This is a prototype version of the Nintendo Power GB Memory Cartridge. This particular one is labelled “CS174” and is housed on a development PCB containing a copy of Yu-Gi-Oh! Monster Capsule GB.
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Game Boy
File: NP_1MB_ROM_Backup_2021-06-08_12-29-48.gb
BitSize: 8 Mbit
Size (Bytes): 1048576
CRC32: 1371E872
MD5: B980DA92693762BD3A7A4791FE08766E
SHA1: 4ED5607DD83EBE7975C492B08D36870F8DD6E302
SHA256: DAF4055A1E873944130B0E3E4A61ED9991831FB66A7C91AE52FCA7DA0E2D61DB
----| Header Data |------------------------------------------------
Entry Point: 0x0150C300
Logo Code: Ok
Title: YU-GI MCGB AYCJ
New Licensee Code: A4 (Konami)
SGB Support: 0x03 (Yes)
Cartridge Type: 0x1B (ROM + MBC5 + RAM + BATTERY)
ROM Size: 0x05 (Ok; 8 Mbit; 1048576 Bytes)
RAM Size: 0x03 (256 Kbit)
Old Licensee Code: 0x33
Version: 0x00 (v1.0)
Header Checksum: 0xCE (Ok)
Global Checksum: 0x40B0 (Ok)
Board / Cartridge Images
Special Thanks
Massive thanks to Mizuho and two other anonymous users for sending this in for release!
This is a copy of the “World Port” software for the Game Boy Color. It’s an unlicensed peripheral made by Code Junkies, the same people that make Action Replay devices. It’s essentially a modem for your GB/GBC and can be used to do stuff such as send emails, use a calculator, and more.
In addition to the unmodified dump, a hacked version created by ZestyDev is also included. This hack removes the need to register the cartridge. To bypass the registration, fill the entire bar with anything until it’s full.
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Game Boy Color
File: GB_World_Port_-_Hard4Games_Dump.GB
BitSize: 2 Mbit
Size (Bytes): 262144
CRC32: D4DF856F
MD5: 498A332679B9CE4392AF8D9B0567BF24
SHA1: 004DEB1E75FFA08080028CB4C08A7C981C313EB8
SHA256: 5F22B311117DE4A8DD8947CB3A6819504468C4444D6754FFC94DA53442F4CED6
----| Header Data |------------------------------------------------
Entry Point: 0x0150C300
Logo Code: Bad
Title: GBMail
Serial: (Unknown)
GBC Flag: 0x80 (GBC & GB Compatible)
New Licensee Code: (Unknown)
SGB Support: 0x00 (No)
Cartridge Type: 0x01 (ROM + MBC1)
ROM Size: 0x03 (Ok; 2 Mbit; 262144 Bytes)
RAM Size: 0x00 (None)
Old Licensee Code: 0x33
Version: 0x00 (v1.0)
Header Checksum: 0x03 (Ok)
Global Checksum: 0x0221 (Bad; 0x3B9B)
Playthrough Video
A gameplay video play through played by Hard4Games:
This is a prototype of The King of Fighters EX 2 by Acclaim. The back of the cartridge indicates a date of April 3, 2003, a few months before the final release. It seems to be quite buggy, with random crashes at points.
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Game Boy Advance
File: KOFEX2HOWLIN.gba
BitSize: 64 Mbit
Size (Bytes): 8388608
CRC32: 7704FF39
MD5: 579B17924207E422490E5A1FE4A52AAA
SHA1: B859122C1813A5EC9FB565DCCA815A9F0A52BF18
SHA256: CB5C697614C925722B87B71AE617A6D1732434243CC5465A4CC1084DFE1301CF
----| Header Data |------------------------------------------------
ROM Entry Point: EA00002E
Logo Code: Ok
Title: KOFEX2HOWLIN
Serial: AEXE (USA)
Maker Code: 51 (Acclaim)
Fixed Value: 0x96 (Ok)
Unit Code: 0x00
Device Code: 0x00
Reserved 1: 0x00000000000000
Version: 0x00 (v1.0)
Complement: 0x48 (Ok)
Reserved 2: 0x0000
----| Backup Media |-----------------------------------------------
Chip: EEPROM_V122
Size: 4/64 Kbit
Board / Cartridge Images
Special Thanks
Massive thanks to March42 for sending this in for release!
Finding content that dates back to around the first few months of the Satellaview service is truly surprising since this is a system where it is pretty much encouraged to download new content over old ones, therefore statistically there was more chance to find content from around the end than the beginning.
Finding undumped content entirely is also getting rarer, as the Tamori no Picross one is actually new and seems to be between two of them that were dumped in terms of date.
