Preserving Nintendo's History
Nintendo Power GB Memory Cartridge (Seminar 98) (Prototype)
- - togemet2

This is an early prototype Nintendo Power GB Memory Cartridge. The label on the front of the cartridge indicates that this was used at some sort of seminar during 1998.

It predates the final release by two years and is notable for containing an early menu with different music, and even a completely cut track. The cartridge also contains the following games, although please take note that these are of course the same as the final revisions: Tetris, Yakuman, Tennis, Dr. Mario, GB Wars, and Yoshi’s Cookie.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy        
File:               NP_DMG MULTI MENU .gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              087B10D0
MD5:                4FC5FA01A8F5A8A2AEFA45E83D3148B4
SHA1:               8F544738BAE9DD5D72243E49E3B305E641BF0872
SHA256:             03491443245A4008BD69EF19E38D2A1067DFAA782CB162D7A5F2A4F350DBCEA8
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              DMG MULTI MENU €
New Licensee Code:     (Unknown)
SGB Support:        0x03 (Yes)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x36 (Ok)
Global Checksum:    0xC297 (Bad; 0xB02D)

Board / Cartridge Images

Nintendo Power GB Memory Cartridge (Seminar 98) (Prototype) - Cart Front

Nintendo Power GB Memory Cartridge (Seminar 98) (Prototype) - Cart Back

Nintendo Power GB Memory Cartridge (Seminar 98) (Prototype) - PCB Front

Nintendo Power GB Memory Cartridge (Seminar 98) (Prototype) - PCB Back

Playthrough Video

A gameplay video play through played by LuigiBlood:

Special Thanks

Massive thanks to Mizuho and two other anonymous users for sending this in for release!

Nintendo Power GB Memory Cartridge (CS175) (Prototype)
- - togemet2

This is a prototype version of the Nintendo Power GB Memory Cartridge. This particular one is labelled “CS175” and is housed on a development PCB containing the following games: Dragon Slayer 1, Dragon Slayer Gaiden: Nemuri no Oukan, and Bakuchou Retrieve Master.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy     
File:               NP_1MB_ROM_Backup_2021-05-11_17-49-06.gb
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              9AFA9506
MD5:                A64B278498940F5157B5CBF3A9F27034
SHA1:               4096B616691AA8C80BC5133D914982CC00B40A6E
SHA256:             1ED0905357DECC9B100F1045E6391E3BDFDEFCA40B786BBBCBA87F4A47DEDD60
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              NP M-MENU  MENU€
New Licensee Code:  01 (Nintendo)
SGB Support:        0x03 (Yes)
Cartridge Type:     0x19 (ROM + MBC5)
ROM Size:           0x02 (Bad; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0xD3 (Ok)
Global Checksum:    0x19E8 (Bad; 0xE370)

Board / Cartridge Images

Nintendo Power GB Memory Cartridge (CS175) (Prototype) - Cart Front

Nintendo Power GB Memory Cartridge (CS175) (Prototype) - Cart Top

Nintendo Power GB Memory Cartridge (CS175) (Prototype) - PCB Front

Nintendo Power GB Memory Cartridge (CS175) (Prototype) - PCB Back

Special Thanks

Massive thanks to Mizuho and two other anonymous users for sending this in for release!

Nintendo Power GB Memory Cartridge (CS174) (Prototype)
- - togemet2

This is a prototype version of the Nintendo Power GB Memory Cartridge. This particular one is labelled “CS174” and is housed on a development PCB containing a copy of Yu-Gi-Oh! Monster Capsule GB.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy       
File:               NP_1MB_ROM_Backup_2021-06-08_12-29-48.gb
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              1371E872
MD5:                B980DA92693762BD3A7A4791FE08766E
SHA1:               4ED5607DD83EBE7975C492B08D36870F8DD6E302
SHA256:             DAF4055A1E873944130B0E3E4A61ED9991831FB66A7C91AE52FCA7DA0E2D61DB
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              YU-GI MCGB AYCJ€
New Licensee Code:  A4 (Konami)
SGB Support:        0x03 (Yes)
Cartridge Type:     0x1B (ROM + MBC5 + RAM + BATTERY)
ROM Size:           0x05 (Ok; 8 Mbit; 1048576 Bytes)
RAM Size:           0x03 (256 Kbit)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0xCE (Ok)
Global Checksum:    0x40B0 (Ok)

Board / Cartridge Images

Nintendo Power GB Memory Cartridge (CS174) (Prototype) - Cart Front

Nintendo Power GB Memory Cartridge (CS174) (Prototype) - Cart Top

Nintendo Power GB Memory Cartridge (CS174) (Prototype) - PCB Front

Nintendo Power GB Memory Cartridge (CS174) (Prototype) - PCB Back

Special Thanks

Massive thanks to Mizuho and two other anonymous users for sending this in for release!

World Port (Unlicensed)
- - togemet2

This is a copy of the “World Port” software for the Game Boy Color. It’s an unlicensed peripheral made by Code Junkies, the same people that make Action Replay devices. It’s essentially a modem for your GB/GBC and can be used to do stuff such as send emails, use a calculator, and more.

In addition to the unmodified dump, a hacked version created by ZestyDev is also included. This hack removes the need to register the cartridge. To bypass the registration, fill the entire bar with anything until it’s full.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Color          
File:               GB_World_Port_-_Hard4Games_Dump.GB
BitSize:            2 Mbit
Size (Bytes):       262144
CRC32:              D4DF856F
MD5:                498A332679B9CE4392AF8D9B0567BF24
SHA1:               004DEB1E75FFA08080028CB4C08A7C981C313EB8
SHA256:             5F22B311117DE4A8DD8947CB3A6819504468C4444D6754FFC94DA53442F4CED6
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Bad
Title:               GBMail    
Serial:                  (Unknown)
GBC Flag:           0x80 (GBC & GB Compatible)
New Licensee Code:     (Unknown)
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x03 (Ok; 2 Mbit; 262144 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x03 (Ok)
Global Checksum:    0x0221 (Bad; 0x3B9B)

Playthrough Video

A gameplay video play through played by Hard4Games:

Aggressive Inline (Europe) (Prototype) (8/6/02)
- - togemet2

This is a prototype of Aggressive Inline by Acclaim. This build is dated as 8/6/02 and is near final, it predate the final release by around a month.

Screenshots

Screenshot

Screenshot

Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube           
File:               INLINE-GCAIPRI4_8-6-02.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              E6E0E1E6
MD5:                29662B437014D61CFBAA66EF2C9FBF79
SHA1:               DBE1FE8702830A662CAC0DA48F712780975F59CF
SHA256:             8EE0848273428F758B44B0652255301BFCDCCEC0726903E75CEE2B91FDE3BF69
----| Header Data |------------------------------------------------
Game Title:         Aggressive Inline
Game Serial:        GILP (Europe)
Maker Code:         51 (Acclaim Entertainment)
Version:            0x00 (v1.0)
Disc Id:            1                                                                

Disc Images

Disc Front

Special Thanks

Massive thanks to March42 for sending this in for release!

Aggressive Inline (Europe) (Prototype) (7/29/02)
- - togemet2

This is a prototype of Aggressive Inline by Acclaim. This build is dated as 7/29/02 and is near final, it predate the final release by around a month.

Screenshots

Screenshot

Screenshot

Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube        
File:               INLINE-GCAIPRII_7-29-02.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              CD008D1A
MD5:                D47367B60E05FCB26928C30CE96ED89E
SHA1:               169540C1931EFDFCDE8494852D940F578E44B646
SHA256:             9C80F4DAC4499CB56B62BDBD38866B5C2879E07FF11A0B568C6C79C2E41BCE09
----| Header Data |------------------------------------------------
Game Title:         Aggressive Inline
Game Serial:        GILP (Europe)
Maker Code:         51 (Acclaim Entertainment)
Version:            0x00 (v1.0)
Disc Id:            1                                                            

Disc Images

Disc Front

Special Thanks

Massive thanks to March42 for sending this in for release!

