Preserving Nintendo's History
Super Real Mahjong VS (Rev A) (Aleck64)
- - togemet2

Today we have released a dump of revision A of Super Real Mahjong VS for the Aleck64. The Aleck64 was Nintendo 64-based arcade hardware which was exclusive to Japan and released in 1998 by Seta. This game is also playable on regular N64 hardware thanks to a patch which can be found here created by Zoinkity (now updated to work with Rev A!).

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64         
File:               NUS-ZSEJ-1.u2
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              01FBCCC8
MD5:                99E4A6AD8DAA13FEBE50B61D144CF41C
SHA1:               712BAC2577E6E1B574D09EDAA614CD4C83BDA899
SHA256:             2BADF5A5EFA08DAAB42CE831EC054075C8DE077BBFF5463D4E97ACE894C0D19F
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00041080
Fixed Value 3:      0x000014
Unknown Value:      0x49
Boot Chip:          Unknown
CRC1:               0xE49F338C (Bad; 0x776C3000)
CRC2:               0x94DE50FF (Bad; 0x3E1364B4)
Reserved 1:         0x0000000000000000
Title:              Super Real Majan VS 
Reserved 2:         0x0000000000000000
Serial:             ZSEJ (Japan)
Version:            0x01 (v1.1)

Board / Cartridge Images

Cart Front
PCB Front
Acclaim Entertainment Marketing Assets (SNES/N64/PS1)
- - togemet2

Today we have released dumps of a few MAC formatted magneto-optical disks from Acclaim. They contain various marketing and packaging assets for games spanning a whole range of systems such as SNES, N64, and PS1. The game assets that are included are the following: Turok, Psychic Force, PSG and South Park. Included in the zip are the original raw disk dumps as well as extracted versions for easy viewing.

Screenshots

Screenshot

Screenshot

Screenshot

Disk Images

Disk Front

Overview Video

An overview video by Hard4Games:

Special Thanks

Massive thanks to GamingLegend64 and March42 for sending this in for release!

Turok 3 (Prototype) (May 8th 2000)
- - togemet2

This is a prototype of Turok 3 by Acclaim. The front of the cartridge dates this build as being from May 8, 2000. Thus it makes it the earliest build of the game to be found so far. It contains many differences as well as debug information printed on the screen. There’s a lot of new content to explore!

Please note that the original ROM is not playable via emulator or flash cart due to the absence of a header. A patched version as well as the original raw dump are included.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64          
File:               Turok3 (5.8.2000).z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              BD65EDE5
MD5:                DA557A2F10FB66BF966140FBB066772F
SHA1:               AEBCD74971791A6CEDFF2760582A34522CDD7D55
SHA256:             73857C14229DF113FB20A05E726A36E71B039CA9D5862C917EAC2C6BB35A9727
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          Unknown
CRC1:               0xE47279B5 (Bad; 0xFB3CCF48)
CRC2:               0xE70E7D2E (Bad; 0x83B12D8B)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

ThunderCats (USA) (Prototype)
- - togemet2

Prototype of ThunderCats by Bandai Namco. This build contains a short video intro before the title screen, whilst the final game does not, and instead boots straight to the title.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS       
File:               THUNDERCATS_THUEAF_00.nds
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              00327186
MD5:                6A20DD87C8F78743461C2B489C7EA0A6
SHA1:               C84F253EE94F0F8FE7DD98604B2554C115814DF3
SHA256:             1F655539C9E83A39FA09F8E560307D8F0C24F059720C4CD3E81DC1127CF175DC
----| Header Data |------------------------------------------------
Game Title:         THUNDERCATS 
Game Serial:        THUE (USA)
Maker Code:         AF (Namco)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x08 (Ok; 256 Mbit; 33554432 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x000A4A00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x000CB000
FNT Size:           0x0000004C
FAT Offset:         0x000CB200
FAT Size:           0x00000020
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x000CB400
Secure CRC16:       0x89BB (Bad; 0x2826; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000A74
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x019BC280 (26985088 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x8693 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xDC4C (Ok)
Japanese Title:
THUNDERCATS™
NAMCO BANDAI Games
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x89BB (Ok)
Encrypted CRC32:    1AF16E6F
Encrypted MD5:      9B00C9C6B8FA98FF4B2AB2F03CCC0C7B
Encrypted SHA1:     A3354610B840A8D2E42BE26913A379DDDE3D5F37
Encrypted SHA256:   BB569AFF959CA0EF3E9C61F1E7248E909376F543F13FD2A25C5385D6E7EBDD0F