Satella-Q is also really cool to find, as it is quite uncommon to know that it was originally an offline quiz game where you answer questions and then you send a password in postal letter to St. GIGA to win prizes. There was also a real time soundlink quiz show that was called Waiwai de Q, and has Toad as the main protagonist, eventually the show would be renamed to Satella-Q later on.
The third one is Machi Magazine, which could be translated as “Town Magazine”. This is not a brand new dump but it is 100% functional compared to the other one where we couldn’t be sure of the data’s integrity, but it contains BS-X town lore, specifically it says around the first 138 rumors among 2000 about the town itself, where the first ones talks about how to restore the town’s stolen name and culprit by gathering rumors. Apparently it is filled with fun references and puns.
Unfortunately, according to people who have played the Satellaview firsthand, the BS-X lore had suddenly rebooted at one point, and none of them have ever reached a point where you could solve the stolen town name and culprit. It is truly a mystery that it is kept to this day.
Thanks to our patrons for helping us secure this one!
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Super Nintendo Entertainment System
File: 8M_2.SFC
BitSize: 8 Mbit
Size (Bytes): 1048576
CRC32: 26A6D609
MD5: B8EDF62CB0F97B73658AFE9492BA9242
SHA1: 18A582AF6603EE0D60FEBF3A07B7796FB3151958
SHA256: DBC6161119A2A8BA86DDFA0083A9C3D5C966D5909875FD83DC5C223C4EBB1FF4
----| Detection Data |---------------------------------------------
ROM Type: HiROM
Cartridge Type: BSX
----| Header Data |------------------------------------------------
New Maker Code: (Unknown)
Serial: (Unknown)
SFX SRAM Size: 0x00
Title: タモリのピクロス 7/14
Map Type: 0x00 (SlowROM-200ns; LoROM-32KB Banks)
BS Month: 0x70 (112)
BS Day: 0x71 (113)
BS MapType: 0x21
BS Type: 0x20
Old Maker Code: 0x33 (N/A)
Version: 0x02 (v1.2)
Inverse Checksum: 0x4A60 (Bad; 0x852E)
Checksum: 0xB59F (Bad; 0x7AD1)
Board / Cartridge Images
Playthrough Video
A gameplay video play through played by Hard4Games:
This is a prototype of Looney Tunes Collector: Martian Alert! by Infogrames. The back of the cartridge indicates a date of 28/10/99, whilst the final build of the game released in mid 2000. Some differences that could be noted are as follows: Differences within the publisher logo screens, the language option screen is much less detailed, various text differences, and a completely different titlescreen. The Looney Tunes logo animation also appears right on boot in the prototype, rather than after the language select menu in the final.
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Game Boy Color
File: MARTIAN_PROTO.GB
BitSize: 16 Mbit
Size (Bytes): 2097152
CRC32: 3ACB4840
MD5: 5CC6AD2A2406C6C860F36107F6EB414E
SHA1: 4C05C1A15BB90FEB09FBC2D8DFBFB42794313936
SHA256: 41A53218978BF82CFCD798CAFC5F1AF5BE4C4BBDA9B9AEBFDE645EE75F4647D9
----| Header Data |------------------------------------------------
Entry Point: 0x0150C300
Logo Code: Ok
Title:
Serial: 1 (Unknown)
GBC Flag: 0x80 (GBC & GB Compatible)
New Licensee Code: (Unknown)
SGB Support: 0x00 (No)
Cartridge Type: 0x1B (ROM + MBC5 + RAM + BATTERY)
ROM Size: 0x06 (Ok; 16 Mbit; 2097152 Bytes)
RAM Size: 0x02 (64 Kbit)
Old Licensee Code: 0x33
Version: 0x00 (v1.0)
Header Checksum: 0xDF (Ok)
Global Checksum: 0x0000 (Bad; 0x66D9)
Board / Cartridge Images
Special Thanks
Massive thanks to March42 for sending this in for release!
This is a prototype of Radical Rex by Activision. This build is dated as being from March 18th, 1994 (several months before the final release) and contains a completely different soundtrack.
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Super Nintendo Entertainment System
File: RadicalRex.0000.sfc
BitSize: 8 Mbit
Size (Bytes): 1048576
CRC32: F7D52DD7
MD5: 3C8A05A2D1330CA3565A994A96B3C5BC
SHA1: 858E572389BF12971E177D628FB53F80D1AC52FF
SHA256: 3A993A5DF51CEACEE94DBA731E5E78902CEB5F80D89C749F0ACC679B295A1B1E
----| Detection Data |---------------------------------------------
ROM Type: LoROM
Cartridge Type: Normal
----| Header Data |------------------------------------------------
New Maker Code: N/A
Serial: N/A
SFX SRAM Size: 0x05
Title: RADICAL REX!
