Preserving Nintendo's History
RePlay Magazine (1992 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the seventh batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Uninvited (USA) (Prototype) (September 10)
- - togemet2

The following is a prototype for an American localization of Akuma no Shotaijo by Kemco. This build is dated September 10th and was rescued from a private collection in Indiana.

Differences

  • Upon bootup, “Licensed by Nintendo of America” is absent from underneath the Kemco logo.
  • Options are only able to be selected manually via the D-Pad instead of being able to press select to navigate in the final.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System        
File:               Uninvited_Sept_10_1990.nes
BitSize:            3 Mbit
Size (Bytes):       393232
CRC32:              057E3F17
MD5:                9972F09F13C943C7704466BDC884E076
SHA1:               30A3AE852D9AED37D0F1FE0A57F617FD720C7886
SHA256:             8B9BB6387B8BAF2E2CBC21178E9BB038BD08D2E94286B097E5F608ABAD424413
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x10 (256 KBytes)
Num VROM Banks:     0x10 (128 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              ????????????????
PRG-ROM Checksum:   0xFFFF (Bad; 0xB2FC)
CHR-VROM Checksum:  0xFFFF (Bad; 0x63B0)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0xC7ECC7EC
Maker Code:         0xC7 (Unknown)
Unknown 2:          0xEC
Vectors:            0xC7EC00E849EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       393216
CRC32:              EEBA724F
MD5:                4A8DD2F49552E72C9715B265147932B4
SHA1:               E1D1813D13F3F8DF7ADB456F58CFA4BB920377F9
SHA256:             2F4BFF50B8390DC203A04F8D97AF2858FFB4F2A4C9EAF89BCFE6D49DE25DAAC3

Board / Cartridge Images

Cart Front
Uninvited (USA) (Prototype) (July 4)
- - togemet2

The following is a prototype for an American localization of Akuma no Shotaijo by Kemco. This build is dated July 4th and was rescued from a private collection in Indiana.

Differences

  • Upon bootup, “Licensed by Nintendo of America” is absent from underneath the Kemco logo.
  • Options are only able to be selected manually via the D-Pad instead of being able to press select to navigate in the final.
  • Palette differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System        
File:               Uninvited_July_4_1990.nes
BitSize:            3 Mbit
Size (Bytes):       393232
CRC32:              608132C4
MD5:                0A9BF7568FB17679A93FA612FCAA96E7
SHA1:               92F2EF7648A633DE40756583D53A67FDE5625C46
SHA256:             94B74AE5C9621526A578BD34FB864CD6A561FD54D20D81A3870CF6F02953D3AA
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x10 (256 KBytes)
Num VROM Banks:     0x10 (128 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:                             
PRG-ROM Checksum:   0x0000 (Bad; 0xD200)
CHR-VROM Checksum:  0x0000 (Bad; 0xB68C)
PRG Size:           0x0 (16 KBytes)
CHR Size:           0x0 (8 KBytes)
Mirroring:          0x0 (Horizontal)
Board Type:         0x0
Unknown 1:          0xC7ECC7EC
Maker Code:         0xC7 (Unknown)
Unknown 2:          0xEC
Vectors:            0xC7EC00E849EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       393216
CRC32:              8B457F9C
MD5:                B36D4B5E191937347DD0D727DFA7F670
SHA1:               9A5788048C959912C29F2292FB2CE2B20560CCF6
SHA256:             AC099A66C922AB0EA3FEC3707DE5483DBC9AD37C2C284A7B2C19B8B39565F68D

Board / Cartridge Images

Cart Front
Uninvited (USA) (Prototype) (August 23)
- - togemet2

The following is a prototype for an American localization of Akuma no Shotaijo by Kemco. This build is dated August 23rd and was rescued from a private collection in Indiana.