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GerbilSoft for sending this in for release!

Saban's Power Rangers Samurai (USA) (Prototype)
- - togemet2

This is a prototype of Saban’s Power Rangers Samurai by Bandai Namco. The prototype contains no publisher logo screens upon boot, and the “Press A to Start” font is different and does not flash. The title also does not contain copyrights as well as a scrolling background like the retail release. Pressing A brings the player straight into a level as opposed to the retail version where you are first taken to a menu.

Another smaller difference to note is that the game icon is slightly different, with the prototype being more detailed.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS          
File:               PRS_DS_B3NEAF_00.nds
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              71A81B19
MD5:                75EB2CBFB1F7DCCF11ABFE10ACCD1B60
SHA1:               5F48B1C621D44A32AD0C4E4B3ECA76956ED66C30
SHA256:             FD1180D192F186F35EB6517DC72FCDF7F1420A4A8471C2CAF68B24606BD1D071
----| Header Data |------------------------------------------------
Game Title:         PRS_DS      
Game Serial:        B3NE (USA)
Maker Code:         AF (Namco)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x09 (Ok; 512 Mbit; 67108864 Bytes; 256 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02004800
ARM9 RAM Offset:    0x02004000
ARM7 ROM Offset:    0x0003D800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00066000
FNT Size:           0x000000C9
FAT Offset:         0x00066200
FAT Size:           0x000000C0
ARM9 Overlay Offset:0x0003C400
ARM9 Overlay Size:  0x00000120
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000120
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00066400
Secure CRC16:       0xBD55 (Bad; 0x9866; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02004A74
ARM7 Autoload Address:0x02380184
Secure Disable:     0x0000000000000000
Used Rom Size:      0x012BAB69 (19639145 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x7208 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xE1E3 (Ok)
Japanese Title:
POWER RANGERS
SAMURAI
NAMCO BANDAI GAMES
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0xBD55 (Ok)
Encrypted CRC32:    F7E92EFE
Encrypted MD5:      0126FA45DA11759F217309143D608A6D
Encrypted SHA1:     706144BF5E01FB434615FA685675BE4AB25D49E2
Encrypted SHA256:   3B0F88C0F4DFE44F986C6B99C063CB55E30F4AE66EBD233041025606AED64C10

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GerbilSoft for sending this in for release!

Prince of Persia - The Forgotten Sands (USA) (Prototype) (Dec 17th 2009)
- - togemet2

Prototype of Prince of Persia: The Forgotten Sands by Ubisoft. Some minor differences that could be noted are as follows: The “Choose Language” font is different, the color on the startup screen is gray (compared to the final’s orange), the title background room has less special effects when compared to the final game, as well as a slightly different room layout.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS         
File:               POP_TFS_VPPE41_00.nds
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              2C318A98
MD5:                0C9DC1FC0ACEB27DE41D4DC9306703CF
SHA1:               AFF44287462DC40D071AF6EDD66CC3897295D3C2
SHA256:             361434023F9C8AEB11C4D76C4C8D6D822EDF743A13375B785B5D0305B73877CF
----| Header Data |------------------------------------------------
Game Title:         POP TFS     
Game Serial:        VPPE (USA)
Maker Code:         41 (Ubi Soft Entertainment)
Unit Code:          0x02
Encryption Seed:    0x00
Device Size:        0x08 (Ok; 256 Mbit; 33554432 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000300
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02004850
ARM9 RAM Offset:    0x02004000
ARM7 ROM Offset:    0x001BC400
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x001E5400
FNT Size:           0x00019946
FAT Offset:         0x001FEE00
FAT Size:           0x0000CD78
ARM9 Overlay Offset:0x00139600
ARM9 Overlay Size:  0x000001C0
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x000001C0
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x0020BC00
Secure CRC16:       0x21BE (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02004EF8
ARM7 Autoload Address:0x023803D4
Secure Disable:     0x0000000000000000
Used Rom Size:      0x01F64E00 (32919040 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xC0B7 (Bad; 0x72D2)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0103
Icon CRC16:         0x7447 (Ok)                                                               
English Title:
Prince of Persia
The Forgotten Sands™
Ubisoft Entertainment

