Preserving Nintendo's History
The Incredibles - Rise of the Underminer (Japan) (Prototype) (2)
- - togemet2

The following is a Japanese build of The Incredibles: Rise of the Underminer by Heavy Iron Studios. A file comparison with the retail build of the game indicates differences within stage assets and cutscenes.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube     
File:               GIQE78.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              159A0B00
MD5:                FA0BD879F7D488889A8C5BFE904B4770
SHA1:               CF528EF871E58744C60D282E0F9F0EB30711046B
SHA256:             C82F820D1A46BC23BD815AA91DC520E62376A3FD83C4EBC49EDB46FC09FBD7C5
----| Header Data |------------------------------------------------
Game Title:         The Incredibles 2
Game Serial:        GIQE (USA)
Maker Code:         78 (THQ / Play THQ)
Version:            0x00 (v1.0)
Disc Id:            1                                

Cartridge Images

Cart Front
The Incredibles - Rise of the Underminer (Europe) (Prototype)
- - togemet2

The following is a European build of The Incredibles: Rise of the Underminer by Heavy Iron Studios. A file comparison with the retail build of the game indicates differences within stage assets and cutscenes.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube        
File:               GIQX78.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              5ADAB4B5
MD5:                ED5A39EDDD75DF27BBD9FDAF0BEF8100
SHA1:               2E9EB84C8C845450842170114A042BBA95489575
SHA256:             03BC3A9F560738A412FB55174EAE9084C5C7A0C7B762CD60F7FFA5659CAFCAC2
----| Header Data |------------------------------------------------
Game Title:         The Incredibles 2
Game Serial:        GIQX (European Union)
Maker Code:         78 (THQ / Play THQ)
Version:            0x00 (v1.0)
Disc Id:            1                                                         

Cartridge Images

Cart Front
Ratatouille (USA) (Prototype)
- - togemet2

This is a quite an early prototype of Ratatouille by THQ and Asobo Studio. It contains many placeholder assets, unfinished animations, and more. In addition to this, it runs extremely slowly and doesn’t appear to have yet been optimized for the GameCube hardware. Something interesting to note is that this build shares it’s product code with the Japanese version of “The Incredibles: Rise of the Underminer”.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube          
File:               GIQE78.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              7B595396
MD5:                027171C92D603AE4C90D69956D0BD94A
SHA1:               BA44BBE5780C34D2A6EBD66EEED52EAAAB941468
SHA256:             61482C63289902767598A2F0BD8EBF44992190186FCD4E5E38301E7266F7C688
----| Header Data |------------------------------------------------
Game Title:         Ratatouille
Game Serial:        GIQE (USA)
Maker Code:         78 (THQ / Play THQ)
Version:            0x00 (v1.0)
Disc Id:            1                                                              

Cartridge Images

Cart Front
Senjou no Ookami (Japan) (FamicomBox)
- - togemet2

Today we have preserved Senjou no Ookami for the FamicomBox! It contains minor differences within the code compared to the retail release of the game. These changes are due to the mapper being changed from UN1ROM to UNROM, they’ve also caused the content to become slightly shifted forward.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System          
File:               Senjou_no_Ookami_FamicomBox.bin
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              7C2CBB96
MD5:                C8A33D4D50E247105740A22BD0ECB814
SHA1:               1E6EF6615C6C45F366263AC39F54F312A37C134F
SHA256:             93EE1D86DD65982B269EAFCA117992A3A671161288786A6E15238D5240C7409E

Board / Cartridge Images

Cart Front
PCB Front
Zoop (Prototype)
- - togemet2

The following is a prototype of Zoop by Hookstone Ltd for the Nintendo Game Boy. The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy 
File:               Zoop.gb
BitSize:            512 Kbit
Size (Bytes):       65536
CRC32:              7B440074
MD5:                D526AA32FB92D3721A16D79527BCACC1
SHA1:               97A6EA993BF5B64E38E3BC0ADAF5965B442C9CEE
SHA256:             6C35206224D392E53C077D665CBBFF58706ED12CBEB3D19B2FCEDF45CB8A41F8
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              ZOOP            
New Licensee Code:  30 (Viacom)
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x01 (Ok; 512 Kbit; 65536 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x07 (Ok)
Global Checksum:    0xE001 (Bad; 0x6F6B)

Board / Cartridge Images

Zoop (Prototype) - Cart Front

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

Dune - The Battle for Arrakis (USA) (Prototype)
- - togemet2

A non-Nintendo release?! This is a prototype of Dune: The Battle for Arrakis by Westwood Studios. Some differences that could be noted are as follows: Missing intro sequence and logo screens, missing options on the titlescreen as well as the “Licensed by Sega” at the bottom, different fonts, missing pieces of music as well as sound effects, and various palette differences. On the “Select your House” screen, the version number is also listed (Ver: 0.03).