The King of Fighters EX 2 (USA) (Prototype)
- - togemet2

This is a prototype of The King of Fighters EX 2 by Acclaim. The back of the cartridge indicates a date of April 3, 2003, a few months before the final release. It seems to be quite buggy, with random crashes at points.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance      
File:               KOFEX2HOWLIN.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              7704FF39
MD5:                579B17924207E422490E5A1FE4A52AAA
SHA1:               B859122C1813A5EC9FB565DCCA815A9F0A52BF18
SHA256:             CB5C697614C925722B87B71AE617A6D1732434243CC5465A4CC1084DFE1301CF
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              KOFEX2HOWLIN
Serial:             AEXE (USA)
Maker Code:         51 (Acclaim)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x48 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               EEPROM_V122
Size:               4/64 Kbit

Board / Cartridge Images

The King of Fighters EX 2 (USA) (Prototype) - Cart Front

The King of Fighters EX 2 (USA) (Prototype) - Cart Back

Special Thanks

Massive thanks to March42 for sending this in for release!

Satellaview 8M (Picross/SatellaQ/Machi Magazine)
- - togemet2

Finding content that dates back to around the first few months of the Satellaview service is truly surprising since this is a system where it is pretty much encouraged to download new content over old ones, therefore statistically there was more chance to find content from around the end than the beginning.

Finding undumped content entirely is also getting rarer, as the Tamori no Picross one is actually new and seems to be between two of them that were dumped in terms of date.

Satella-Q is also really cool to find, as it is quite uncommon to know that it was originally an offline quiz game where you answer questions and then you send a password in postal letter to St. GIGA to win prizes. There was also a real time soundlink quiz show that was called Waiwai de Q, and has Toad as the main protagonist, eventually the show would be renamed to Satella-Q later on.

The third one is Machi Magazine, which could be translated as “Town Magazine”. This is not a brand new dump but it is 100% functional compared to the other one where we couldn’t be sure of the data’s integrity, but it contains BS-X town lore, specifically it says around the first 138 rumors among 2000 about the town itself, where the first ones talks about how to restore the town’s stolen name and culprit by gathering rumors. Apparently it is filled with fun references and puns.

Unfortunately, according to people who have played the Satellaview firsthand, the BS-X lore had suddenly rebooted at one point, and none of them have ever reached a point where you could solve the stolen town name and culprit. It is truly a mystery that it is kept to this day.

Thanks to our patrons for helping us secure this one!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System       
File:               8M_2.SFC
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              26A6D609
MD5:                B8EDF62CB0F97B73658AFE9492BA9242
SHA1:               18A582AF6603EE0D60FEBF3A07B7796FB3151958
SHA256:             DBC6161119A2A8BA86DDFA0083A9C3D5C966D5909875FD83DC5C223C4EBB1FF4
----| Detection Data |---------------------------------------------
ROM Type:           HiROM
Cartridge Type:     BSX
----| Header Data |------------------------------------------------
New Maker Code:        (Unknown)
Serial:                  (Unknown)
SFX SRAM Size:      0x00
Title:               タモリのピクロス 7/14    
Map Type:           0x00 (SlowROM-200ns; LoROM-32KB Banks)
BS Month:           0x70 (112)
BS Day:             0x71 (113)
BS MapType:         0x21
BS Type:            0x20
Old Maker Code:     0x33 (N/A)
Version:            0x02 (v1.2)
Inverse Checksum:   0x4A60 (Bad; 0x852E)
Checksum:           0xB59F (Bad; 0x7AD1)

Board / Cartridge Images

Cart Front

Playthrough Video

A gameplay video play through played by Hard4Games:

Looney Tunes Collector - Martian Alert! (Europe) (Prototype)
- - togemet2

This is a prototype of Looney Tunes Collector: Martian Alert! by Infogrames. The back of the cartridge indicates a date of 28/10/99, whilst the final build of the game released in mid 2000. Some differences that could be noted are as follows: Differences within the publisher logo screens, the language option screen is much less detailed, various text differences, and a completely different titlescreen. The Looney Tunes logo animation also appears right on boot in the prototype, rather than after the language select menu in the final.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Color         
File:               MARTIAN_PROTO.GB
BitSize:            16 Mbit
Size (Bytes):       2097152
CRC32:              3ACB4840
MD5:                5CC6AD2A2406C6C860F36107F6EB414E
SHA1:               4C05C1A15BB90FEB09FBC2D8DFBFB42794313936
SHA256:             41A53218978BF82CFCD798CAFC5F1AF5BE4C4BBDA9B9AEBFDE645EE75F4647D9
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                         
Serial:                1 (Unknown)
GBC Flag:           0x80 (GBC & GB Compatible)
New Licensee Code:     (Unknown)
SGB Support:        0x00 (No)
Cartridge Type:     0x1B (ROM + MBC5 + RAM + BATTERY)
ROM Size:           0x06 (Ok; 16 Mbit; 2097152 Bytes)
RAM Size:           0x02 (64 Kbit)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0xDF (Ok)
Global Checksum:    0x0000 (Bad; 0x66D9)

