Preserving Nintendo's History
Nintendo WebInspector (Debug Tool)
- - togemet2

This is a debugging tool for Nintendo Switch development kits which was recovered from a development Odin EMMC originally belonging to Nintendo of America or NCL. Please note that this software was only intended to run on dev Switch firmwares below 0.8.7 due to the NCA formats being changed. This version was built sometime before Oct 19th, however the exefs are corrupted so it cannot run.

Screenshots

Screenshot

Screenshot

Screenshot

Nintendo WebInspector (Debug Tool) (Oct 19th 2016)
- - togemet2

This is a debugging tool for Nintendo Switch development kits which was recovered from a development Odin EMMC originally belonging to Nintendo of America or NCL. It is dated as being from Oct 19th, 2016. Please note that this will only be able to run on dev Switch firmwares below 0.8.7 due to the NCA formats being changed.

Screenshots

Screenshot

Screenshot

Screenshot

Sega Sports - Tennis 2K2 (Prototype) (Sept 13th 2001)
- - togemet2

This is a prototype of Sega Sports: Tennis 2K2 by Hitmaker. Some differences are present such as the different titlescreen, the option menu, and the icon of the VMU not present during the selection of the players (replaced by the writing “VMU”).

Screenshots

Screenshot

Screenshot

Screenshot

Disc Images

Disc Front

Special Thanks

Massive thanks to CombyLaurent for sending this in for release!

Pokemon Silberne Edition (German) (Prototype)
- - togemet2

This is a late German localization prototype of Pokemon Silver by Game Freak. Some differences include: Starters cannot evolve, an NPC doesn’t let you go to Violet City or Ruins of Alph, and the map doesn’t show names.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Color          
File:               Silver.gb
BitSize:            16 Mbit
Size (Bytes):       2097152
CRC32:              576F5CED
MD5:                A3799918A413D72787D4434935DF2117
SHA1:               76FA60D66B2F22A035ADC54C61AAD9A415C894CD
SHA256:             B25F8DA808ECAECDCB98812C7D819B8BCD9D5A0D0FC4876A0B2C01E9952234A7
----| Header Data |------------------------------------------------
Entry Point:        0x05C6C300
Logo Code:          Ok
Title:              POKEMON_SLV
Serial:             AAXD (Germany)
GBC Flag:           0x80 (GBC & GB Compatible)
New Licensee Code:  01 (Nintendo)
SGB Support:        0x03 (Yes)
Cartridge Type:     0x10 (ROM + MBC3 + TIMER + RAM + BATTERY)
ROM Size:           0x06 (Ok; 16 Mbit; 2097152 Bytes)
RAM Size:           0x03 (256 Kbit)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x2B (Ok)
Global Checksum:    0x6A0E (Bad; 0x6B55)

Board / Cartridge Images

Pokemon Silberne Edition (German) (Prototype) - Cart Front

Pokemon Silberne Edition (German) (Prototype) - Cart Back

Special Thanks

Massive thanks to MrTrippleAAA for sending this in for release!

The Legend of Zelda - Tri Force Heroes (USA) (Prototype) (May 22nd 2015)
- - togemet2

Today we have released a demo build of The Legend of Zelda: Tri Force Heroes for the Nintendo 3DS. This build was found on the 3DS CDN and was decrypted using the title key algorithm which was released in the Nintendo leaks a while back. It is dated as being from May 22, 2015 (which can be seen via the home screen).

The demo’s servers have been shut down, so you can’t get past the title screen. However, it may be able to run if someone was able to spoof the servers or create a hack to bypass the server check - the demo’s resources all seem to be there within the ROM.

Screenshots

Screenshot Screenshot

ROM Information

== Reading file 'zelda.cia'...
-- Nintendo 3DS Application Package detected
----- SMDH -----
Title:           'The Legend of Zelda'
Full Title:      'The Legend of Zelda
                  May 22 2015 11 14 28'
Publisher:       'Nintendo'
Region Code:     [*] Japan     [*] USA   [*] Europe     
                 [*] Australia [*] China [*] South Korea
                 [*] Taiwan   
Age Ratings:     CERO=RP, ESRB=RP, USK=RP, PEGI=RP, PEGI-PT=RP, BBFC=RP, ACB=RP, GRB=RP, CGSRR=RP
----- CIA -----
Title ID:        '00040000-00176500'
Product Code:    'CTR-N-KACA'
Logo:            'Nintendo'
Version:         '0.0.0 (v0)'
Issuer:          'Retail'
Console ID:      '00000000'
Contents:        
|#|Type|Encryption| Version  |  Size   |
|-|----|----------|----------|---------|
|0|CXI |NoCrypto  |0.0.2 (v2)|125.9 MiB|
----- ExHeader -----
Process Name:    'Alice'
Type:            'Application'
Flags:           [ ] CompressExefsCode [*] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Legacy (64 MiB)'
New3DS CPU Mode: [ ] L2 Cache [ ] 804 MHz                                                                   
Gyro Sensor Calibration CTR (Japan)
- - togemet2

Today we have released both a NAND dump and the software for the Gyro Sensor Calibration CTR! These units were used internally during 2010-2013 to test the gyroscope within the Nintendo 3DS.

