a lot with Jimmy Huey back in the SNES days, but nothing much came of it.”

By 2000, Erin and Matt had begun work on bringing Shantae to the Game Boy Color. Using a powerful graphics engine developed for WayForward’s Xtreme Sports, the game they created achieved many things not normally seen in a Game Boy Color game: parallax scrolling, transparency, and night/day transitions.

But these features came at a cost. The technical wizardry Shantae provided meant it would require a 32MB battery back-up cartridge to work an add-on that was expensive to produce. Many publishers didn’t want to spend money on a cartridge of that size and opted not to publish the game. Despite many rejections from many publishers, WayForward continued on pitching their expensive little game with a brief demo they created.

The demo (labeled as “j_shell.gb” in the file list) begins with a debug menu that presents the player with four options. The first option (“Intro”) takes one to the opening level where Shantae avoids cannonballs while running through the Scuttle Town bridge. The cannonball code has not been implemented yet, so most of the ones fired will pass by and not explode. None of the dialogue between Shantae and Risky Boots in the retail intro has been implemented yet either, so all of the characters are silent.

The second option (“Laby1”) brings the player to the temple inside Dribble Fountain. It begins with another cutscene between Shantae and Risky Boots that, while present in the retail version, uses slightly different dialogue.

Here’s the dialogue in the retail version:

Shantae: There you are!! Hold it you rat!

Risky Boots: Huh? It’s that silly girl again! Try if you like, but you’ll never keep up with me! Ta-ta!

And here’s the dialogue in the demo:

Shantae: Hold it you rat!

Risky Boots: What?!? Oh, it’s you. You’re a silly little girl if you think you can stop me from wrecking this demo! Ta-ta!

What follows is the Dribble Fountain labyrinth. There are many notable differences in this section — an absence of Warp Squids, a small empty room that was completely cut in the final game, an unused crab enemy design, among many other minor changes. Just like the rest of the demo, there are no music or sound effects. The labyrinth is dead quiet.

The final two options are not as notable as the previous ones but still deserve to be mentioned. The third option (“TS1”) is a shorter, unfinished version of Scarecrow Fields with a good portion of enemies not added in yet. The fourth option (“Title”) brings you to the demo’s title screen, which can be seen above. This demo was created years before Capcom became the game’s publisher, so many differences are to be expected. If you spot any that we missed, feel free to let us know. Please enjoy!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Color          
File:               j_shell.gb
BitSize:            32 Mbit
Size (Bytes):       4194304
CRC32:              3B4D6C50
MD5:                AFD4AE2F42DA36DDB740FA6A5B06D74E
SHA1:               141DC57955E84D51F0099C0709A0626D43AB8FA7
SHA256:             F687FB183C78B4E42516B27306B4906AE50E6F018C53B3146C871A876C9B29D6
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              Shantae!   
Serial:                  (Unknown)
GBC Flag:           0x80 (GBC & GB Compatible)
New Licensee Code:  4X (GT Interactive)
SGB Support:        0x00 (No)
Cartridge Type:     0x1B (ROM + MBC5 + RAM + BATTERY)
ROM Size:           0x07 (Ok; 32 Mbit; 4194304 Bytes)
RAM Size:           0x02 (64 Kbit)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x9E (Ok)
Global Checksum:    0x0545 (Ok)
Major League Baseball 2K6 (USA) (Prototype)
- - togemet2

A prototype of the unreleased Major League Baseball 2K6 for the Nintendo DS. The game was not finished until late in 2006, so it was shelved and reworked as Major League Baseball 2K7 and released the following year. The build is very similar to Major League Baseball 2K7, with small differences such as missing and different animations, the adjusted difficulty of hitting the ball, and other small changes.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS       
File:               MLB_2K6_AL6E20_00.nds
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              32EB7F0E
MD5:                BD3309DD820C4B98D2CBC2AC5E046C14
SHA1:               CB502B32F09FDB70257A626AE774163C23ED14CE
SHA256:             2BF191B84FBBF942B2980CDD663CD1E0187D5BC127625B3DA6BD2C954302E107
----| Header Data |------------------------------------------------
Game Title:         MLB 2K6     
Game Serial:        AL6E (USA)
Maker Code:         20 (Destination Software/KSS)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x06 (Ok; 64 Mbit; 8388608 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x0012CC00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00155400
FNT Size:           0x0000E999
FAT Offset:         0x00163E00
FAT Size:           0x00005D98
Normal CMD Setting: 0x00416017
Key1 CMD Setting:   0x001808F8
Icon Address:       0x00169C00
Secure CRC16:       0xEC41 (Bad; 0x54EA; Decrypted)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02000A68
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00723D29 (7486761 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x8844 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x6445 (Ok)
Take2 Interactive Inc                                                                                                   
English Title:
MLB 2K6
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0xEC41 (Ok)
Encrypted CRC32:    3A06053B
Encrypted MD5:      D609C1EB85CAC51E0DBB60E4623959F8
Encrypted SHA1:     3857AD651BEB3ECB11687D78BA70E13D84C28CF1
Encrypted SHA256:   04603C0B4FE4BE265B544B23806DF4513CF0DFCF89E138888FF2E8A7620AC60D                                                                                                         