Board / Cartridge Images

Looney Tunes Collector - Martian Alert! (Europe) (Prototype) - Cart Front

Looney Tunes Collector - Martian Alert! (Europe) (Prototype) - Cart Back

Special Thanks

Massive thanks to March42 for sending this in for release!

Radical Rex (USA) (Prototype)
- - togemet2

This is a prototype of Radical Rex by Activision. This build is dated as being from March 18th, 1994 (several months before the final release) and contains a completely different soundtrack.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System         
File:               RadicalRex.0000.sfc
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              F7D52DD7
MD5:                3C8A05A2D1330CA3565A994A96B3C5BC
SHA1:               858E572389BF12971E177D628FB53F80D1AC52FF
SHA256:             3A993A5DF51CEACEE94DBA731E5E78902CEB5F80D89C749F0ACC679B295A1B1E
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:      N/A
Serial:              N/A
SFX SRAM Size:      0x05
Title:              RADICAL REX!         
Map Type:           0x30 (FastROM-120ns; LoROM-32KB Banks)
ROM Type:           0x00 (ROM)
ROM Size:           0x0A (8 Mbit; Ok)
SRAM Size:          0x00 (None)
Country:            0x01 (USA)
Old Maker Code:     0x00 (Unknown)
Version:            0x00 (v1.0)
Inverse Checksum:   0xFFFF (Bad; 0x4B81)
Checksum:           0x0000 (Bad; 0xB47E)

Board / Cartridge Images

Cart Board

Special Thanks

Massive thanks to SquiddyGoat for sending this in for release!

Kanji Sonomama Rakubiki Jiten DS (Japan) (Demo)
- - togemet2

Japanese store kiosk demo of Kanji Sonomama Rakubiki Jiten DS by Nintendo and Intelligent Systems.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS           
File:               RAKUBIKI_A42J01_00.nds
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              DEECDA67
MD5:                29C16BBCD065B8F438FC2ED0757595DA
SHA1:               F92FCD0B60921B8A6AC29FEDEDCA9A3AED0F7E61
SHA256:             B4840D44C10F407E6BA5FBB5FECD22AC47A5823C836DAA879F267B3263B79746
----| Header Data |------------------------------------------------
Game Title:         RAKUBIKI    
Game Serial:        A42J (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x09 (Ok; 512 Mbit; 67108864 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x000FDE00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00124E00
FNT Size:           0x000007ED
FAT Offset:         0x00125600
FAT Size:           0x00000388
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00586000
Key1 CMD Setting:   0x001808F8
Icon Address:       0x00125A00
Secure CRC16:       0x8852 (Bad; 0xD5C7; Decrypted)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02000A10
ARM7 Autoload Address:0x02380118
Secure Disable:     0x0000000000000000
Used Rom Size:      0x03407F00 (54558464 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x7EDA (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xD0B9 (Ok)
Japanese Title:
DSらくびきじてん
Nintendo                                                                                                                              
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x8852 (Ok)
Encrypted CRC32:    2AE3683D
Encrypted MD5:      F95F1C5B71F3E2953AFA7A7604DDB482
Encrypted SHA1:     D3D2E64196E50E2416893444FF4B8ED8989CF492
Encrypted SHA256:   B7FBD9EF65CFE2E6EB55324F2AB35D92A4B58B77F9F00D42896CFE12FADF8B71

Special Thanks

Massive thanks to RedPepper for sending this in for release!