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GerbilSoft for sending this in for release!

National Geographic - Panda (USA) (Prototype)
- - togemet2

Prototype of National Geographic: Panda by Bandai Namco. Despite being completely in English, the game serial identifies it as being a Japanese build. The cartridge also appears to have been rewritten at some point, as a sticker on the cartridge poking out from below indicates that it once held a copy of a game that could not be identified.

The prototype only contains one publisher logo screen with both logos from Bandai Namco and National Geographic upon boot. Compared to the retail version, a slide containing “Licensed by Nintendo” is first shown, and then another publisher logo screen containing Bandai Namco and Ubisoft. Language options don’t seem to have been completed, thus they do not show up in the build.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS         
File:               PANDASAN_YU6JAF_00.nds
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              CA65A2FD
MD5:                2D78A1EF1B35844F98AE6F4AE6896239
SHA1:               C980F681A5658FC0695484C52CA0B923DE8A9405
SHA256:             6FFFE7E8E1CCD5A80BE847DA3133E610F29BE24E798689B9DCB62334AB6B468D
----| Header Data |------------------------------------------------
Game Title:         PANDASAN    
Game Serial:        YU6J (Japan)
Maker Code:         AF (Namco)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x08 (Ok; 256 Mbit; 33554432 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x00085A00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x000ACA00
FNT Size:           0x0001394A
FAT Offset:         0x000C0400
FAT Size:           0x00006940
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416017
Key1 CMD Setting:   0x001808F8
Icon Address:       0x000C6E00
Secure CRC16:       0x4BB2 (Bad; 0x6074; Decrypted)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02000AAC
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x01D7FC40 (30932032 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x4D7C (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x9BE3 (Ok)                                                                                       
English Title:
National Geographic Panda
NBGI
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x4BB2 (Ok)
Encrypted CRC32:    5C12AE55
Encrypted MD5:      6243F9BA160462A7FFFAB80BE438509D
Encrypted SHA1:     E24EEEC607702F6E2FFBA8D650D73570437D9A81
Encrypted SHA256:   111BDE2489B19EAE10A55BF7BB4E440030F0D459EF6D4FB7AB02D19063DA4838

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GerbilSoft for sending this in for release!

Dragon Ball - Origins 2 (USA) (Debug)
- - togemet2

Prototype of Dragon Ball: Origins 2 by Bandai Namco. This build contains a debug menu which can be accessed directly from the titlescreen. The “TOWER” option brings the player to a minigame where they must scale to the top of a giant tower and avoid any obstacles in the way. “SIDE BT” appears to be an animation test. Similarly, “SP EV” seems to be for testing cutscenes. It also includes the ability to check cutscenes for each region of the game. Last but not least, there’s the “STAGE” option, which is a simple stage select.