Differences

  • Upon bootup, “Licensed by Nintendo of America” is absent from underneath the Kemco logo.
  • Options are only able to be selected manually via the D-Pad instead of being able to press select to navigate in the final.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System        
File:               Uninvited_-_Aug_23_1990.nes
BitSize:            3 Mbit
Size (Bytes):       393232
CRC32:              FA77315B
MD5:                B9349D01AFD76CF795BC3EC49CB2F7BE
SHA1:               44A60FF05DC2514D15EC945714B1885B3436CE61
SHA256:             94107A81D60EB8B8B2F9D5606E687DED5D2845A4564626B149B47B58F6CDF3D3
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x10 (256 KBytes)
Num VROM Banks:     0x10 (128 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              ????????????????
PRG-ROM Checksum:   0xFFFF (Bad; 0xFCD0)
CHR-VROM Checksum:  0xFFFF (Bad; 0x5E1C)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0xC7ECC7EC
Maker Code:         0xC7 (Unknown)
Unknown 2:          0xEC
Vectors:            0xC7EC00E849EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       393216
CRC32:              11B37C03
MD5:                2793BB9D56E55CD207D688942BB1BA5E
SHA1:               B1A5E2582405614C48DA83B57A7FB91B941CA63A
SHA256:             69287E047009FF9A273880AEB663672F2E636D4D52F355AACA12552CA52F96AB

Board / Cartridge Images

Cart Front
Deja Vu (USA) (Prototype) (May 8)
- - togemet2

The following cartridge is a prototype build of Deja Vu for the Nintendo Entertainment System, developed by Kemco. This specific version is dated May 8th and was rescued from a private collection in Indiana.

Differences

  • Absence of copyright and licensing information on the Kemco logo screen.
  • Copyright year on the prototype is 1988 instead of the retail’s 1990.
  • The file select contains a cocktail which was released by coins in the retail version.
  • Various differences within the game’s script.
  • Other graphical differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System           
File:               Deja_Vu_-May_8_1990.nes
BitSize:            3 Mbit
Size (Bytes):       393232
CRC32:              4FFCAC77
MD5:                31140381C55E51BA68896C03B9E81C69
SHA1:               71AC9BF2A2EA469643B384ED628A146DBF6C6528
SHA256:             9A5D9E82DD795C1B5785D21976AD02F05A24D38572881BF8D4F2EA0D92D1B815
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              v??????w ???u?
PRG-ROM Checksum:   0x4CE1 (Bad; 0x4CA8)
CHR-VROM Checksum:  0xFF60 (Bad; 0xC90A)
PRG Size:           0x3 (128 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x3 (Horizontal)
Board Type:         0x15
Unknown 1:          0x9AEC9AEC
Maker Code:         0x9A (Nichibutsu/Nihon Bussan)
Unknown 2:          0xEC
Vectors:            0x9AEC00E840EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       393216
CRC32:              A54D8A54
MD5:                4D075F13240994403AE9F808CCC959B3
SHA1:               E934EF40761FEFF8F1C91E391E1D231EBC2620A3
SHA256:             FBFBB9C7B1535A1FFFA8B22D89755E4330A775577378A0223B8338F55D9872DC

Board / Cartridge Images

Cart Front
Deja Vu (USA) (Prototype) (May 15)
- - togemet2

The following cartridge is a prototype build of Deja Vu for the Nintendo Entertainment System, developed by Kemco. This specific version is dated May 15th and was rescued from a private collection in Indiana.

Differences

  • Absence of copyright and licensing information on the Kemco logo screen.
  • Copyright year on the prototype is 1988 instead of the retail’s 1990.
  • The file select contains a cocktail which was released by coins in the retail version.
  • Various differences within the game’s script.
  • Other graphical differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System       
File:               Deja_Vu_-May_15_1990.nes
BitSize:            3 Mbit
Size (Bytes):       393232
CRC32:              5CC9B3A5
MD5:                0BBF634557404E7498B7AC36815E607E
SHA1:               E6CEF6D8D94218D8CE348CA4D22214DB06D9012B
SHA256:             273EE4D0B1D4A891EAD8C5BE8FFF82C7F6FF0A8057923463BBAC060625FE68E8
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              v??????w ???u?
PRG-ROM Checksum:   0x4CE1 (Bad; 0xCA8B)
CHR-VROM Checksum:  0xFF60 (Bad; 0xC90A)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0x9AEC9AEC
Maker Code:         0x9A (Nichibutsu/Nihon Bussan)
Unknown 2:          0xEC
Vectors:            0x9AEC00E840EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       393216
CRC32:              B6789586
MD5:                EA04F1C2EA1425FFCE24955D84ECD707
SHA1:               3D7CE306E237F278698E9F4BC5B0E64F82AC504C
SHA256:             C033BAB85FFC888B3B20DC09DF5625809465147EFEF9A8D147F837ED6BB9A96D

