Preserving Nintendo's History
Gauntlet II (USA) (Prototype)
- - togemet2

The following is a prototype of Gauntlet II for the Game Boy, developed by Tengen and published by Mindscape. The cartridge was originally owned by Steve McKay, former General Manager of Nintendo’s Mexico division. Upon opening the shell we were greeted by dead spiders and dirt. Thankfully it survived long enough in time to be preserved!

Screenshots

Screenshot Screenshot Screenshot

Differences

  • Minor graphical differences.
  • Different map layouts (first area was flipped in the retail).
  • Incomplete header.

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy          
File:               Gauntlet 2.gb
BitSize:            2 Mbit
Size (Bytes):       262144
CRC32:              965BBE1F
MD5:                066C7301810022D1232386B4EEAB6DE3
SHA1:               53E6162E9276318F357A1E2E5BD706D4E4FD47D2
SHA256:             AE3C9347071AFCB256342E80214EB542DCE75F9EC96CCB0CEC6B492DE84EE50F
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x01 (Bad; 512 Kbit; 65536 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE5 (Ok)
Global Checksum:    0x0000 (Bad; 0x76A5)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

Star Wars Trilogy - Apprentice of the Force (USA) (Prototype)
- - togemet2

The following is a prototype of Star Wars Trilogy: Apprentice of the Force for the Game Boy Advance, developed by Ubisoft and LucasArts.

Screenshots

Screenshot Screenshot Screenshot

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance         
File:               Star Wars Trilogy - Apprentice of the Force.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              B5D61C72
MD5:                95EF9BDA30E0392F319EE8617BD2DCA0
SHA1:               DDF8EDAA7436FD5A7282867369F294D6907F9A52
SHA256:             3C75C4326997A92309B73A7FA26DF68FDAFAA55B564FB1757723B78DB35B6AC3
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              SWAPPRENTICE
Serial:             BCKE (USA)
Maker Code:         41 (Ubi Soft Entertainment)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x42 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               EEPROM_V124
Size:               4/64 Kbit

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

Viva Pinata - Pocket Paradise (USA) (Prototype)
- - togemet2

The following is a prototype of Viva Pinata: Pocket Paradise for the Nintendo DS, developed by Rare and THQ. It appears to be quite late into development, with just a few minor differences.

Screenshots

Screenshot Screenshot Screenshot

Differences

  • Changes within the game’s introduction.
  • Differences within various stage assets.
  • FMV differences.
  • Most of the contents in the “ftc” folder do not match retail.

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS         
File:               VIVAPINATADS_CP3E78_00.nds
BitSize:            1 Gbit
Size (Bytes):       134217728
CRC32:              5F552299
MD5:                6DA320611D2D02FE9468B11E016545C1
SHA1:               75BEF2E08B7C70FD09219C9AE8C11CC4DE051C5A
SHA256:             A808DDBF37D1B36EF561DE337870A75394062A920FE79AF9681DB3802D2B1E17
----| Header Data |------------------------------------------------
Game Title:         VIVAPINATADS
Game Serial:        CP3E (USA)
Maker Code:         78 (THQ)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x0A (Ok; 1 Gbit; 134217728 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x00119E00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x0013E600
FNT Size:           0x00000903
FAT Offset:         0x0013F000
FAT Size:           0x00000500
ARM9 Overlay Offset:0x000C5400
ARM9 Overlay Size:  0x00000180
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000180
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x0013F600
Secure CRC16:       0x28D5 (Bad; 0xF3FF; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000A74
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x07635834 (123951156 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x8559 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x6E1A (Ok)                                                                                      
English Title:
Viva Piñata™
Pocket Paradise
Rare/THQ
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x28D5 (Ok)
Encrypted CRC32:    F9B96017
Encrypted MD5:      B808BB5CCC565A55189B8340DA3DD3C2
Encrypted SHA1:     E46B64312CA36FE80BB59F20370DFB8B91B10E80
Encrypted SHA256:   EFC34EF37C44913BEE9FE162B59248A2BB322D625803E3EB23DEF97166E39D4B

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

Mysterium (USA) (Prototype)
- - togemet2

The following is a prototype of Mysterium for the Game Boy, developed by Maxis and published by Asmik. The cartridge was originally owned by Steve McKay, former General Manager of Nintendo’s Mexico division.

Screenshots

Screenshot Screenshot Screenshot

Differences

  • Minor changes within the graphic data.

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy         
File:               Mysterium_GB.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              004C1AF7
MD5:                EECABC069331CE1512CBA30442AD2980
SHA1:               82E058A7608A04A2837D0D8FE810270F804B43F3
SHA256:             987A92FA047F3FB51E6251606DADC707C10BB12A67AB4624C46A7530D59CE55B
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              MYSTERIUM       
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0xE8 (Asmik)
Version:            0x00 (v1.0)
Header Checksum:    0x2C (Ok)
Global Checksum:    0x0000 (Bad; 0x8EC2)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

Casper (USA) (Prototype)
- - togemet2

The following is a prototype of Casper for the Nintendo Game Boy, published by Natsume. It appears to be much earlier than the build released a while back by Nintendo Player. I highly recommend reading their article on it, where they interviewed multiple people connected to the game’s development!

Please note that both the original dump (as well as a modified dump for emulator compatability) are included within this release.

Screenshots

Screenshot Screenshot Screenshot

Differences

  • It’s possible to force the game to advance to the next areas without completing the minigames.
  • The only playable minigame is OOZ Blaster (accessed via pressing the start button).
  • Sprites and HUD contains differences
  • When Casper is moving to the next area, a small cutscene plays (which are quite similar to the retail).

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy     
File:               Casper (Prototype).gb
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              2EB0C568
MD5:                F803E8601BF9E6B156B3D24D2451795F
SHA1:               FC0034C3C42DFDDDA28C980E29EA6C5C979FDC52
SHA256:             098464CC434D758A2E00BB70EA8FC545F72D84919D41683AABEAA79CC5F87AB8
----| Header Data |------------------------------------------------
Entry Point:        0x034AC3F3
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Bad; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0xD920)

Board / Cartridge Images

PCB Front
Cart Back

Special Thanks

Massive thanks to Clarkzer0 for sending this in for release!

Sonic Advance 2 (USA) (Prototype)
- - togemet2

The following is a near final build of Sonic Advance 2 by Sega. This cartridge was likely a review build which came directly from Nintendo shortly after their licensing of the game. Evidence of this can also be seen on the back of the cartridge where Nintendo’s asset sticker can be found.

Screenshots

Screenshot Screenshot Screenshot

Differences

  • Byte changes within the header.

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance        
File:               Sonic Advance 2 (Prototype).gba
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              7368A863
MD5:                BB5388A63C4CED0F72DCA1CE62775EFF
SHA1:               47DB906C26DAD6D17792D22D975CA0D851B8B65E
SHA256:             A8D872B70F051849C9DF08E955A9094C444B690B8FF5B34E1A4DA9D0C339FD90
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              SONICADVANC2
Serial:             A2NE (USA)
Maker Code:         8P (SEGA Japan)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x68 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               FLASH512_V130
Size:               512 Kbit

Board / Cartridge Images

Cart Front
Cart Back

Cart Saveboard

Special Thanks

Massive thanks to Clarkzer0 for sending this in for release!

Uninvited (USA) (Prototype)
- - togemet2

The following is a prototype for an American localization of Akuma no Shotaijo by Kemco. The development PCB is housed within a Famicom Disk System RAM adapter shell (HVC-TK22EPROM-01) and has a sticker noting a date of August 30th, 1990. Getting a look at the PCB on the inside shows that the CHR date was a little earlier, at August 23rd. Uninvited ended up getting released in North America in June of 1991. A single save file from slot 1 was also able to be extracted and is included within this release.

Screenshots

Screenshot Screenshot Screenshot

Differences

  • Upon bootup, “Licensed by Nintendo of America” is absent from underneath the Kemco logo.
  • Options are only able to be selected manually via the D-Pad instead of being able to press select to navigate in the final.

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System          
File:               Uninvited (Proto).nes
BitSize:            2 Mbit
Size (Bytes):       262160
CRC32:              67398A1C
MD5:                701A9992F95FF27B13003B4EC5F99DA6
SHA1:               011F5E48854892C6B02A738274D9907A22AD31A4
SHA256:             067D438A56B857D6AFE16D47A7FC3A2D2B68295F2F617FAB367174ED54376D3B
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x10 (128 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              ????????????????
PRG-ROM Checksum:   0xFFFF (Bad; 0xFB2C)
CHR-VROM Checksum:  0xFFFF (Bad; 0x5E1C)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0xC7ECC7EC
Maker Code:         0xC7 (Unknown)
Unknown 2:          0xEC
Vectors:            0xC7EC00E849EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       262144
CRC32:              79EC0375
MD5:                1400436FA2748E3F1C0A3CF6695D3F34
SHA1:               1454470403501D981A1BBFC80E0563F0A2A044B9
SHA256:             99388D30E0DCF420B2600DE9E18A5F4B4C2BA3FA8DFEDD2E52CEF9C743AA4EA6

Board / Cartridge Images

Cart Front
PCB Front

Special Thanks

Massive thanks to Clarkzer0 for sending this in for release!

Riddick Bowe Boxing (USA) (Prototype)
- - togemet2

The following is a prototype of Riddick Bowe Boxing by Extreme. It was originally owned by Steve McKay, former General Manager of Nintendo’s Mexico division. The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy        
File:               riddick.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              A07512A6
MD5:                702AE9F811D191B73ADC3F5FBCFA8AAA
SHA1:               69685EAFFA523BF199BE0C540D9EB561BB27D584
SHA256:             4F3F71D7A73EC3629D19499319A970882C8F7FAEFCE02CC3AE50926807410144
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              RIDDICK BOWE    
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0xF3 (Extreme Ent. Grp.)
Version:            0x00 (v1.0)
Header Checksum:    0xA9 (Ok)
Global Checksum:    0x0F90 (Ok)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

Game Boy Advance Backup Mem. Quick-Copy
- - togemet2

Similarly to the “Backup LIB sample” test cartridge, this was also created to test the saving ability on development cartridges. However, instead of having the ability to write various hexadecimal patterns, it is only able to load, save, and erase the data contained on the save sub-board.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance        
File:               QUICKCOP.GBA
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              689CAF43
MD5:                9512A725EFAA6B4FB7C250E493F7850B
SHA1:               0D8AF9FE571C7D567A4D656445DD18E1C9B4F994
SHA256:             37AA22B21DC514F3C38BFF0877368C6DCB46E0884C5CB624C3DB5BDF27CBD219
----| Header Data |------------------------------------------------
ROM Entry Point:    EA000036
Logo Code:          Ok
Title:              _QUICKCOPY_ 
Serial:                  (Unknown)
Maker Code:         01 (Nintendo)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x7A (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               EEPROM_V124
Size:               4/64 Kbit

Board / Cartridge Images

Cart Front

Playthrough Video

Special Thanks

Massive thanks to Acey for sending this in for release!

Backup LIB sample V1.04
- - togemet2

The following is a test rom which was created to test the saving abilities of development cartridges and allows the user to write saves with any of the following: 256kbit SRAM, 512kbit FLASH ROM, 4kbit EEPROM, and 1Mbit DACS. Interestingly, support for 1mbit DACS chips were originally planned but was dropped before it went into production. When writing the savedata, the user is able to cycle through various hexadecimal patterns such as FFFF, FF00, and so on and so forth. It also contains a memory dump feature which can be used to view the newly written savedata.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance        
File:               ROM.GBA
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              BC1EFAEB
MD5:                D372B41E2DE75054DC70E30136E21A89
SHA1:               C567B68B0FCD40A90FADEA1FCD44C3F4250D843D
SHA256:             23C1AECB993B5235AC4F8FA174208FD8FF361D93458C71996BABB678C857A5B6
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:                         
Serial:                  (Unknown)
Maker Code:         01 (Nintendo)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x80
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x6F (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               EEPROM_V122
Size:               4/64 Kbit

Board / Cartridge Images

Cart Front

Playthrough Video

Special Thanks

Massive thanks to Acey for sending this in for release!

AGB Aging Cartridge Version 9.0
- - togemet2

These types of cartridges were used within the factory checking process as well as within Nintendo authorized repair centers, and were designed to ensure correct operation of all units coming in for repair. This includes tests to see how well it performs under stress, making sure the LCD is working correctly, and testing the timer. Interestingly this version appears to have been intended for SLOT-2 on a Nintendo DS! It contains a few differences when compared to previously dumped versions, with the main change being that the tests only run for an hour instead of two.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance         
File:               AGB_CHECKER_TCHK30.gba
BitSize:            16 Mbit
Size (Bytes):       2097152
CRC32:              2E69686D
MD5:                C87A8C0C22FBFAE9572ABE0EDA3DCF14
SHA1:               03D3A486482B61128872519FD755D0C072C12D93
SHA256:             C7A5EF264CDF4494ED1DB612AD81F2B6667831FBCDD50C9D42A0CB7B17A0CC11
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              AGB CHECKER 
Serial:             TCHK (Korea)
Maker Code:         01 (Nintendo)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x30 (v1.48)
Complement:         0xB7 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               EEPROM_V124
Size:               4/64 Kbit

Board / Cartridge Images

Cart Front

Playthrough Video

Special Thanks

Massive thanks to Suicune41 for sending this in for release!

AGB-Parallel Interface Cartridge (IS-AGB-CHARACTER Ver 1.01)
- - togemet2

The following is IS-AGB-CHARACTER, a simple tool for Nintendo Game Boy Advance developers to view and create sprite artwork! The cartridge’s parallel port is connected into a PC to interface with the specific development software.