Screenshots

Screenshot Screenshot

ROM Information

== Reading file '000400000F980000_v00.3ds'...
-- Nintendo 3DS ROM Image detected
----- SMDH -----
Title:           'Test Program'
Full Title:      'Test Program'
Publisher:       'Nintendo Co.,Ltd.'
Region Code:     [*] Japan     [*] USA   [*] Europe     
                 [*] Australia [*] China [*] South Korea
                 [*] Taiwan   
Age Ratings:     CERO=A, ESRB=0, USK=0, PEGI=0, PEGI-PT=0, BBFC=0, ACB=G
----- NCSD -----
Media ID:        '00040000-0F980000'
Product Code:    'CTR-P-3S00'
Logo:            'Nintendo'
Media Type:      'Card1'
Card Device:     'None'
Card Revision:   '00'
Issuer:          'Retail'
Partitions:      
|#|Type|  Encryption   | Version  |  Size  |
|-|----|---------------|----------|--------|
|0|Game|Standard (0x2C)|0.0.2 (v2)|11.6 MiB|
----- ExHeader -----
Process Name:    'CTRTrial'
Type:            'Application'
Flags:           [*] CompressExefsCode [ ] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Legacy (64 MiB)'
New3DS CPU Mode: [ ] L2 Cache [ ] 804 MHz                                                                    

Board / Cartridge Images

Gyro Sensor Calibration CTR (Japan) - Cart

Unit - Front

Unit - Back

System - PCB

System - Back

Playthrough Video

Special Thanks

Massive thanks to Mecas for sending this in for release!

Mario & Luigi - Dream Team (USA) (Prototype) (May 13th 2013)
- - togemet2

Today we have released a demo build of Mario & Luigi: Dream Team for the Nintendo 3DS. It’s identical to the demo which was shown at E3 2013, except for the graphic on the title which matches the eShop demo. This build is dated as May 13, 2013 (which can be seen from the home screen).

This build was found on the 3DS CDN and was decrypted using the title key algorithm which was released in the Nintendo leaks a while back.

There are traces of other unreleased or early titles on 3DS CDN-related servers, such as a Jun 2014 build of Super Smash Bros. for Nintendo 3DS (title id 0004000000140300). However the actual titles may never have been on the CDN itself.

Screenshots

Screenshot Screenshot

ROM Information

== Reading file '0004000000103D00 Mario & Luigi(Demo) (CTR-P-AYMZ) (U).cia'...
-- Nintendo 3DS Application Package detected
----- SMDH -----
Title:           'Mario & Luigi(Demo)'
Full Title:      'Mario & Luigi(Demo)
                  May 13 2013  14 12 00'
Publisher:       'Nintendo'
Region Code:     [ ] Japan     [*] USA   [ ] Europe     
                 [ ] Australia [ ] China [ ] South Korea
                 [ ] Taiwan   
Age Ratings:     ESRB=E10+
----- CIA -----
Title ID:        '00040000-00103D00'
Product Code:    'CTR-P-AYMZ'
Logo:            'Nintendo'
Version:         '0.0.0 (v0)'
Issuer:          'Retail'
Console ID:      '00000000'
Contents:        
|#|Type|    Encryption     | Version  |  Size   |
|-|----|-------------------|----------|---------|
|0|CXI |CIA+Standard (0x2C)|0.0.2 (v2)|180.4 MiB|
----- ExHeader -----
Process Name:    'MILLI4C'
Type:            'Application'
Flags:           [*] CompressExefsCode [*] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Legacy (64 MiB)'
New3DS CPU Mode: [ ] L2 Cache [ ] 804 MHz                                                                      
The Legend of Zelda - Ocarina of Time (Europe) (Prototype) (Feb 13th 2003)
- - togemet2

This is a prototype of The Legend of Zelda: Ocarina of Time made for testing the GameCube version’s changes. It has debug features enabled and is from the PAL region and is dated as being from Feb 13, 2003 ([email protected] 03-02-13 19:46:49). At the end of the data there is an overdump which contains the retail release of Conker’s Bad Fur Day.