Board / Cartridge Images

Cart Front
Deja Vu (USA) (Prototype) (July 3)
- - togemet2

The following cartridge is a prototype build of Deja Vu for the Nintendo Entertainment System, developed by Kemco. This specific version is dated July 3rd and was rescued from a private collection in Indiana.

Differences

  • Absence of copyright and licensing information on the Kemco logo screen.
  • Various differences within the game’s script.
  • Other graphical differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System        
File:               Deja_Vu_-_July_3_1990.nes
BitSize:            3 Mbit
Size (Bytes):       393232
CRC32:              2023F27B
MD5:                78E2DBE420796676B4B5E7C5EF1EE514
SHA1:               47316E77204FD6BAF5D5F0E9F2BC5EFFCB5A2D30
SHA256:             3ADD4F9157898FE84E057BD3BEED9A439151A53E4E8783DFCEE5DDBD6EFB64A2
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              ????w ???u?L??`
PRG-ROM Checksum:   0xFFFF (Bad; 0x828B)
CHR-VROM Checksum:  0xFFFF (Bad; 0xEF26)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0x9AEC9AEC
Maker Code:         0x9A (Nichibutsu/Nihon Bussan)
Unknown 2:          0xEC
Vectors:            0x9AEC00E840EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       393216
CRC32:              CA92D458
MD5:                F52D44483208EE39A0BE67AF60CEF2F3
SHA1:               064D6517FA3FD37BDF64D12FF0A088B7A32CCE87
SHA256:             5C289805C0F64E9C35A2D516BCF6B517361B4F541D10AEE23A5177EAC68D5881

Board / Cartridge Images

Cart Front
Deja Vu (USA) (Prototype) (April 28)
- - togemet2

The following cartridge is a prototype build of Deja Vu for the Nintendo Entertainment System, developed by Kemco. This specific version is dated April 28th and was rescued from a private collection in Indiana.

Differences

  • Absence of copyright and licensing information on the Kemco logo screen.
  • Copyright year on the prototype is 1988 instead of the retail’s 1990.
  • The file select contains a cocktail which was released by coins in the retail version.
  • Various differences within the game’s script.
  • Other graphical differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System          
File:               Deja_Vu_-_Apr_28_1990.nes
BitSize:            3 Mbit
Size (Bytes):       393232
CRC32:              01F9982E
MD5:                F2E7776D04EE51806190249A5C9B6635
SHA1:               099331F65C7D87939D49236D801CBD4E61F7DDC2
SHA256:             2442AA7453D605149344BF83143C2439128881B4B24A567F7E59B0C5C6EF76CC
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              v??????w ???u?
PRG-ROM Checksum:   0x4CE1 (Bad; 0x05F9)
CHR-VROM Checksum:  0xFF60 (Bad; 0xC529)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0x9AEC9AEC
Maker Code:         0x9A (Nichibutsu/Nihon Bussan)
Unknown 2:          0xEC
Vectors:            0x9AEC00E840EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       393216
CRC32:              EB48BE0D
MD5:                00245C3E9DF7E0A7501BA6578E12CBEA
SHA1:               A5C2D4AE4258FC1BB2EF6035FE178170CF98621E
SHA256:             A251FDCD5C0BC8F4BF0D22FA62D9D4228ACF725F4258C459E8932B306301E587

Board / Cartridge Images

Cart Front
RePlay Magazine (1991 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the sixth batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Nintendo Game Machines INTELLIGENT SYSTEMS Development Kit (2001.5.2)
- - togemet2

Today we’ve preserved a copy of Intelligent Systems’ SDK for the Nintendo Game Boy Color and Game Boy Advance, dated May 2nd of 2001. Included with this disc is software for the following pieces of hardware: IS-AGB-CAPTURE, IS-AGB-CHARACTER, IS-AGB-DEBUGGER, IS-AGB-EMULATOR, IS-CGB-CHARACTER, IS-CGB-DEBUGGER, IS-CGB-EMULATOR, IS-ANIMEVIEWER, IS-FLASH-GANG-WRITER.