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to MrPinball64 for sending this in for release!

Mitsumi Electric Debug Tool (Japan)
- - togemet2

The following is a debug tool for the Nintendo DS by Mitsumi Electric. It was used to communicate directly with the DS wifi chip for diagnostics purposes.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS          
File:               MITSUMI_PROTOTYPE_NTRJ01_00.nds
BitSize:            128 Mbit
Size (Bytes):       16777216
CRC32:              6B8538E3
MD5:                3D867BFF021CAC4097BD526857976559
SHA1:               64D6E4809302AB32A46D2B50F134532ECEF64B81
SHA256:             BA6AD05A0B495D3B2DF2AD694A75B7DE0CFC4A821808BFEA389F8DAE46317032
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x07 (Ok; 128 Mbit; 16777216 Bytes; 16 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x04 (Yes)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02004850
ARM9 RAM Offset:    0x02004000
ARM7 ROM Offset:    0x00045200
ARM7 Entry Address: 0x037F8000
ARM7 RAM Offset:    0x037F8000
FNT Offset:         0x0011A400
FNT Size:           0x00000009
FAT Offset:         0x0011A600
FAT Size:           0x00000008
Normal CMD Setting: 0x00586000
Key1 CMD Setting:   0x001808F8
Icon Address:       0x00000000
Secure CRC16:       0x7C6E (Bad; 0xFF33)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02004A60
ARM7 Autoload Address:0x037F8118
Secure Disable:     0x0000000000000000
Used Rom Size:      0x0011A608 (1156616 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x5941 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x494E
Icon CRC16:         0x544E (Bad; 0x45F2)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to March42 for sending this in for release!

TWL SysUpdater 1.0C
- - togemet2

System Updater and manual for Nintendo DSi development hardware. This is one of the very first system firmware updaters created for the system and is dated as being from Nov 13, 2008.

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS         
File:               SystemUpdater.srl
BitSize:            602 Mbit
Size (Bytes):       78979072
CRC32:              69D9E168
MD5:                1E268F124ABD05264A1C0D0509A743F8
SHA1:               0D95E22B14BEFA76F95FB72527025EB8520A9282
SHA256:             D5C5842BF104B69A5224659840A1700AD37228543301E162767FDCB86AC21B8B
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x03
Encryption Seed:    0x00
Device Size:        0x0B (Underdump; -2147483648 bit; 268435456 Bytes; 1 Gbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000F00
Version:            0x00 (v1.0)
Autostart:          0x40 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02004850
ARM9 RAM Offset:    0x02004000
ARM7 ROM Offset:    0x00045800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00046000
FNT Size:           0x000002F8
FAT Offset:         0x00046400
FAT Size:           0x00000140
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00046800
Secure CRC16:       0x1CD9 (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02009118
ARM7 Autoload Address:0x023801B0
Secure Disable:     0x0000000000000000
Used Rom Size:      0x04AD6400 (78472192 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x91D0 (Bad; 0xEC7E)                                               

Special Thanks

Massive thanks to March42 for sending this in for release!