Screenshots

Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance      
File:               AGB-Parallel Interface Cartridge (SN 04070776).gba
BitSize:            14 Mbit
Size (Bytes):       1965852
CRC32:              7B887226
MD5:                79BE6C775DD19C8E0A5E67473EAE5970
SHA1:               B1557EB7D570E59A3987C5C66729609C5101A6E2
SHA256:             890663AD0D61DB5D58B4F96368CF2CB858E07114864AD6CC0EFB39BF6EAB8341
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:                          
Serial:                  (Unknown)
Maker Code:         01 (Nintendo)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xF0 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               None
Size:               N/A

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

Acclaim Quality Assurance Archive
- - togemet2

Screenshot

We are happy to announce that we are working in collaboration with March42 and GamingLegend64 to preserve a total of over 150 prototypes spanning across various systems (Nintendo 64, GameCube, Dreamcast, PS1/2, PC, and more). These were secured from the “Uncle Duffy Collection”. Duffy was a former employee of Acclaim who, unfortunately, passed away two years ago. Since then, his family has started selling off his game collection. Due to the large volume of data, these releases will be dropped in a “per system lot” format on archive.org.

As of the 8th of October, the Nintendo 64, Xbox, Personal Computer, and marketing asset sets have been released.

Seifuku Densetsu Pretty Fighter (Japan) (Prototype)
- - togemet2

The following is a prototype of Seifuku Densetsu Pretty Fighter by Imagineer. It contains quite a few (mainly) graphical differences, such as the characters being missing from the titlescreen, changed fonts, different backgrounds, and stages missing certain aspects. The title also lists the copyright year as 1995 instead of 1994. It seems that the team had originally anticipated a ‘95 release as the retail version of the game had been released in December of 1994.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System        
File:               StandingFighter.0000_1.sfc
BitSize:            16 Mbit
Size (Bytes):       2097152
CRC32:              36FF7DAB
MD5:                5E851F96A85A71387A0095163A652822
SHA1:               65D1F8AF966F5014C1D4E38875F9079733C1C3BB
SHA256:             5387DAAE274254B62CB84458F37A50B12010B320593C5C8F5EB4F2B03B6644C6
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:      N/A
Serial:              N/A
SFX SRAM Size:      0xFF
Title:              
    ョ   カ   
Map Type:           0x00 (SlowROM-200ns; LoROM-32KB Banks)
ROM Type:           0x01 (ROM + RAM)
ROM Size:           0x00 (8 Kbit; Bad)
SRAM Size:          0x09 (4 Mbit)
Country:            0x00 (Japan)
Old Maker Code:     0xC4 (Tokuma Shoten)
Version:            0xFF (v1.255)
Inverse Checksum:   0x000D (Bad; 0x2BA5)
Checksum:           0x0024 (Bad; 0xD45A)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to Squiddy for sending this in for release!

Henry Hatsworth in the Puzzling Adventure (USA) (Prototype)
- - togemet2

The following is a prototype of Henry Hatsworth in the Puzzling Adventure by Electronic Arts. This build was found within a French supermarket chain which was liquidated. The contents of the game match the retail release, with the only differences being within the ftc folder.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS          
File:               HATSWORTH_CQ7E69_00.nds
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              129484F0
MD5:                63481BA55A5412B8BE7B95EB1B3F2850
SHA1:               FA4EBFD5D4D1CD0E18F24AAEEB9EEB44E65AB46C
SHA256:             7C388FF66030EEB8F81E19C0A87E32CB9170DD4242869D3C4902CF983B288EA0
----| Header Data |------------------------------------------------
Game Title:         HATSWORTH   
Game Serial:        CQ7E (USA)
Maker Code:         69 (Electronic Arts)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x09 (Ok; 512 Mbit; 67108864 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x000F4400
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x0011B400
FNT Size:           0x00018490
FAT Offset:         0x00133A00
FAT Size:           0x00006D10
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416017
Key1 CMD Setting:   0x001808F8
Icon Address:       0x0013A800
Secure CRC16:       0x4947 (Bad; 0x17F5; Decrypted)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02000AAC
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x03FFE81C (67102748 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xB81E (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xD848 (Ok)
English Title:
Henry Hatsworth in
the Puzzling Adventure™
Electronic Arts Inc.
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x4947 (Ok)
Encrypted CRC32:    108F0578
Encrypted MD5:      E1348F7BD0C36DDF87F6FE0E9A208E39
Encrypted SHA1:     46040E1C86B1104181B71FF9406C276DA83ED171
Encrypted SHA256:   FD38B49A91EAE6ABCE99B28F1290025B67885085AC459C9F4CBB0236D7A6EED4

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to March42 for sending this in for release!