Screenshots

ROM Information

LBA[000016, 0x00010]: Volume Descriptor

Volume Descriptor Type: 1
Standard Identifier: CD001
Volume Descriptor Version: 1
System Identifier: CD-RTOS CD-BRIDGE               
Volume Identifier: ISDK20010502                    
Volume Space Size: 15234
Volume Set Size: 1
Volume Sequence Number: 1
Logical Block Size: 2048
Path Table Size: 204
Location of Occurrence of Path Table: 19
Location of Optional Occurrence of Path Table: 0
Length of Directory Record: 48
Extended Attribute Record Length: 0
Location of Extent: 23
Data Length: 2048
Recording Date and Time: 2001-05-15T10:08:46+00:00

Disc Serials -
GD157L0461474 (Mould SID)
74 PM14025 (Mastering SID Code)

Disc Images

Disc Front

Special Thanks

Massive thanks to MSX for sending this in for release!

RePlay Magazine (1990 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the fifth batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Hook (Europe) (Prototype)
- - togemet2

The following cartridge is a (seemingly) late prototype of Hook for the Nintendo Game Boy, developed by Painting by Numbers Ltd.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy         
File:               Protocart_Hook.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              C091ABC8
MD5:                AC818B043DCE5AC97E5C36FB924964A6
SHA1:               0299D84E5F722E9298C1CE190B8E4A785849B868
SHA256:             1F9208CEC71FB93A86A01AD508CB06E1A766A37803CEA130F00F5C96E17F2A0D
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              HOOK            
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0xBD (Sony Imagesoft)
Version:            0x00 (v1.0)
Header Checksum:    0xF5 (Ok)
Global Checksum:    0x55AD (Bad; 0xAD55)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to FNeogeo for sending this in for release!

PC Engine Fan Magazine (Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the fourth batch! If you prefer magnet links click here.

Screenshots

Screenshot

WRFU Tester v0.60 (Japan)
- - togemet2

We’ve preserved yet another version of the WRFU Tester for the Nintendo DSi! As of writing, this is the earliest version of this software which has been found (version 0.60), and is dated months before the launch of the DSi. Not much about this tool is known besides the fact that it was used for some sort of wireless inspection/testing.

Screenshots

Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS
File:               NINTENDO_____NTRJ01_00.nds
BitSize:            2 Gbit
Size (Bytes):       268435456
CRC32:              B0D48934
MD5:                C2610A5ED6EBC8E9404AE61FECBCD0CA
SHA1:               8106F1ED5178C046D56B3BCB8FB6C3F70AF51FE2
SHA256:             0EECE6E0B17C197CDC93DDDFBD2B9D6D72F630E10809C29EA5F6CBD3B78633B4
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x03
Encryption Seed:    0x00
Device Size:        0x0B (Ok; -2147483648 bit; 268435456 Bytes; 4 Mbit Size-Fixed)
Asian Region:       0x01
Reserved 1:         0x000000000000000301
Version:            0x00 (v1.0)
Autostart:          0x44 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02004850
ARM9 RAM Offset:    0x02004000
ARM7 ROM Offset:    0x00047000
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00047800
FNT Size:           0x00000014
FAT Offset:         0x00047C00
FAT Size:           0x00000008
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00048000
Secure CRC16:       0x2678 (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02004EF8
ARM7 Autoload Address:0x023801B0
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00062400 (402432 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x680C (Bad; 0xF5D3)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x4103 (Ok)
Japanese Title:
NINTENDO DS™
デモンストレーション

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to HudU1801 for sending this in for release!

Bi-Weekly Famitsu (1992 Complete)
- - togemet2

A few days ago some early Famitsu scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the second batch! (All issues from 1987). If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot