Preserving Nintendo's History
The Incredibles (USA) (Prototype) (2)
- - togemet2

The following is an NTSC build of The Incredibles by Heavy Iron Studios. Unfortunately the build seems to crash during the beginning loading screen, although a file comparison with the retail build of the game indicates several differences within such as: FMV differences, font differences, and changes within the GameCube executables.

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube           
File:               GICE78.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              8BCDCAAF
MD5:                EB7529C0932291614AEAA846B9FD7B79
SHA1:               8100B0FC005EC46EE472C6EC79EC76B5503231B2
SHA256:             F0A50AFFDF1C435D67EC29063C163D7BD3FB8A6D374CE3E6F0D40F335D5741DB
----| Header Data |------------------------------------------------
Game Title:         The Incredibles
Game Serial:        GICE (USA)
Maker Code:         78 (THQ / Play THQ)
Version:            0x00 (v1.0)
Disc Id:            1

Cartridge Images

Cart Front
The Incredibles (Japan) (Prototype)
- - togemet2

The following is a Japanese build of The Incredibles by Heavy Iron Studios. Similarly to the previous (USA) build we released, debug information is displayed along the bottom of the title menu. A file comparison with the retail build of the game also indicates several differences within such as graphical differences and changes within the GameCube executables.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube          
File:               GICJ78.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              F250E2ED
MD5:                3A44C962EB0F3DFBFB5EE7ED85B76248
SHA1:               B5AD24C3B4290B4900CFAB0A70CACD72C2381E15
SHA256:             6A643C55B05812FC1E94D7B06A14D6AE7E5430D9EA8628CA31E0D875272E89B0
----| Header Data |------------------------------------------------
Game Title:         The Incredibles
Game Serial:        GICJ (Japan)
Maker Code:         78 (THQ / Play THQ)
Version:            0x00 (v1.0)
Disc Id:            1

Cartridge Images

Cart Front
Wide Boy-3 (Japan)
- - togemet2

The following data is a dump of Intelligent Systems’ Wide Boy-3. For those who don’t know, the Wide Boy was created to assist in taking clear shots of gameplay for promotional purposes, as well as to provide a much more comfortable experience while developing games. The main difference compared to other revisions of the Wide Boy is the border surrounding gameplay, which was just completely gray in earlier versions.

Screenshots

Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System       
File:               Wide_Boy_Famicom.nes
BitSize:            128 Kbit
Size (Bytes):       16400
CRC32:              C515DC5C
MD5:                74B122280D89313FB6ECE3BE7C01D2A4
SHA1:               02EC75C8F3EB9DB5AB85AECB6CDBAF8D14227ED4
SHA256:             0A1AD5048C866346F9C2A8BF298105B2A6D36C3BA75D44F13D8B81DC8083D8D0
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x01 (16 KBytes)
Num VROM Banks:     0x00 (0 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           0 (No)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         0 (No mapper)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              ????????????????
PRG-ROM Checksum:   0xFFFF (Bad; 0x37C6)
CHR-VROM Checksum:  0xFFFF (Bad; 0x0000)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0xFFFFFFFF
Maker Code:         0xFF (Unknown)
Unknown 2:          0xFF
Vectors:            0x52F800F89AF8
----| Headerless Data |--------------------------------------------
Size (Bytes):       16384
CRC32:              0DEE832E
MD5:                777F14C2FD9A5EE5A9D0EB7E0CC7F424
SHA1:               AEFF7EFC70DC9DFC3F8ABCB94860FCB9CFCD5B66
SHA256:             04DE43F1C2252B900917F9F0EB02CA419355827C104B0AD7ADD3B75E4B54869B

Board / Cartridge Images

Cart Front

Playthrough Video

A gameplay video play through played by Hard4Games:

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Wipeout (PSX and Windows Source)
- - togemet2

The following is the source code to Wipeout by Psygnosis, a futuristic racing game set in 2052, which ended up as a launch title for the PlayStation in Europe! It includes the source to both the original PSX game as well as it’s Windows port. Please note that it is currently unknown if these sources are fully buildable.

Screenshots

Screenshot

Special Thanks

Massive thanks to March42 for sending this in for release!

Summoner - The Prophecy (USA) (Prototype) (Rev 1121B)
- - togemet2

The following is a build of Summoner: The Prophecy labelled as being Rev 1121B. It displays various bits of debug information on-screen during gameplay. The game would eventually be renamed to Summoner: A Goddess Reborn upon it’s retail release.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube      
File:               RELSAB.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              146E4A5A
MD5:                FF5F979D070B96DC71CBDB6194556078
SHA1:               7F40BE75ACAF413F635726221714493582E7330D
SHA256:             E0F9A4ADF5156199A836E412803E7C5075EEEA2D3B239CEB89192F94EB7B547D
----| Header Data |------------------------------------------------
Game Title:         Summoner 2
Game Serial:        RELS (Spain)
Maker Code:         AB (Unknown)
Version:            0x00 (v1.0)
Disc Id:            1

Cartridge Images

Cart Front
Summoner - The Prophecy (USA) (Prototype) (Rev 1121A)
- - togemet2

The following is a build of Summoner: The Prophecy labelled as being Rev 1121A. It displays various bits of debug information on-screen during gameplay. The game would eventually be renamed to Summoner: A Goddess Reborn upon it’s retail release.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube        
File:               RELSAB.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              16D7BCCE
MD5:                9F4FB9EE478D0B808EE0234950B69234
SHA1:               07E402EFE512F5B664BC8F3A6F43EC36DA6AFA03
SHA256:             7B5C0603A3627DFC60C24CDCF37261C874200955A9ACFA39BEBDEE4C1C9E9D47
----| Header Data |------------------------------------------------
Game Title:         Summoner 2
Game Serial:        RELS (Spain)
Maker Code:         AB (Unknown)
Version:            0x00 (v1.0)
Disc Id:            1

Cartridge Images

Cart Front
Ratatouille (USA) (Prototype) (Jan 11th 2006)
- - togemet2

The following is an extremely early build of Ratatouille. Being dated as being from January 11th 2006, it contains many differences and most items, animations, areas, and models are nowhere to be found within the retail game. Many of the assets are also unfinished or do not show up correctly, with even the menus and text not working as they should, making it very hard to navigate them. Another thing to note is the various crashes that you will eventually come across. Upon a crash the game will display a red flashing screen.

To play this build on Dolphin, first enter Adanced Settings and tick “Enable Emulated Memory Size Override”, then drag the bar to 33 MB for MEM1.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube          
File:               RELSAB.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              524B2418
MD5:                E277AC9371B89AC6C06588A65C4D0C2D
SHA1:               0901C7A4FBBD9A8BA86589513A7D37E546CFB6C6
SHA256:             B60AE1C08CD86E11FD3F0C54A2027A895D8495888C542E9EE6DD884226EE9860
----| Header Data |------------------------------------------------
Game Title:         Sample Game Name
Game Serial:        RELS (Spain)
Maker Code:         AB (Unknown)
Version:            0x00 (v1.0)
Disc Id:            1

Cartridge Images

Cart Front
kpaddemo (Wiimote)
- - togemet2

The following piece of software is a controller test program that is used alongside early revisions of the Wiimote which can connect to GameCube hardware.

Screenshots

Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube          
File:               RELSAB.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              911795AE
MD5:                02E8F7E86DF9C3E4DCEED8FFF66A1FDC
SHA1:               CDC13D1DE7BC99CCFEDA88E6197DD51D46E7E900
SHA256:             CB847D32215694285D70FDA9CD44A3E6683213E2466C8A8C714F71EFA9CDB193
----| Header Data |------------------------------------------------
Game Title:         Sample Game Name
Game Serial:        RELS (Spain)
Maker Code:         AB (Unknown)
Version:            0x00 (v1.0)
Disc Id:            1

Cartridge Images

Cart Front
Metal Max (Japan) (Prototype)
- - togemet2

The following is a prototype of Metal Max by Data East. It contains a few differences ranging from: Different tile layouts, text differences, different music tracks, and more.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System     
File:               Metal_Max_1-31_proto.nes
BitSize:            4 Mbit
Size (Bytes):       524304
CRC32:              686A0FB1
MD5:                89623446889D3EA4AE17390F65D23611
SHA1:               6B45C9352E55FC6C2B8CFA9EA0EF40AFCCB4ABA2
SHA256:             42EEED885C4982F148303E6CB0D73970CD1240E0E3D5DD82760337D6ADD4F542
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x10 (256 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:               ???
 ?? d???4
PRG-ROM Checksum:   0x584C (Bad; 0x015D)
CHR-VROM Checksum:  0x00D0 (Bad; 0x0523)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0xFFFFFFFF
Maker Code:         0xFF (Unknown)
Unknown 2:          0xFF
Vectors:            0x22D130FF52D1
----| Headerless Data |--------------------------------------------
Size (Bytes):       524288
CRC32:              CE2CBD09
MD5:                AFAC05E5A54F5E55AFF360E99CD45FF7
SHA1:               A44485453AB9727ABFC58A7F1022E1DA496AA836
SHA256:             CEC954EBB16D100DF2B362FC6E4251FF02A0A0F269855B36026DB766C044D761

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Zoda-Y13 for sending this in for release!

Dragon Dance (USA) (Prototype)
- - togemet2

Today we have preserved an early NTSC build of Dragon Dance for the Game Boy Color, developed by Natsume! The differences mainly just seem to be graphical such as: Different publisher logo screens, palette differences, visual bugs, as well as the copyright text. Interestingly upon boot it shows the Infogrames logo instead of Crave Entertainment’s logo, suggesting that it was originally going to be published by Infogrames.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Color         
File:               dragon_dance.gb
BitSize:            2 Mbit
Size (Bytes):       262144
CRC32:              A0CD0ED7
MD5:                2CCD7A904115B2A96C8B398A142854E2
SHA1:               7DF48E776CE2BE88F7A9459530B855CEF2F012B6
SHA256:             92541F741DDA869C5B69531D0949886CE300333BAEC21FF4EF773CCA80339A1C
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              DRAGONDANCE
Serial:             AD5E (USA)
GBC Flag:           0x80 (GBC & GB Compatible)
New Licensee Code:  70 (Infogrames)
SGB Support:        0x03 (Yes)
Cartridge Type:     0x19 (ROM + MBC5)
ROM Size:           0x03 (Ok; 2 Mbit; 262144 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x98 (Ok)
Global Checksum:    0x4CE1 (Bad; 0x5459)

Board / Cartridge Images

Dragon Dance (USA) (Prototype) - Cart Front

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

The Incredibles (USA) (Prototype) (1)
- - togemet2

The following is an NTSC build of The Incredibles by Heavy Iron Studios. Unfortunately the build seems to crash after going through the title menu, although a file comparison with the retail build of the game indicates several differences within such as: FMV differences, graphical differences, placeholder video previews, and debug information.

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube         
File:               GICE78.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              E5D4FA8A
MD5:                7D4F8BB9B0FA4A739C71AECF879A6C7A
SHA1:               12748F0E726199BFBA3AF6B98EF52D5EF750574F
SHA256:             ABD8E0A57A92955147B72F1DFF948B20E5A9EF2568E51F515BDBA14C48C94F3F
----| Header Data |------------------------------------------------
Game Title:         The Incredibles
Game Serial:        GICE (USA)
Maker Code:         78 (THQ / Play THQ)
Version:            0x00 (v1.0)
Disc Id:            1                                                      

Cartridge Images

Cart Front
The Incredibles - Rise of the Underminer (Japan) (Prototype) (2)
- - togemet2

The following is a Japanese build of The Incredibles: Rise of the Underminer by Heavy Iron Studios. A file comparison with the retail build of the game indicates differences within stage assets and cutscenes.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube     
File:               GIQE78.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              159A0B00
MD5:                FA0BD879F7D488889A8C5BFE904B4770
SHA1:               CF528EF871E58744C60D282E0F9F0EB30711046B
SHA256:             C82F820D1A46BC23BD815AA91DC520E62376A3FD83C4EBC49EDB46FC09FBD7C5
----| Header Data |------------------------------------------------
Game Title:         The Incredibles 2
Game Serial:        GIQE (USA)
Maker Code:         78 (THQ / Play THQ)
Version:            0x00 (v1.0)
Disc Id:            1                                

Cartridge Images

Cart Front
The Incredibles - Rise of the Underminer (Europe) (Prototype)
- - togemet2

The following is a European build of The Incredibles: Rise of the Underminer by Heavy Iron Studios. A file comparison with the retail build of the game indicates differences within stage assets and cutscenes.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube        
File:               GIQX78.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              5ADAB4B5
MD5:                ED5A39EDDD75DF27BBD9FDAF0BEF8100
SHA1:               2E9EB84C8C845450842170114A042BBA95489575
SHA256:             03BC3A9F560738A412FB55174EAE9084C5C7A0C7B762CD60F7FFA5659CAFCAC2
----| Header Data |------------------------------------------------
Game Title:         The Incredibles 2
Game Serial:        GIQX (European Union)
Maker Code:         78 (THQ / Play THQ)
Version:            0x00 (v1.0)
Disc Id:            1                                                         

Cartridge Images

Cart Front
Ratatouille (USA) (Prototype)
- - togemet2

This is a quite an early prototype of Ratatouille by THQ and Asobo Studio. It contains many placeholder assets, unfinished animations, and more. In addition to this, it runs extremely slowly and doesn’t appear to have yet been optimized for the GameCube hardware. Something interesting to note is that this build shares it’s product code with the Japanese version of “The Incredibles: Rise of the Underminer”.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube          
File:               GIQE78.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              7B595396
MD5:                027171C92D603AE4C90D69956D0BD94A
SHA1:               BA44BBE5780C34D2A6EBD66EEED52EAAAB941468
SHA256:             61482C63289902767598A2F0BD8EBF44992190186FCD4E5E38301E7266F7C688
----| Header Data |------------------------------------------------
Game Title:         Ratatouille
Game Serial:        GIQE (USA)
Maker Code:         78 (THQ / Play THQ)
Version:            0x00 (v1.0)
Disc Id:            1                                                              

Cartridge Images

Cart Front
Senjou no Ookami (Japan) (FamicomBox)
- - togemet2

Today we have preserved Senjou no Ookami for the FamicomBox! It contains minor differences within the code compared to the retail release of the game. These changes are due to the mapper being changed from UN1ROM to UNROM, they’ve also caused the content to become slightly shifted forward.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System          
File:               Senjou_no_Ookami_FamicomBox.bin
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              7C2CBB96
MD5:                C8A33D4D50E247105740A22BD0ECB814
SHA1:               1E6EF6615C6C45F366263AC39F54F312A37C134F
SHA256:             93EE1D86DD65982B269EAFCA117992A3A671161288786A6E15238D5240C7409E

Board / Cartridge Images

Cart Front
PCB Front