Preserving Nintendo's History
South Park Rally (Europe) (Prototype)
- - togemet2

This is a prototype of South Park Rally by Acclaim. Some differences that could be noted are as follows: Scrolling through the character menu is slower, checkpoints are referred to as “grids”, Mayor McDaniels introduces each race in the top left corner of the screen (much like the Windows version), and the countdown is translucent and green instead of red. In addition to these, there are also minor graphic, text, and menu differences.

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64  
File:               SouthParkRally(PAL).z64
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              44F035F0
MD5:                5A5361D17FD71D69C22BAB8CC6446328
SHA1:               844AD9380EED2386FF0CE27B10A84DDD723AC8AE
SHA256:             7C4A61C50AEBADCC9AB7D478AC58058FEC5DFE98A3577D887E5ED974FC348645
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x7E42287C (Ok)
CRC2:               0x00B9E8EF (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

South Park Rally (Europe) (Prototype) - Cart Front

South Park Rally (Europe) (Prototype) - Cart Back

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

The Legend of Zelda - Ocarina of Time (USA) (Prototype) (Oct 18th 1998)
- - togemet2

This is a prototype of The Legend of Zelda: Ocarina of Time very near its release. It pre-dates the game’s first final build by merely three days containing some minor differences. It has a build date of Oct 18th, 1998 and it comes from a former Nintendo employee. For further information on the differences in this particular version, there is a page created by various speedrunners which can be found here.

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64         
File:               OOT.z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              6C348AA8
MD5:                21F7B4A4FF463464BFC23498C1AB9DA1
SHA1:               70537A3144C8813B115252C40065C117CB139DCD
SHA256:             68BBDD74169510D128E193B93047CAD9197E689C33DBBD52BA7414F5B2FFB1CA
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x49
Boot Chip:          CIC-NUS-6105
CRC1:               0x48CA05F4 (Ok)
CRC2:               0xF7E96D83 (Ok)
Reserved 1:         0x0000000000000000
Title:              THE LEGEND OF ZELDA 
Reserved 2:         0x0000000000000000
Serial:             CZLE (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

The Legend of Zelda - Ocarina of Time (USA) (Prototype) (Oct 18, 1998) - Cart Front

The Legend of Zelda - Ocarina of Time (USA) (Prototype) (Oct 18, 1998) - Cart Back

F-Zero X (Zelda 64 Overdump)
- - togemet2

This is a development cartridge containing a retail build of F-Zero X, however what makes this cartridge special is that it contained an overdump for a very early version of The Legend of Zelda: Ocarina of Time from around the time of Nintendo’s SpaceWorld 1997 tradeshow. The data for Ocarina of Time contains maps, textures and text, were are all fully intact. Unfortunately, all character models, code, and audio were overwritten by F-Zero X. This cartridge was acquired from a former Nintendo employee.

Zelda 64 data begins at 0x1000000 in hex.

Screenshots

Screenshot

Screenshot

Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64           
File:               F-ZERO X [CFZE].z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              68FE1CEC
MD5:                95BF2153AAAD6FAFF3FB42FECD2F0200
SHA1:               6AA870EC53602650638B50D7C89CAC026BE481F0
SHA256:             8CEF0E399C0524052B758109ABE894C709A72540A42C4A2118064A5CDDF01B6D
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00702680
Fixed Value 3:      0x000014
Unknown Value:      0x49
Boot Chip:          CIC-NUS-6106
CRC1:               0xB30ED978 (Ok)
CRC2:               0x3003C9F9 (Ok)
Reserved 1:         0x0000000000000000
Title:              F-ZERO X            
Reserved 2:         0x0000000000000000
Serial:             CFZE (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

CartDev Conftest Software
- - togemet2

Today we have released the Conftest software for the Sega Saturn CartDev! The CartDev is a development kit that was released in 1995 by Sega of America and would’ve been used alongside a specially modified Sega Saturn. It allowed for the execution of COFF files, binary files, source viewing, debugging, memory viewing, and much more.

HELP.DAT

# This is the on-line help file for HSITOOL32
#
# Written by:    Geoff Caras
#                The Igneous Group
#                Santa Cruz, CA
#                408.475.8194 (Voice)
#                408.475.8193 (FAX)
#                [email protected]
#
# There are only a few special characters for the help file:
# '#' is a comment character, the line is ignored
# '*' is the end of page indicator, the rest of this line is ignored
# '!' is the command description start point
# '.' is the command to end the '!' command block text
# these characters must the first on the line, the first
# character on each line is NEVER printed....
#
# Tips:
# keep screens under 22 lines (bounded by * commands) for
# best looking output.
# put the . command on the last displayed line of a command description.
#
#
 HSITOOL32: Sega CARTDEV/Game    Written by The Igneous Group, Geoff Caras.

 >>> Press the ESC key to exit help at any time. <<<

Screenshots

Screenshot

2K Sports - Major League Baseball 2K7 (Europe) (Prototype)
- - togemet2

This is a prototype of 2K Sports - Major League Baseball 2K7 by Skyworks Interactive. The header of the ROM identifies it as “MONSTERTRUCK_BYMP00”. It also lacks the health and safety warning, publisher screens, and even the title screen that are seen within the retail release of the game.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance         
File:               MONSTERTRUCK_BYMP00.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              EA51532D
MD5:                D5CD7FB3F7BDECCCDDB431DDDDBCC9F4
SHA1:               776E084AC31336114F23230BDE4ADFC1F231934B
SHA256:             16C6F4779E4EF34C6EECED1E6EF99B846BF6E00E582333CA560D520E7B75B70F
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              MONSTERTRUCK
Serial:             BYMP (Europe)
Maker Code:         5G (Majesco Sales Inc)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xEC (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               None
Size:               N/A

Special Thanks

Massive thanks to theskipster and March42 for sending this in for release!

Outlaw Golf Source Code (Hypnotix)
- - togemet2

Here is the source code for Hypnotix’s Outlaw Golf for PC, PS2, Xbox and GameCube. Unfortunately it appears to be missing assets, and only contains raw code.

Special Thanks

Massive thanks to March42 for sending this in for release!

Taz-Mania (Europe) (Prototype)
- - togemet2

This is a prototype of Taz-Mania by NuFX. This build contains different item placement and doesn’t have the dialogue implemented yet.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy           
File:               tazmania.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              C3D85EF6
MD5:                0D3D2B3BBCA0A8D6F43968E12940B356
SHA1:               B31F8EC2A330D57EC7736E405833508CA8A98700
SHA256:             935135AEBC69A54A63771ADE330617C5C76CFD7467DEC6240845B4325C0BEC55
----| Header Data |------------------------------------------------
Entry Point:        0x0158C300
Logo Code:          Ok
Title:              TAZMANIA        
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x6B (Laser Beam)
Version:            0x00 (v1.0)
Header Checksum:    0x23 (Ok)
Global Checksum:    0x55C9 (Bad; 0x553F)
Populous (Europe) (Prototype)
- - togemet2

This is a prototype of Populous by Electronic Arts. The header of this build incorrectly identifies it as Super Kick Off.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy          
File:               populous.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              ECF2DD6F
MD5:                25FBB082DC9BB9E86C0ABB03CA5CC168
SHA1:               76A08B4A0448641A263CE4DC65A2181192A0A621
SHA256:             A5B778BAB9DE5ADD5AD947F3024B5B891CFDA119B5905F8901FF1D9485DB5F22
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              SUPER KICK OFF  
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x9C (Imagineer)
Version:            0x00 (v1.0)
Header Checksum:    0x7B (Ok)
Global Checksum:    0x7300 (Bad; 0x9D4C)
Pang (Europe) (Prototype)
- - togemet2

This is a prototype of Pang by Hudson Soft. This build contains a scrapped multiplayer mode that did not appear in the retail release.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy          
File:               pang.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              54D2754A
MD5:                DF5835E45B4540087133AF202F7D67F6
SHA1:               B57D436D8A83F2FB1E42BAD3150893EF8FFAB0D4
SHA256:             E78193224A2F6832F6BF1370EA000F6DC96425BA026F002B69F3D80A43F75B77
----| Header Data |------------------------------------------------
Entry Point:        0x0195C300
Logo Code:          Ok
Title:              PANG            
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x18 (Hudson Soft)
Version:            0x00 (v1.0)
Header Checksum:    0xA5 (Ok)
Global Checksum:    0x71AC (Ok)
Out of Gas (Europe) (Prototype)
- - togemet2

This is a prototype of Out of Gas by Realtime Associates. This build contains a different publisher screen and titlescreen logo.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy          
File:               out of gas.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              C3E365B4
MD5:                FE78F234327F0293C653A1E5846CC777
SHA1:               FF90B89B413437B5E3360E28B6A62573619B4558
SHA256:             927451A71C2344041C35AD1EAA4BD1E0D489200D6A944BCAD0D25ABDED3169FB
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              OUT OF GAS      
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0xCE (Pony Canyon(Japan)/FCI(USA))
Version:            0x00 (v1.0)
Header Checksum:    0x6D (Ok)
Global Checksum:    0x8AF3 (Ok)
Les Aventures de Tintin - Le Temple Du Soleil (Europe) (Prototype)
- - togemet2