Screenshots

Screenshot Screenshot

Board / Cartridge Images

Cartridge Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Dragon - The Bruce Lee Story (USA) (Prototype)
- - togemet2

This is a prototype of Dragon: The Bruce Lee Story by Virgin Interactive. Some differences that could be noted are as follows: Virgin logo screen is different and is missing the Acclaim logo, the titlescreen just says Dragon, with no subtitle of “The Bruce Lee Story”, the titlescreen graphics are completely different, after waiting it displays the best scores and some gameplay much more frequently than the final game, AI does not seem to be complete, and there is no dedicated game options screen.

Screenshots

Screenshot Screenshot Screenshot

Debug Options

Upon boot, the game contains a “User Options” screen where you can access different stages, a sound test, and other debug options. It also lists the date “23rd April 93 17:51” at the bottom of this screen. There’s also a slow-mo mode debug feature which can be found by accessing the pause menu in-game.

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System       
File:               Dragon_-_The_Bruce_Lee_Story_USA_Proto.SFC
BitSize:            3 Mbit
Size (Bytes):       442032
CRC32:              6715E04E
MD5:                2F7DB74C66532E1EF33A082A90CB8046
SHA1:               DB0058C81772096A20D74B34DE4A10128670F889
SHA256:             122C50B1358BEE9575E184B980C894021DC0386828C4D5C52A21BE61229ECF98
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:      N/A
Serial:              N/A
SFX SRAM Size:      0xFF
Title:              DRAGON - Bruce Lee   
Map Type:           0x20 (SlowROM-200ns; LoROM-32KB Banks)
ROM Type:           0x00 (ROM)
ROM Size:           0x0A (8 Mbit; Bad)
SRAM Size:          0x00 (None)
Country:            0x00 (Japan)
Old Maker Code:     0x00 (Unknown)
Version:            0x00 (v1.0)
Inverse Checksum:   0xAAAA (Bad; 0xB7FE)
Checksum:           0x5555 (Bad; 0x4801)

Board / Cartridge Images

Cartridge Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Uridium Advance + Paradroid (GBA Source and Builds)
- - togemet2

Today we have preserved the unreleased Game Boy Advance title “Uridium Advance”, an updated version of the classic side-scrolling shoot ‘em up first released for the Commodore 64! Originally it was made to be published as a solo title, but was later mixed with another very similar project titled Paradroid, thus becoming a 2in1 game.

Screenshots (Uridium Advance)

Screenshot Screenshot Screenshot

This release only contains the source code for Uridium Advance, however, with two folders that are unfortunately missing (./sounds and ./movies). It may be possible to recover the data meant for these two folders from the compiled game, and make the source fully buildable again. Raw sound data for both Uridium and Paradroid can be found within their corresponding zip.

Screenshots (Paradroid)

Screenshot Screenshot Screenshot

In total there are four builds: One build with containing only Paradroid, two builds containing only Uridium Advance, and one build with both games (2in1). Also included are various documents that were found, which range from lotcheck documents, an in-game password list for Uridium Advance, press screenshots, music documents, and more!

Screenshot

Special Thanks

Massive thanks to March42 for sending this in for release!

Carnivale - Cenzo's Adventure (USA) (Prototype)
- - togemet2

Developed by Terraglyph Interactive Studios, Carnivale: Cenzo’s Adventure was a cancelled game for the Nintendo 64 based on the animated film by the same name. The film only received a small limited release within Europe and was centered around a group of children who were transported through a portal to another dimension, where they found a magical amusement park. They must figure out a way to escape the amusement park before they are turned into rides and trapped forever.