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64           
File:               ocarina_proto.bin
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              C188ACDA
MD5:                AB1CA59D0039E3B34D82DB650B54D7B9
SHA1:               DA19CA4AAC723C155D55AE371107B8462044E350
SHA256:             F2ED79515542FAECFDB054CC5228B3F755BFA6C5FD4DF52811240CBAAAA979E1
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x4C
Boot Chip:          CIC-NUS-6105
CRC1:               0x87121EFE (Ok)
CRC2:               0x3149592C (Ok)
Reserved 1:         0x0000000000000000
Title:              THE LEGEND OF ZELDA 
Reserved 2:         0x0000000000000000
Serial:             NZLP (Europe)
Version:            0x0F (v1.15)

Board / Cartridge Images

Cart Front

RenderWare Engine (Version 36)
- - togemet2

RenderWare is a game engine developed by Criterion Software and was used in many PlayStation 2, Wii, PC, and XBOX games. You can see a full list of games that make use of it here.

Screenshot

Special Thanks

Massive thanks to March42 for sending this in for release!

Jack Russell Relay Mode Nintendogs (Europe)
- - togemet2

Today we have released dump of the European “Jack Russell Relay Mode” Nintendogs distribution cartridge. These cartridges were used behind the counter at the Tricks & Treats Weekend event in 2005, which was held across various game stores. People playing Nintendogs would be able to activate “Bark Mode”, where they would receive in-game items as well as a Jack Russell.

Screenshots

Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS         
File:               NINTENDOGS_YD4P01_00.nds
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              35E04FBD
MD5:                E4364B8E6652D9A4E75A67D04CDF6D4F
SHA1:               4FA3847BDAA3B6158070617E2BC31F14D19434AC
SHA256:             751CC0769A3FF871C279E245D8AC35D4BEFB965B4AA9FB2669F6BC1502A4AA79
----| Header Data |------------------------------------------------
Game Title:         NINTENDOGS  
Game Serial:        YD4P (Europe)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x08 (Ok; 256 Mbit; 33554432 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x00077800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x0009F800
FNT Size:           0x00005847
FAT Offset:         0x000A5200
FAT Size:           0x00002EF0
ARM9 Overlay Offset:0x00063E00
ARM9 Overlay Size:  0x000003C0
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x000003C0
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x000A8200
Secure CRC16:       0x7CCC (Bad; 0x921C; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000A58
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x01B6B624 (28751396 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x1773 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x41CB (Ok)
Nintendo                                                                                                   
English Title:
Nintendogs
Bark Mode                                                                                    
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x7CCC (Ok)
Encrypted CRC32:    24B12DF8
Encrypted MD5:      479B2C19C210A2D34AB857A0C98FA333
Encrypted SHA1:     5FCB8194E1DEA7881920F18A8D5C6F36B7EC60A5
Encrypted SHA256:   26AA9A0ECF0EBEED66ABA0204DE57EE872C1504DDB3DF86D0A820C1ADE79BF04                                                                                                        

Board / Cartridge Images

Jack Russell Relay Mode Nintendogs (Europe) - Cart Front

Jack Russell Relay Mode Nintendogs (Europe) - Cart Back

Special Thanks

Massive thanks to RedPepper for sending this in for release!

Sega Sports - NFL 2K1 (Prototype) (Nov 27th 1998)
- - togemet2

This is a prototype of Sega Sports: NFL 2K1 by Visual Concepts. This build was for use at E3 and contains a menu to setup various options for matches on the showfloor. Instead of the game’s title in the header, it uses the default “THIS IS A SAMPLE DISK FOR USE INTHE OFFICE ONLY / DO NOT SELL / DO NOT CARRY OUT FROM THE OFFICE”.

Screenshots

Screenshot

Disc Images

Disc Front

Special Thanks

Massive thanks to CombyLaurent for sending this in for release!

Blues Brothers 2000 (Europe) (Prototype)
- - togemet2

This is a prototype of Blues Brothers 2000 by Titus Interactive. This particular prototype is a build against debug libs before the final retail build of the PAL release. All files match retail PAL. An Overdump at 0x1000000 matches both Roadsters USA (0xA4DC40) and PAL (0xA56710). In both cases that falls in the middle of the second wavebank, followed only by half a dozen midis.

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64    
File:               BB2000.bin
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              BB1CA04D
MD5:                410BF50920C28CE6D2C36174F659B0D7
SHA1:               B0F2546C0DBC4D8CC095337A288736E785219D02
SHA256:             B749FCEAD39E4F02E362620F7E3EFBA4EFE4967DC82B89CBF7FACEA3CCDBEFBA
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0xB669C3CF (Ok)
CRC2:               0xD8433AC9 (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Gonz for sending this in for release!