Dig Dug - Digging Strike (Japan) (Demo)
- - togemet2

Japanese store kiosk demo of Dig Dug: Digging Strike by Namco.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS      
File:               DIGDUG_DS_A48JAF_00.nds
BitSize:            128 Mbit
Size (Bytes):       16777216
CRC32:              E0DE3E87
MD5:                8FD95E4C1ABDA041001447C93955440E
SHA1:               0C7F981BE1B272C9BA07DFBEF103B06CD88E5D63
SHA256:             DEC4CC9A5912660F76F0B3069B7EC007EF49D207BFBA519F7E54D01E30E38D7A
----| Header Data |------------------------------------------------
Game Title:         DIGDUG DS   
Game Serial:        A48J (Japan)
Maker Code:         AF (Namco)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x07 (Ok; 128 Mbit; 16777216 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x0024BA00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00272A00
FNT Size:           0x0000B2CD
FAT Offset:         0x0027DE00
FAT Size:           0x00006D70
ARM9 Overlay Offset:0x0017CE00
ARM9 Overlay Size:  0x00004380
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00004380
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00284C00
Secure CRC16:       0x4EA5 (Bad; 0xA333; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000A10
ARM7 Autoload Address:0x02380118
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00E9C040 (15319104 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xCE15 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xAF66 (Ok)
Japanese Title:
ディグダグ
ディギング ストライク
NAMCO LTD.                                                                                                                                    
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x4EA5 (Ok)
Encrypted CRC32:    17E37CEA
Encrypted MD5:      6A908C75C2435ABA29C2D61E85E0B0EB
Encrypted SHA1:     47BDAC4D7DF3D5F3ABDA52C2F546A230548FA205
Encrypted SHA256:   CF1FAF320190EF960C1299A54A12FC11D39C5E22A9394C58E92011D49BFF48BD

Special Thanks

Massive thanks to RedPepper for sending this in for release!

Blues Brothers 2000 Preview (Jan 15th 2000) (Prototype)
- - togemet2

This is a prototype of preview version of Blues Brothers 2000 by Titus Interactive SA. This build is dated as being from Jan 15th, 2000. It contains a debug level select menu which can be brought up by pausing the game and then pressing both L+R. The B button is then used to change the pages.

Screenshot Screenshot

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64          
File:               BluesBrothers2000.z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              1AC60460
MD5:                0068E81BF8037E7C8AF658F0DDAE9400
SHA1:               EA4C2FC9F7AE4AFADAEDA4E1095282B16F427CEE
SHA256:             89C1BEDC4035CC14AF28D11B5E223CA83BAB824B2F6AB5940C9BAC158B39D25C
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0xB669C3CF (Ok)
CRC2:               0xD8433AC9 (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Mission - Impossible (Europe) (Prototype)
- - togemet2

This is a prototype of Mission: Impossible by Infogrames. The differences within this build are currently unknown. If you are more familiar with it and have any information, please let us know!

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64            
File:               MISSION IMPOSSIBLE [NMIP].z64
BitSize:            192 Mbit
Size (Bytes):       25165824
CRC32:              FA170736
MD5:                E1093C1D9EEE964D6BE75722AA8B92C2
SHA1:               A70F18E2936609A786F3ACD6F1F8417E484C127B
SHA256:             7588D0AAE16A46AF72AE2FB8BBBC1EF465A57B83EE24801867708848ECA66F68
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x48
Boot Chip:          CIC-NUS-6102
CRC1:               0xBE42B5E5 (Ok)
CRC2:               0xA70C60CE (Ok)
Reserved 1:         0x0000000000000000
Title:              MISSION IMPOSSIBLE  
Reserved 2:         0x0000000000000000
Serial:             NMIP (Europe)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Brian for sending this in for release!

Tonic Trouble (Europe) (Prototype)
- - togemet2

This is a prototype of Tonic Trouble by Ubisoft. The differences within this build have been documented thanks to the work of Hard4Games and RibShark. All of the changes can be viewed on the tcrf.net page here.

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64    
File:               TonicTrouble.z64
BitSize:            192 Mbit
Size (Bytes):       25165824
CRC32:              E657A690
MD5:                4792C1ECADC49A2714B22F91EC2C74FC
SHA1:               A58B0E5CDFDED34300C276181C0C6A901D155AC5
SHA256:             C5EE0661EBF36FA77E765650A570C8DE833C5FA7F75DB569637A0B592E2E2D34
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00700280
Fixed Value 3:      0x000014
Unknown Value:      0x49
Boot Chip:          CIC-NUS-6102
CRC1:               0x4589A698 (Ok)
CRC2:               0x03407B78 (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Playthrough Video

A gameplay video play through played by Hard4Games:

Special Thanks

Massive thanks to Brian for sending this in for release!