Lego Harry Potter Years 1-4 (Europe) (Prototype)
- - togemet2

This is a prototype of Lego Harry Potter Years 1-4 by TT Games. One noticeable difference is that it contains a do not distribute warning below the publisher screen titles with the following text: This build is property of TT Games and WBIE replication and distribution of this build is in violation of the law. Build Ref No. 4028521.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS        
File:               LEGOHP_BLHPWR_00.nds
BitSize:            1 Gbit
Size (Bytes):       134217728
CRC32:              CE95285E
MD5:                0C44DE7CB900BB461CA74B3A438FEB42
SHA1:               3FD2C114E72FDBD81011F0E05D4AC599FC4EC8AD
SHA256:             E03EA26F9E4ECF4C0B0481C2130A0F82ACCDEE521397C7EC6C7C69E19BB1CA12
----| Header Data |------------------------------------------------
Game Title:         LEGOHP      
Game Serial:        BLHP (Europe)
Maker Code:         WR (Unknown)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x0A (Ok; 1 Gbit; 134217728 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x00146400
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x0016C800
FNT Size:           0x000004DD
FAT Offset:         0x0016CE00
FAT Size:           0x00000198
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x0016D000
Secure CRC16:       0xCC9C (Bad; 0xAB69; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000A74
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x07C18FDC (130125788 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x6250 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xAD9B (Ok)                                                                                
English Title:
LEGO® Harry Potter™:
Years 1-4 
WB Games Inc.                                                                                   
French Title:
LEGO® Harry Potter™:
Années 1 à 4
WB Games Inc.                                                                                 
German Title:
LEGO® Harry Potter™:
Die Jahre 1-4
WB Games Inc.                                                                                
Spanish Title:
LEGO® Harry Potter™:
Años 1-4
WB Games Inc.                                                                                     
Italian Title:
LEGO® Harry Potter™:
Anni 1-4
WB Games Inc.
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0xCC9C (Ok)
Encrypted CRC32:    EF2DBF9D
Encrypted MD5:      ED83123E702393F3949691ECFC245225
Encrypted SHA1:     85871171327139ADCB9445C45F9C93E62A06B838
Encrypted SHA256:   7ECF1FB9640AE6A16FB154181BF6A443AC3DED4306E142262C2706235DA92565                                                                               

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to March42 for sending this in for release!

MySims Kingdom (Europe) (Prototype)
- - togemet2

This is a prototype of MySims Kingdom by EA. The differences within the data are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS     
File:               MYSIMS_KINGD_CK5P69_00.nds
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              E3B74E1F
MD5:                2D9F58C159F48936F10ECB936757C985
SHA1:               E05F867687902E036686AA3B5CF154EA561EC12C
SHA256:             3625F1B4ED5B4AD5B3AB22C77C6FE4E402AEFBC0243EDAFE4E81FF60065ED8BA
----| Header Data |------------------------------------------------
Game Title:         MYSIMS KINGD
Game Serial:        CK5P (Europe)
Maker Code:         69 (Electronic Arts)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x09 (Ok; 512 Mbit; 67108864 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x00244200
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x0026B200
FNT Size:           0x0002BB9C
FAT Offset:         0x00296E00
FAT Size:           0x00012A18
Normal CMD Setting: 0x00416017
Key1 CMD Setting:   0x001808F8
Icon Address:       0x002A9A00
Secure CRC16:       0x2E8F (Bad; 0xCA4B; Decrypted)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02000AAC
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x037BB17C (58438012 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x737F (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xA95C (Ok)                                                                                   
English Title:
MySims™ Kingdom
©2008 Electronic Arts Inc.                                                                                      
French Title:
MySims™ Kingdom
©2008 Electronic Arts Inc.                                                                                      
German Title:
MySims™ Kingdom
©2008 Electronic Arts Inc.                                                                                      
Spanish Title:
MySims™ Kingdom
©2008 Electronic Arts Inc.                                                                                      
Italian Title:
MySims™ Kingdom
- C'era una volta…
©2008 Electronic Arts Inc.
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x2E8F (Ok)
Encrypted CRC32:    6C24168C
Encrypted MD5:      43192324D58426B5AC31EF79ECA13C89
Encrypted SHA1:     4C522F269B42B8C2B5ECEF4007B1C9DA69B5568E
Encrypted SHA256:   D7E862CAB9DD601742B0B46BFC955A85A170505AA86EF1E403561E6454742E4A                                                                         

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to March42 for sending this in for release!