Top Gear Rally 2 (USA) (Prototype)
- - togemet2

This is a prototype of Top Gear Rally 2 by Kemco. Some differences we noticed are as follows: Popup information boxes are translucent instead of solid black, and you are able to see a marker for yourself and other drivers on the minimap.

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64  
File:               TGR2.bin
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              F94DFB65
MD5:                C7D78F0E6C6F66551E5ECE2EF12C27D7
SHA1:               9A2882EE850B9E30B3880FEAB005DCBA52A6C226
SHA256:             7451182065718547D824FE78447745A8C4F692D53205372CB1D79749A9197B8B
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x49
Boot Chip:          CIC-NUS-6102
CRC1:               0xBC2CC9A6 (Ok)
CRC2:               0x4D328C18 (Ok)
Reserved 1:         0x0000000000000000
Title:              TOP GEAR RALLY 2    
Reserved 2:         0x0000000000000000
Serial:             NL2E (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Gonz for sending this in for release!

Duck Dodgers (USA) (Prototype)
- - togemet2

This is a prototype of Duck Dodgers by Paradigm Entertainment. Some differences we noticed are as follows: Above the Press Start text on the title the date “MAR 7 2000” is displayed, there are minor graphical differences, and there is no language selection menu. A debug menu of sorts is also present and can be activated by using the D-pad.

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64          
File:               DD3.bin
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              1E48D155
MD5:                08CE7620B31851CBB05D386FE22C7109
SHA1:               145E0CB7F3A0E866945631DCF633D31B26C7E6BC
SHA256:             D40569054D74B28B3D57E6E17446665D79F6BD59368D3E3CC263355FDB3278F7
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x4A
Boot Chip:          CIC-NUS-6102
CRC1:               0x59B4F567 (Ok)
CRC2:               0xAA977143 (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Gonz for sending this in for release!

Dinosaur Planet (USA) (Prototype)
- - togemet2

Screenshot

(Massive thanks to Joey for writing this page!)

Dinosaur Planet is a cancelled Nintendo 64 game developed by Rare Ltd. The game would’ve been a 3D action-adventure game inspired by “The Legend of Zelda - Ocarina of Time”. The story would’ve followed the adventures of Krystal and Sabre, two anthropomorphic animals, as they traverse Dinosaur Planet to defeat General Scales, the self-proclaimed leader of a tribe known as the Sharpclaw. Overtime, Krystal and Sabre would encounter various other tribes of dinosaurs such as the Thorntail, and the Lightfoot tribes, and eventually come closer to discovering the truth behind the planet’s creation. Much of the same staff behind “Conker’s Bad Fur Day” and “Perfect Dark” were behind the project. The game was set to release in Quarter 1 of 2001, and required the use of the Nintendo 64’s “RAM Expansion Pak”.

Screenshot

After a well-received demo at E3 2000, Nintendo scheduled a meeting to discuss a possible merge of the Star Fox series with Dinosaur Planet. Ultimately, Rare accepted the idea, and Star Fox Adventures was born. From here, much of Dinosaur Planet’s original concepts were scrapped, such as Krystal being a fully fledged playable character. Instead, she was relegated to the beginning area of the game before the player controls Fox from beginning to end. After the game’s release, critics were extremely positive, citing the game’s intuitive control scheme and impressive graphics. However, fans of the Star Fox franchise were extremely unhappy with the game, citing how Star Fox Adventures’ gameplay did not line up with the previous entries. The game sold 800,000 copies by July 2006, and was designated the title of “Player’s Choice” by Nintendo.

Screenshot

Dated December 1st, 2000, this ROM features Sabre replaced by Fox McCloud from Star Fox, featuring text, audio, and visual changes. Krystal, however, remains mostly untouched aside from a small number of voice clips being changed to reference Star Fox. The game itself is playable until the player begins playing as Krystal again, where the game unfortunately crashes when you try to progress.

Included with this release is a cracked ROM done by the help of our good friend LuigiBlood, which removed Rare’s copy protection.

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64           
File:               rom
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              A7DAF9FA
MD5:                49F7BB346ADE39D1915C22E090FFD748
SHA1:               CB9760B49198F7B754593A01C8ED642211CAACDE
SHA256:             22830780902F51AEA442825C574B88D404CCF30D726219E4B000EDC64BCC60A6
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x49
Boot Chip:          CIC-NUS-6102
CRC1:               0xD0F6A741 (Ok)
CRC2:               0x7D57761E (Ok)
Reserved 1:         0x0000000000000000
Title:              DINO PLANET         
Reserved 2:         0x0000000000000000
Serial:             NDPE (USA)
Version:            0x00 (v1.0)