Map Type: 0x30 (FastROM-120ns; LoROM-32KB Banks)
ROM Type: 0x00 (ROM)
ROM Size: 0x0A (8 Mbit; Ok)
SRAM Size: 0x00 (None)
Country: 0x01 (USA)
Old Maker Code: 0x00 (Unknown)
Version: 0x00 (v1.0)
Inverse Checksum: 0xFFFF (Bad; 0x4B81)
Checksum: 0x0000 (Bad; 0xB47E)
Board / Cartridge Images
Special Thanks
Massive thanks to SquiddyGoat for sending this in for release!
This is a prototype of preview version of Blues Brothers 2000 by Titus Interactive SA. This build is dated as being from Jan 15th, 2000. It contains a debug level select menu which can be brought up by pausing the game and then pressing both L+R. The B button is then used to change the pages.
2-Up
Swipe
Onion Skin
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Nintendo 64
File: BluesBrothers2000.z64
BitSize: 256 Mbit
Size (Bytes): 33554432
CRC32: 1AC60460
MD5: 0068E81BF8037E7C8AF658F0DDAE9400
SHA1: EA4C2FC9F7AE4AFADAEDA4E1095282B16F427CEE
SHA256: 89C1BEDC4035CC14AF28D11B5E223CA83BAB824B2F6AB5940C9BAC158B39D25C
----| Header Data |------------------------------------------------
Fixed Value 1: 0x8037
Compression Flag: 0x12
Fixed Value 2: 0x400000000F
EntryPoint: 0x00040080
Fixed Value 3: 0x000014
Unknown Value: 0x44
Boot Chip: CIC-NUS-6102
CRC1: 0xB669C3CF (Ok)
CRC2: 0xD8433AC9 (Ok)
Reserved 1: 0x0000000000000000
Title:
Reserved 2: 0x0000000000000000
Serial: (Unknown)
Version: 0x00 (v1.0)
Board / Cartridge Images
Special Thanks
Massive thanks to GamingLegend64 for sending this in for release!
This is a prototype of Mission: Impossible by Infogrames. The differences within this build are currently unknown. If you are more familiar with it and have any information, please let us know!
This is a prototype of Tonic Trouble by Ubisoft. The differences within this build have been documented thanks to the work of Hard4Games and RibShark. All of the changes can be viewed on the tcrf.net page here.
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Nintendo 64
File: TonicTrouble.z64
BitSize: 192 Mbit
Size (Bytes): 25165824
CRC32: E657A690
MD5: 4792C1ECADC49A2714B22F91EC2C74FC
SHA1: A58B0E5CDFDED34300C276181C0C6A901D155AC5
SHA256: C5EE0661EBF36FA77E765650A570C8DE833C5FA7F75DB569637A0B592E2E2D34
----| Header Data |------------------------------------------------
Fixed Value 1: 0x8037
Compression Flag: 0x12
Fixed Value 2: 0x400000000F
EntryPoint: 0x00700280
Fixed Value 3: 0x000014
Unknown Value: 0x49
Boot Chip: CIC-NUS-6102
CRC1: 0x4589A698 (Ok)
CRC2: 0x03407B78 (Ok)
Reserved 1: 0x0000000000000000
Title:
Reserved 2: 0x0000000000000000
Serial: (Unknown)
Version: 0x00 (v1.0)
Board / Cartridge Images
Playthrough Video
A gameplay video play through played by Hard4Games:
Special Thanks
Massive thanks to Brian for sending this in for release!
This is a debugging tool for Nintendo Switch development kits which was recovered from a development Odin EMMC originally belonging to Nintendo of America or NCL. Please note that this software was only intended to run on dev Switch firmwares below 0.8.7 due to the NCA formats being changed. This version was built sometime before Oct 19th, however the exefs are corrupted so it cannot run.
This is a debugging tool for Nintendo Switch development kits which was recovered from a development Odin EMMC originally belonging to Nintendo of America or NCL. It is dated as being from Oct 19th, 2016. Please note that this will only be able to run on dev Switch firmwares below 0.8.7 due to the NCA formats being changed.
This is a prototype of Sega Sports: Tennis 2K2 by Hitmaker. Some differences are present such as the different titlescreen, the option menu, and the icon of the VMU not present during the selection of the players (replaced by the writing “VMU”).
Screenshots
Disc Images
Special Thanks
Massive thanks to CombyLaurent for sending this in for release!