Screenshot Screenshot Screenshot

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS          
File:               DRAGON_BALL2_BDBEAF_00.nds
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              C6C351DE
MD5:                92B31D06547E7C7F99E1483D3DED76F7
SHA1:               BB654598523F5F44DB60C8226D367C9A0035E21D
SHA256:             ABDA48BB15FABDD098C051B4D3839448408A3AEF6B690D9E939FBCDBB058C0F2
----| Header Data |------------------------------------------------
Game Title:         DRAGON BALL2
Game Serial:        BDBE (USA)
Maker Code:         AF (Namco)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x09 (Ok; 512 Mbit; 67108864 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x000C4800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x000EBA00
FNT Size:           0x0000501F
FAT Offset:         0x000F0C00
FAT Size:           0x00002038
ARM9 Overlay Offset:0x0008E200
ARM9 Overlay Size:  0x000000E0
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x000000E0
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x000F2E00
Secure CRC16:       0xD893 (Bad; 0x82C1; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AAC
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x039E18E9 (60692713 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xDC41 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x48DE (Ok)
Japanese Title:
Dragon Ball: Origins 2
NAMCO BANDAI Games Inc.
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0xD893 (Ok)
Encrypted CRC32:    C3EBDBEA
Encrypted MD5:      8A4911C078E26C0080999068C86CA40F
Encrypted SHA1:     9E2CC3A9BF1BFCEE88DF4AFB4690EA75123190F9
Encrypted SHA256:   2F0D92D2DE5A99C384DD153102F3FDBD87DF1BBEB4E50EE5D674AB2569AF9C5B

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GerbilSoft for sending this in for release!

Despicable Me - Minion Mayhem (USA) (Prototype)
- - togemet2

Prototype of Despicable Me: Minion Mayhem by WayForward. The differences within this build are currently unknown.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS           
File:               DESPICABLEME_BDWEG9_00.nds
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              56361E26
MD5:                49C317ED8CA2E373F966069F5B63A5A0
SHA1:               3138B5D3078A437F44E7E416E3C876B9FF034C66
SHA256:             DEC4BBD42BC3C57535102A3E05D628377A54A1A2272C3EE2D5BCA843E2B85272
----| Header Data |------------------------------------------------
Game Title:         DESPICABLEME
Game Serial:        BDWE (USA)
Maker Code:         G9 (D3 Publisher)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x08 (Ok; 256 Mbit; 33554432 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x000B3600
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x000D9C00
FNT Size:           0x00004B3C
FAT Offset:         0x000DE800
FAT Size:           0x00002018
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416017
Key1 CMD Setting:   0x001808F8
Icon Address:       0x000E0A00
Secure CRC16:       0x5690 (Bad; 0xE641; Decrypted)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02000A74
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x0159A0E0 (22651104 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x58CA (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xB00F (Ok)                                                                                
English Title:
Despicable Me:
Minion Mayhem
D3Publisher
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x5690 (Ok)
Encrypted CRC32:    970868A8
Encrypted MD5:      C8EC369B790EA5CF95126A2DBD69FABB
Encrypted SHA1:     70744CAAF5CE0CD14AF3E5FCBD47BF1CADC6B133
Encrypted SHA256:   DC71F16F8705EE46F5378131A8574BC44464C4546534FE343AD3E92ED4C19237

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GerbilSoft for sending this in for release!

Dragon Ball - Origins 2 (Japan) (Demo)
- - togemet2

This is (what appears to be) a store demo of Dragon Ball: Origins 2 by Bandai Namco. The title screen would appear to suggest that, however, a sticker on the top of the cartridge reads “Localization B-Line”. It is possible that the data was overwritten with a store or tradeshow demo at some point in it’s life.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS          
File:               DRAGON_BALL2_NTRJAF_00.nds
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              88E93F24
MD5:                4D9277DAFB40DE38188206C778B65C5A
SHA1:               1267902BE4E7FD87F979B37D6FE1CCECD968B4AC
SHA256:             AFFD76D93163E444A4593C387443BD69818CDC6DC0E51D6890B4801B65F8EAED
----| Header Data |------------------------------------------------
Game Title:         DRAGON BALL2
Game Serial:        NTRJ (Japan)
Maker Code:         AF (Namco)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x09 (Ok; 512 Mbit; 67108864 Bytes; 32 Mbit Size-Fixed)
Asian Region:       0x02
Reserved 1:         0x000000000000000002
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000850
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x00218800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x0023FA00
FNT Size:           0x00000009
FAT Offset:         0x0023FC00
FAT Size:           0x00000000
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x0023FC00
Secure CRC16:       0x9EAE (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AFC
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00240440 (2360384 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xCC56 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xD7B1 (Ok)
Japanese Title:
Dragon Ball: Origins 2
Namco Bandai Games Inc.