Screenshot Screenshot Screenshot

The game itself was first shown off at E3 1999, and was noted for being pretty incomplete. It mainly consisted of grinding silver (and the rarer gold) coins to play various carnival games such as duck shooting, high striker, and racing. Due to financial issues within Terraglyph, they were eventually forced to pull the plug on the project, leaving it unfinished. Despite the cartridge listing the year 1997, looking within the game’s data with a hex editor reveals that the build is from 1999. Below is a list of notes which were kindly shared by a member of the development team:

7-21-00 Build Notes

New in Build:
* Full implementation of collision with all weapons and Cenzo
* Full interaction between Cenzo and Token Takers
* Enemy AI and Placement.
* Race Weapons (Rocket and Lock On Rocket)
* Load and Save (Graphically not implemented)
* Rumble Pak
* Proper positioning between Tents, Midways, and Rides.

Remaining Carnivalé tasks:
* Tents Functionally Complete (Duck Shoot, Load & Save)
* All Race weapons and power-ups (Cherry bomb, Rockets, Porta-holes, shield, etc…)
* Car Physics (5 Vehicles) Tweak
* Race Logic (# Laps, Place, Start Logic, Etc…)
* Midway Enemies (Logic)
* Level By Level Placement And Tweaking
* Missing Interstitials (Save Kids, New Adventure, Ending, etc…)
* Demo Mode
* Fog
* Code Compression (ROM currently is in the 25MB range)
* Race Boss characters

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64         
File:               CARNIVAL [NSYE].z64
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              3D9F8D32
MD5:                5EC878062E04855176526444FCACA602
SHA1:               4ECD1185615D3F5E4E7DF45F64482E3127B2FEA0
SHA256:             60F8F17EA6AAD44CAECEAB262345D326234800F0B23430B7DD76B1C10C06AAB3
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00C40380
Fixed Value 3:      0x000014
Unknown Value:      0x4A
Boot Chip:          CIC-NUS-6102
CRC1:               0x0CA6AEDA (Ok)
CRC2:               0xBB9CFDD9 (Ok)
Reserved 1:         0x0000000000000000
Title:              CARNIVAL            
Reserved 2:         0x0000000000000000
Serial:             NSYE (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Overview Video

An overview video created by Hard4Games:

Special Thanks

Massive thanks to Baker64 for sending this in for release!

The Incredibles - Rise of the Underminer (Japan) (Prototype) (1)
- - togemet2

The following is a Japanese build of The Incredibles: Rise of the Underminer by Heavy Iron Studios. The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube        
File:               GIQJ8P.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              D218556F
MD5:                24B9E09645B661F00625934539337AE2
SHA1:               3D9DEBBEED127CD1D362335183760E030CFB7582
SHA256:             05C7748894EAAEDA8CF1EF64EED809EE5B660B0618EB00FB7DDC46FDEF1F3924
----| Header Data |------------------------------------------------
Game Title:         MR.I UM
Game Serial:        GIQJ (Japan)
Maker Code:         8P (Sega)
Version:            0x00 (v1.0)
Disc Id:            1

Cartridge Images

Cart Front
The Incredibles (Japan) (TGS Demo)
- - togemet2

The following is a Japanese prototype build of The Incredibles by Heavy Iron Studios which was intended for use at TGS (Tokyo Game Show). Debug information can be seen on the titlescreen, at the bottom of the pause menu, and within gameplay. A large watermark saying “TGS DEMO” also occupies the top right of the screen, with a smaller watermark below saying “In Progress” in Japanese.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube       
File:               GICJ78.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              ECFAA615
MD5:                9876D5BCA863EBB700531BB2CA466E7D
SHA1:               C68823CB2B4E759350780D4DF24D5B3C73A568CB
SHA256:             29D166BBC4B8F49EEDCCEFA3ACFF9C8D6EF31B4C69CFF2E56FE2CC31C46E7569
----| Header Data |------------------------------------------------
Game Title:         The Incredibles
Game Serial:        GICJ (Japan)
Maker Code:         78 (THQ / Play THQ)
Version:            0x00 (v1.0)
Disc Id:            1

Cartridge Images

Cart Front
Memory Card Utility Program (USA) (1.1.0)
- - togemet2

The following software is for testing memory cards and allows the user to create, format, corrupt, repair, and list blocks available on the inserted card.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube        
File:               327E01.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              AF7E5D39
MD5:                7B6D6C0E5C2D96A0B1FE85EA9C901DE2
SHA1:               221FCF1109A0DF55DCD7009682D645ADD15C7F88
SHA256:             1A8EAEAD5836DCAC5A62731182C74D97837FB49DE4F1C1F80C4198E48769187B
----| Header Data |------------------------------------------------
Game Title:         Memory card utility program
Game Serial:        327E (USA)
Maker Code:         01 (Nintendo)
Version:            0x00 (v1.0)
Disc Id:            1

Cartridge Images

Cart Front
Memory Card Utility Program (Japan) (1.1.0)
- - togemet2

The following software is for testing memory cards and allows the user to create, format, corrupt, repair, and list blocks available on the inserted card.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube         
File:               RELSAB.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              1D74AD4A
MD5:                ED44F29FD55B3CFB7F9D5B5B1A24E148
SHA1:               1A4A14148901AC27D24E93B949ED66E51D2E1C85
SHA256:             F7C0B3BDE6212416E0C36A22D0683916BD5EED06442F299DD0139A2CF6311FB6
----| Header Data |------------------------------------------------
Game Title:         Sample Game Name
Game Serial:        RELS (Spain)
Maker Code:         AB (Unknown)
Version:            0x00 (v1.0)
Disc Id:            1

Cartridge Images

Cart Front
Wan Nyan Pet Shop (Japan) (Prototype)
- - togemet2

The following is a prototype of Wan Nyan Pet Shop by Nippon Columbia for the Nintendo 3DS. The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

== Reading file 'ct_bwnj_00.00.cia'...
-- Nintendo 3DS Application Package detected
----- SMDH -----
Warning:     'The key in keys.conf is incorrect.'
Title:       'wannyan petshop demo'
Full Title:  'wannyan petshop demo'
Publisher:   'NIPPON COLUMBIA CO., LTD.'
Region Code: [*] Japan     [ ] USA   [ ] Europe
             [ ] Australia [ ] China [ ] South Korea
             [ ] Taiwan
Age Ratings: CERO=A
----- CIA -----
Title ID:    '00040002-00103201'
Version:     '0.0.0 (v0)'
Issuer:      'Debug'
Console ID:  '00000000'
Contents:
|#| Type  |Encryption|Version|  Size   |
|-|-------|----------|-------|---------|
|0|SRL    |CIA       |''     |109.2 MiB|
|1|Unknown|CIA       |''     |184.0 KiB|
-- Internal icon is present (use -x0 to extract)
   Format : ARGB32
   Size   : 48 x 48

Special Thanks

Massive thanks to MarioDS64 for sending this in for release!

Galaxy 5000 - Racing in the 51st Century (USA) (Prototype)
- - togemet2

We’ve released a prototype of Galaxy 5000: Racing in the 51st Century for the NES! Some differences which are noticeable right off the bat can be seen within the graphics for the titlescreen, this prototype contains a blue logo and purple planet instead of the final game’s red logo and orange planet. The sprite work for the title is also much more detailed in the final game, these differences also apply to the game’s scrolling backgrounds. According to the eprom sticker on the CHR ROM, it’s revision 7.0 as the written checksum matches the dump. Another thing of note can be found by looking at the header, we see “06/28/90 David”, which confirms the date of the build.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System          
File:               Galaxy 5000 - Racing in the 51st Century (Prototype).nes
BitSize:            2 Mbit
Size (Bytes):       262160
CRC32:              CC30AE0C
MD5:                3A7DD9B68BA85C8FB5C1AFC24BBACB57
SHA1:               F54095C019762C000EE33D7AB5509098305A224B
SHA256:             D102925A31357BB52F57BB066B14F839C8200270A1222B1588BCCDD53964E87B
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x10 (128 KBytes)
Mirroring:          1 (Vertical)
Save RAM:           0 (No)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              . 06/28/90 David
PRG-ROM Checksum:   0x204A (Bad; 0xE7BD)
CHR-VROM Checksum:  0x2E20 (Bad; 0x50E9)
PRG Size:           0x5 (512 KBytes)
CHR Size:           0x2 (32 KBytes)
Mirroring:          0x6 (Horizontal)
Board Type:         0x15
Unknown 1:          0x73732020
Maker Code:         0x20 (Destination Software/KSS)
Unknown 2:          0x20
Vectors:            0x9AFE00F494FF
----| Headerless Data |--------------------------------------------
Size (Bytes):       262144
CRC32:              11386543
MD5:                FDE1C9040A04871AF0298CC42BB4E234
SHA1:               E6407F64637A813AE466641EFCC28C640D35B936
SHA256:             D41024AA1BFD5E030BC980671050CA45C669F398A22FD4C057F7A1CFE702B3C7

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GamersGulch for sending this in for release!