This is a prototype of Les Aventures de Tintin: Le Temple Du Soleil by Infogrames. The differences within the data is currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy    
File:               tintin le temple du soleil.gb
BitSize:            2 Mbit
Size (Bytes):       262144
CRC32:              55FC585F
MD5:                8FDFFDE2DB7F8DA5CDB60A49D77A6B32
SHA1:               A26A769AAC6060705F24C3E0DDE367B62962E921
SHA256:             04456F9204B0ED9C17781212EA64956AA17AACECCB38CD490B55211BCB7F88E8
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              TINTIN TEMPLESUN
New Licensee Code:  70 (Infogrames)
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x03 (Ok; 2 Mbit; 262144 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x95 (Ok)
Global Checksum:    0xA0A4 (Ok)
Asterix & Obelix (Europe) (Prototype)
- - togemet2

This is a prototype of Asterix & Obelix by Infogrames. It contains a different publisher screen from the final release of the game.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy         
File:               obelix.gb
BitSize:            2 Mbit
Size (Bytes):       262144
CRC32:              BFA1D7BE
MD5:                7850D8AA9F97272F359500FB7BE66383
SHA1:               70472CBE59CFD426B0969150085CC97D31BD6470
SHA256:             C0B5A0474BD6872F54DB138AC032A54E9BA915989ECC932CDA25434B97DECD2C
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              OBELIX          
New Licensee Code:  70 (Infogrames)
SGB Support:        0x03 (Yes)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x03 (Ok; 2 Mbit; 262144 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x82 (Ok)
Global Checksum:    0x772C (Ok)
Turok 3 (Prototype) (June 26th 2000)
- - togemet2

This is a prototype of Turok 3 by Acclaim. This build contains debug information/menus on the screen. Please note: There are two ROMs included in the zip. The ROM labelled as “turok3 ABCD - j.Z64” was modified to properly support emulators.

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64           
File:               turok3 [ABCD] - original dump.z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              58C4C0AB
MD5:                F5738C4B804B0260B99AD39D49DDD43C
SHA1:               F3CDDFC1BFCE0348C41217F9F4E053F8AB3DD4CA
SHA256:             3489E1B20DAF77E67A5FC6A20973A8BC2FD4ED83C35AC512BE5D7BCFE9909DF0
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x7869A9A1 (Ok)
CRC2:               0x5F431B5B (Ok)
Reserved 1:         0x0000000000000000
Title:              turok3              
Reserved 2:         0x0000000000000000
Serial:             ABCD (Germany)
Version:            0x00 (v1.0)

Cartridge Images

Cart Front

Special Thanks

Massive thanks to operativelm for sending this in for release!

Pokemon The First Movie - Wanadoo Free Internet Access Disc
- - togemet2

This is a Pokemon tie-in CD-ROM which was released by French internet service provider “Wanadoo”. It features a bunch of old and crusty Pokemon wallpapers, screensavers, and more.

Screenshots

Screenshot

Screenshot

Screenshot

Disc Images

Disc Front

Special Thanks

Massive thanks to Den Hette for sending this in for release!

Mechanic Mechanica (Japan) (Prototype)
- - togemet2

Today we have released an unreleased game for the Nintendo Game Boy Advance titled Mechanic Mechanica. It’s an action fighting game where you are able to customize your mech, similar in content to Custom Robo. You may recall a copy of this game being found, but it was not shared.

The other owner of this game was unable to figure out who the publisher or developer was, as no info appears on the titlescreen. We have reason to suspect the game was developed by Art Co., Ltd. This is because it shares the header title with their “Britney’s Dance Beat” game. Although we’re unable to prove that it was the same developer beyond a reasonable doubt, there is quite a high chance.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance    
File:               DANCE BEAT  _ABYE78_0.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              64251E43
MD5:                608121040215B0F108AD3CA1E3C9CB61
SHA1:               A02C9FBCD430D6A0E3295642D5AEDFA853B0C74A
SHA256:             B23F651C5F235025B296E3D8D2681BA1F49A426EA7B924CA245AB758FC5940F5
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              DANCE BEAT  
Serial:             ABYE (USA)
Maker Code:         78 (THQ)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xEA (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               EEPROM_V122
Size:               4/64 Kbit

Board / Cartridge Images

Mechanic Mechanica (Japan) (Prototype) - Cart Front

Mechanic Mechanica (Japan) (Prototype) - Cart Back