Spectrobes - Beyond the Portals (Europe) (Prototype)
- - togemet2

This is a prototype of Spectrobes: Beyond the Portals by Disney Interactive. This build contains quite a few differences which include: Different publisher logo screens, graphical differences, a different introduction video, and is missing a bit content which is present in the final game.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS       
File:               SPECTROBE2EU_YV4P4Q_00.nds
BitSize:            1 Gbit
Size (Bytes):       134217728
CRC32:              06B0E5DD
MD5:                A0BB30F0A0D596B2617DAFDC7839E8DA
SHA1:               9DB14311E8627EDBF0076DFBEFB38079D81BFD21
SHA256:             331BEFB517860E04CD7A98559EA148C34817CD2B4158D0A4A982FD50879F83B0
----| Header Data |------------------------------------------------
Game Title:         SPECTROBE2EU
Game Serial:        YV4P (Europe)
Maker Code:         4Q (Disney Interactive)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x0A (Ok; 1 Gbit; 134217728 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x00440E00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00467E00
FNT Size:           0x00000598
FAT Offset:         0x00468400
FAT Size:           0x000003C0
ARM9 Overlay Offset:0x0005BA00
ARM9 Overlay Size:  0x00000700
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000700
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00468800
Secure CRC16:       0x9B7B (Bad; 0x306E; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AAC
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x05AE1365 (95294309 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xEA70 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xEE72 (Ok)
Beyond the Portals
Disney Interactive Studios                                                                        
English Title:
Spectrobes
Beyond the Portals
Disney Interactive Studios                                                                        
French Title:
Spectrobes
Les portes de la galaxie
Disney Interactive Studios                                                                  
German Title:
Spectrobes
Jenseits der Portale
Disney Interactive Studios                                                                      
Spanish Title:
Spectrobes
a las puertas de la galaxia
Disney Interactive Studios                                                               
Italian Title:
Spectrobes
oltre i portali
Disney Interactive Studios
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x9B7B (Ok)
Encrypted CRC32:    7012EDBC
Encrypted MD5:      138FFA065C2F74BCB50076DE06880E5A
Encrypted SHA1:     569808265A4E8515393348E44B47275009868D7E
Encrypted SHA256:   0823284ABFCC3A4DACC59005E1CAB79899411EE49EFA23B004ABB7CEAA6BDF77                                                                               

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to March42 for sending this in for release!

Pictionary (USA) (Prototype)
- - togemet2

This is a prototype of Pictionary by THQ. This build contains quite a few differences and those include: Different fonts, no language options, graphical differences, a lack of music, and a different game icon.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS          
File:               PICTIONARY_VPIE78_224.nds
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              99E92F83
MD5:                4B755E24A2EC955B76F1F94B328C862C
SHA1:               C80B67DE36DE44EA2FF1F82C9A2FF25DC027DE6C
SHA256:             4AC1467FE93CBF23A57DF700755C5ECDA4738EEC6BFBE27D3BDB2A9F4CF5D486
----| Header Data |------------------------------------------------
Game Title:         PICTIONARY  
Game Serial:        VPIE (USA)
Maker Code:         78 (THQ)
Unit Code:          0x02
Encryption Seed:    0x00
Device Size:        0x08 (Ok; 256 Mbit; 33554432 Bytes; 128 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000300
Version:            0xE0 (v1.224)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02004800
ARM9 RAM Offset:    0x02004000
ARM7 ROM Offset:    0x00153A00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x0017CA00
FNT Size:           0x00000022
FAT Offset:         0x0017CC00
FAT Size:           0x00000010
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x0017CE00
Secure CRC16:       0xCA6F (Bad; 0x472E; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02004EA8
ARM7 Autoload Address:0x023803D4
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00BFEE00 (12578304 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x9433 (Bad; 0x4526)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0103
Icon CRC16:         0x606C (Ok)                                                                                                              
English Title:
Pictionary®
THQ
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0xCA6F (Ok)
Encrypted CRC32:    52ED6694
Encrypted MD5:      30EE318D523E47CFB72B3444B8919817
Encrypted SHA1:     CA1F72FAFE79626C2F102A9992FB8B0FCDD26F68
Encrypted SHA256:   20ECD0A63481EF0354BDA5207E2DA809C2F8DCB7FA36AABB13466085DF1ADB62                                                                            

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to March42 for sending this in for release!

Star Trek (USA) (Prototype)
- - togemet2

This is an early pitch for a Star Trek on the Game Boy Color by Aqua Pacific. It was never released in any capacity. It just consists of a spaceship shooting asteroids and other spaceships. The player lacks collision, there is no music or sound, and it is extremely barebones.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Color           
File:               startrek.gb
BitSize:            512 Kbit
Size (Bytes):       65536
CRC32:              4D423347
MD5:                5896AA268A344D2B65A70C983AD78C3F
SHA1:               8F708EF7249A72F27A7037651F588FB5DAF4C8FB
SHA256:             C38E46C56FE5EAAB16CA0C6E6A4665E03072C5F71EF26429D90AC0FDA2F2B392
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              KLINGON    
Serial:                  (Unknown)
GBC Flag:           0x80 (GBC & GB Compatible)
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x19 (ROM + MBC5)
ROM Size:           0x01 (Ok; 512 Kbit; 65536 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0x3C (Ok)
Global Checksum:    0xACD0 (Ok)

Playthrough Video

A gameplay video play through played by Hard4Games:

Special Thanks

Massive thanks to Gerry Martin for sending this in for release!

Pokemon Rumble World (USA) (Prototype) (Jul 16th 2015) (1)
- - togemet2

This is a prototype of Pokemon Rumble World. This build is identified as being from Jul 16, 2015 and contains a debug menu as well as debug text printed along the bottom of the screen. Other gameplay differences within the data are currently unknown.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

== Reading file '0004000000164600_v00_2.cia'...
-- Nintendo 3DS Application Package detected
----- SMDH -----
Title:           'Pokテゥmon Rumble World'
Full Title:      'Pokテゥmon Rumble World'
Publisher:       'Nintendo'
Region Code:     [*] Japan     [*] USA   [*] Europe
                 [*] Australia [*] China [*] South Korea
                 [*] Taiwan
Age Ratings:     CERO=A, ESRB=E10+, USK=6, PEGI=7, PEGI-PT=6, BBFC=7, ACB=PG, GRB=RP, CGSRR=RP
----- CIA -----
Title ID:        '00040000-00164600'
Product Code:    'CTR-N-KCFA'
Logo:            'Nintendo'
Version:         '0.0.0 (v0)'
Issuer:          'Retail'
Console ID:      '00000000'
Contents:
|#| Type |Encryption| Version  |  Size   |
|-|------|----------|----------|---------|
|0|CXI   |NoCrypto  |0.0.2 (v2)|107.0 MiB|
|1|Manual|NoCrypto  |0.0.0 (v0)|2.37 MiB |
----- ExHeader -----
Process Name:    'CaviarF'
Type:            'Application'
Flags:           [ ] CompressExefsCode [*] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Prod (124 MiB)'
New3DS CPU Mode: [*] L2 Cache [*] 804 MHz

Board / Cartridge Images

Cart Back

Pokemon Rumble World (USA) (Prototype) (Jul 16th 2015) (2)
- - togemet2

This is a prototype of Pokemon Rumble World. This build is identified as identical to the other Jul 16th build, with the exception of a differing key. This is due to Nintendo’s software generating a unique one for each cartridge.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

== Reading file '0004000000164600_v00_3.cia'...
-- Nintendo 3DS Application Package detected
----- SMDH -----
Title:           'Pokテゥmon Rumble World'
Full Title:      'Pokテゥmon Rumble World'
Publisher:       'Nintendo'
Region Code:     [*] Japan     [*] USA   [*] Europe
                 [*] Australia [*] China [*] South Korea
                 [*] Taiwan
Age Ratings:     CERO=A, ESRB=E10+, USK=6, PEGI=7, PEGI-PT=6, BBFC=7, ACB=PG, GRB=RP, CGSRR=RP
----- CIA -----
Title ID:        '00040000-00164600'
Product Code:    'CTR-N-KCFA'
Logo:            'Nintendo'
Version:         '0.0.0 (v0)'
Issuer:          'Retail'
Console ID:      '00000000'
Contents:
|#| Type |Encryption| Version  |  Size   |
|-|------|----------|----------|---------|
|0|CXI   |NoCrypto  |0.0.2 (v2)|107.0 MiB|
|1|Manual|NoCrypto  |0.0.0 (v0)|2.37 MiB |
----- ExHeader -----
Process Name:    'CaviarF'
Type:            'Application'
Flags:           [ ] CompressExefsCode [*] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Prod (124 MiB)'
New3DS CPU Mode: [*] L2 Cache [*] 804 MHz 

Board / Cartridge Images

Cart Back

Pokemon Rumble World (USA) (Prototype) (34961M)
- - togemet2

This is a prototype of Pokemon Rumble World. This build is identified as “34961M” and contains a debug menu as well as debug text printed along the bottom of the screen. Other gameplay differences within the data are currently unknown.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

== Reading file '0004000000164600_v00_1.cia'...
-- Nintendo 3DS Application Package detected
----- SMDH -----
Title:           'Pokémon Rumble World'
Full Title:      'Pokémon Rumble World'
Publisher:       'Nintendo'
Region Code:      [*] Japan     [*] USA   [*] Europe     
                  [*] Australia [*] China [*] South Korea
                  [*] Taiwan   
Age Ratings:     CERO=A, ESRB=0, USK=0, PEGI=0, PEGI-PT=0, BBFC=0, ACB=G, GRB=0, CGSRR=0
----- CIA -----
Title ID:        '00040000-00164600'
Product Code:    'CTR-P-KCFA'
Logo:            'Nintendo'
Version:         '0.0.0 (v0)'
Issuer:          'Retail'
Console ID:      '00000000'
Contents:        
|#| Type |Encryption| Version  |  Size   |
|-|------|----------|----------|---------|
|0|CXI   |NoCrypto  |0.0.2 (v2)|109.9 MiB|
|1|Manual|NoCrypto  |0.0.0 (v0)|148.0 KiB|
----- ExHeader -----
Process Name:    'CaviarF'
Type:            'Application'
Flags:            [ ] CompressExefsCode [*] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Prod (124 MiB)'
New3DS CPU Mode:  [*] L2 Cache [*] 804 MHz  

Board / Cartridge Images

Cart Back

Pokemon Rumble World (USA) (Prototype) (34356M)
- - togemet2

This is a prototype of Pokemon Rumble World. This build is identified as “34356M” and contains a different application icon and title id. In addition to these, there are also many gameplay differences and the build itself is quite buggy, thus suffers from crashes. It is also debug-enabled and the debug menu can be opened by pressing L + Y. You can choose from various options such as a map select, sound settings, screen display settings, savedata settings, any much more.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

== Reading file '000400000013CF00_v00.3ds'...
-- Nintendo 3DS ROM Image detected
----- SMDH -----
Title:           'Pokémon Rumble World'
Full Title:      'Pokémon Rumble World'
Publisher:       'Nintendo'
Region Code:      [*] Japan     [*] USA   [*] Europe     
                  [*] Australia [*] China [*] South Korea
                  [*] Taiwan   
Age Ratings:     CERO=A, ESRB=0, USK=0, PEGI=0, PEGI-PT=0, BBFC=0, ACB=G, GRB=0, CGSRR=0
----- NCSD -----
Media ID:        '00040000-0013CF00'
Product Code:    'CTR-P-KCFJ'
Logo:            'Nintendo'
Media Type:      'Card1'
Card Device:     'NOR Flash'
Card Revision:   '00'
Issuer:          'Debug'
Partitions:      
|#| Type | Encryption | Version  |  Size   |
|-|------|------------|----------|---------|
|0|Game  |Fixed (Zero)|0.0.2 (v2)|113.7 MiB|
|1|Manual|Fixed (Zero)|0.0.0 (v0)|148.0 KiB|
----- ExHeader -----
Process Name:    'CaviarF'
Type:            'Application'
Flags:            [ ] CompressExefsCode [ ] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Prod (124 MiB)'
New3DS CPU Mode:  [*] L2 Cache [*] 804 MHz 

Board / Cartridge Images

Cart Back

Rocket - Robot on Wheels (Europe) (Prototype)
- - togemet2

This is a prototype of Rocket: Robot on Wheels by Ubisoft. This build contains a fully intact debug menu and debug display information.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64        
File:               ROCKETROBOTONWHEELS [NSUP](11.10.2020).z64
BitSize:            192 Mbit
Size (Bytes):       25165824
CRC32:              7D766772
MD5:                C33561D58DC04CEE752A3A4BD1FB4797
SHA1:               0786E5BE0EA6522A1E9F1A9052DACAF01169298E
SHA256:             1AB8AC8C5F7C904F2202B5F820BE5F782B4A5485FBF588A46E566C34E9C36373
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x77233244 (Ok)
CRC2:               0xE374BB0F (Ok)
Reserved 1:         0x0000000000000000
Title:              ROCKETROBOTONWHEELS 
Reserved 2:         0x0000000000000000
Serial:             NSUP (Europe)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

US CTR Update 0.15.19
- - togemet2

This is a Nintendo 3DS development cartridge designed to update the system firmware to version 0.15.19. Please do not attempt to use this cartridge unless you’re absolutely sure what you’re doing as it may result in a brick. For development units only.

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to HudU for sending this in for release!