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to arcs for sending this in for release!

Saban's Power Rangers Samurai (USA) (Prototype) (QA)
- - togemet2

Late prototype of Saban’s Power Rangers Samurai by Bandai Namco which was submitted for Quality Assurance.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS           
File:               PRS_DS_B3NEAF_00.nds
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              053CDFDE
MD5:                8632D40316BBACD2D3D459611F0E0400
SHA1:               7C7A5FC01FAE9041248FE893DDE0DBF3D1B4B429
SHA256:             F1FDD6425FF0A77C151DE869D1585888DE76DB2ABDFF6691FC97089642ABDF40
----| Header Data |------------------------------------------------
Game Title:         PRS_DS      
Game Serial:        B3NE (USA)
Maker Code:         AF (Namco)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x08 (Ok; 256 Mbit; 33554432 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x0009B600
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x000C1C00
FNT Size:           0x00002836
FAT Offset:         0x000C4600
FAT Size:           0x000011F0
ARM9 Overlay Offset:0x0006A400
ARM9 Overlay Size:  0x000007A0
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x000007A0
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x000C5800
Secure CRC16:       0x9FDB (Bad; 0xBAE8; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000A74
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x01F2D169 (32690537 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x4F7C (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x6439 (Ok)                                                                                       
English Title:
Power Rangers Samurai
NAMCO BANDAI Games
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x9FDB (Ok)
Encrypted CRC32:    C317A86B
Encrypted MD5:      77017F69D94CF27BF089405862CA752C
Encrypted SHA1:     C9FC301422429F48CB1A82E9399E935EACB6B43C
Encrypted SHA256:   9D6D7A3E31EB14EC2C83FA870209619B2AA4B7383EDECB4459B4EEE8F3A49303

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to arcs for sending this in for release!

ThunderCats (USA) (Review Build)
- - togemet2

This is a press review build of ThunderCats by Bandai Namco. This build appears to be the same as the final US version of the game except for the header.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS          
File:               THUNDERCATS_THUEAF_00.nds
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              23185737
MD5:                935BC33D64DBB53C5DBED6D9636EB0E8
SHA1:               9BE172FB7D2E7397F7413F8DA2E6CF5C83B90289
SHA256:             9BBCFF866C9675B1A6906453135BBE7B97492FD3B5AF7993C60DBA10A5656FE8
----| Header Data |------------------------------------------------
Game Title:         THUNDERCATS 
Game Serial:        THUE (USA)
Maker Code:         AF (Namco)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x08 (Ok; 256 Mbit; 33554432 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x000A4800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x000CAE00
FNT Size:           0x0000003F
FAT Offset:         0x000CB000
FAT Size:           0x00000018
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x000CB200
Secure CRC16:       0x774F (Bad; 0xD6D2; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000A74
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x018BF680 (25949824 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xCCB5 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xDC4C (Ok)                                                                                              
English Title:
THUNDERCATS™
NAMCO BANDAI Games
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x774F (Ok)
Encrypted CRC32:    39DB48DE
Encrypted MD5:      E225CA94315164E27454A2B430BE74E4
Encrypted SHA1:     8C0797CD2BF7EB099A8B843971667F1E2C1D69A5
Encrypted SHA256:   A52A32C7E5BBEC4E72A697F5363E6493416F38C58CC3A11101BDDE6DA193F526

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to arcs for sending this in for release!

Nintendo Power GB Memory Cartridge (Seminar 98) (Prototype)
- - togemet2

This is an early prototype Nintendo Power GB Memory Cartridge. The label on the front of the cartridge indicates that this was used at some sort of seminar during 1998.

It predates the final release by two years and is notable for containing an early menu with different music, and even a completely cut track. The cartridge also contains the following games, although please take note that these are of course the same as the final revisions: Tetris, Yakuman, Tennis, Dr. Mario, GB Wars, and Yoshi’s Cookie.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy        
File:               NP_DMG MULTI MENU .gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              087B10D0
MD5:                4FC5FA01A8F5A8A2AEFA45E83D3148B4
SHA1:               8F544738BAE9DD5D72243E49E3B305E641BF0872
SHA256:             03491443245A4008BD69EF19E38D2A1067DFAA782CB162D7A5F2A4F350DBCEA8
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              DMG MULTI MENU €
New Licensee Code:     (Unknown)
SGB Support:        0x03 (Yes)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x36 (Ok)
Global Checksum:    0xC297 (Bad; 0xB02D)

Board / Cartridge Images

Cart Front
Cart Back

PCB Front PCB Back

Playthrough Video

A gameplay video play through played by LuigiBlood:

Special Thanks

Massive thanks to Mizuho and two other anonymous users for sending this in for release!

Nintendo Power GB Memory Cartridge (CS175) (Prototype)
- - togemet2

This is a prototype version of the Nintendo Power GB Memory Cartridge. This particular one is labelled “CS175” and is housed on a development PCB containing the following games: Dragon Slayer 1, Dragon Slayer Gaiden: Nemuri no Oukan, and Bakuchou Retrieve Master.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy     
File:               NP_1MB_ROM_Backup_2021-05-11_17-49-06.gb
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              9AFA9506
MD5:                A64B278498940F5157B5CBF3A9F27034
SHA1:               4096B616691AA8C80BC5133D914982CC00B40A6E
SHA256:             1ED0905357DECC9B100F1045E6391E3BDFDEFCA40B786BBBCBA87F4A47DEDD60
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              NP M-MENU  MENU€
New Licensee Code:  01 (Nintendo)
SGB Support:        0x03 (Yes)
Cartridge Type:     0x19 (ROM + MBC5)
ROM Size:           0x02 (Bad; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0xD3 (Ok)
Global Checksum:    0x19E8 (Bad; 0xE370)

Board / Cartridge Images

Cart Front
Cart Top

PCB Front PCB Back

Special Thanks

Massive thanks to Mizuho and two other anonymous users for sending this in for release!

Nintendo Power GB Memory Cartridge (CS174) (Prototype)
- - togemet2

This is a prototype version of the Nintendo Power GB Memory Cartridge. This particular one is labelled “CS174” and is housed on a development PCB containing a copy of Yu-Gi-Oh! Monster Capsule GB.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy       
File:               NP_1MB_ROM_Backup_2021-06-08_12-29-48.gb
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              1371E872
MD5:                B980DA92693762BD3A7A4791FE08766E
SHA1:               4ED5607DD83EBE7975C492B08D36870F8DD6E302
SHA256:             DAF4055A1E873944130B0E3E4A61ED9991831FB66A7C91AE52FCA7DA0E2D61DB
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              YU-GI MCGB AYCJ€
New Licensee Code:  A4 (Konami)
SGB Support:        0x03 (Yes)
Cartridge Type:     0x1B (ROM + MBC5 + RAM + BATTERY)
ROM Size:           0x05 (Ok; 8 Mbit; 1048576 Bytes)
RAM Size:           0x03 (256 Kbit)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0xCE (Ok)
Global Checksum:    0x40B0 (Ok)

Board / Cartridge Images

Cart Front
Cart Top

PCB Front PCB Back

Special Thanks

Massive thanks to Mizuho and two other anonymous users for sending this in for release!