Preserving Nintendo's History
Deja Vu (USA) (Prototype) (April 28)
- - togemet2

The following cartridge is a prototype build of Deja Vu for the Nintendo Entertainment System, developed by Kemco. This specific version is dated April 28th and was rescued from a private collection in Indiana.

Differences

  • Absence of copyright and licensing information on the Kemco logo screen.
  • Copyright year on the prototype is 1988 instead of the retail’s 1990.
  • The file select contains a cocktail which was released by coins in the retail version.
  • Various differences within the game’s script.
  • Other graphical differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System          
File:               Deja_Vu_-_Apr_28_1990.nes
BitSize:            3 Mbit
Size (Bytes):       393232
CRC32:              01F9982E
MD5:                F2E7776D04EE51806190249A5C9B6635
SHA1:               099331F65C7D87939D49236D801CBD4E61F7DDC2
SHA256:             2442AA7453D605149344BF83143C2439128881B4B24A567F7E59B0C5C6EF76CC
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              v??????w ???u?
PRG-ROM Checksum:   0x4CE1 (Bad; 0x05F9)
CHR-VROM Checksum:  0xFF60 (Bad; 0xC529)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0x9AEC9AEC
Maker Code:         0x9A (Nichibutsu/Nihon Bussan)
Unknown 2:          0xEC
Vectors:            0x9AEC00E840EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       393216
CRC32:              EB48BE0D
MD5:                00245C3E9DF7E0A7501BA6578E12CBEA
SHA1:               A5C2D4AE4258FC1BB2EF6035FE178170CF98621E
SHA256:             A251FDCD5C0BC8F4BF0D22FA62D9D4228ACF725F4258C459E8932B306301E587

Board / Cartridge Images

Cart Front
RePlay Magazine (1991 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the sixth batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Nintendo Game Machines INTELLIGENT SYSTEMS Development Kit (2001.5.2)
- - togemet2

Today we’ve preserved a copy of Intelligent Systems’ SDK for the Nintendo Game Boy Color and Game Boy Advance, dated May 2nd of 2001. Included with this disc is software for the following pieces of hardware: IS-AGB-CAPTURE, IS-AGB-CHARACTER, IS-AGB-DEBUGGER, IS-AGB-EMULATOR, IS-CGB-CHARACTER, IS-CGB-DEBUGGER, IS-CGB-EMULATOR, IS-ANIMEVIEWER, IS-FLASH-GANG-WRITER.

Screenshots

ROM Information

LBA[000016, 0x00010]: Volume Descriptor

Volume Descriptor Type: 1
Standard Identifier: CD001
Volume Descriptor Version: 1
System Identifier: CD-RTOS CD-BRIDGE               
Volume Identifier: ISDK20010502                    
Volume Space Size: 15234
Volume Set Size: 1
Volume Sequence Number: 1
Logical Block Size: 2048
Path Table Size: 204
Location of Occurrence of Path Table: 19
Location of Optional Occurrence of Path Table: 0
Length of Directory Record: 48
Extended Attribute Record Length: 0
Location of Extent: 23
Data Length: 2048
Recording Date and Time: 2001-05-15T10:08:46+00:00

Disc Serials -
GD157L0461474 (Mould SID)
74 PM14025 (Mastering SID Code)

Disc Images

Disc Front

Special Thanks

Massive thanks to MSX for sending this in for release!

RePlay Magazine (1990 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the fifth batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Hook (Europe) (Prototype)
- - togemet2

The following cartridge is a (seemingly) late prototype of Hook for the Nintendo Game Boy, developed by Painting by Numbers Ltd.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy         
File:               Protocart_Hook.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              C091ABC8
MD5:                AC818B043DCE5AC97E5C36FB924964A6
SHA1:               0299D84E5F722E9298C1CE190B8E4A785849B868
SHA256:             1F9208CEC71FB93A86A01AD508CB06E1A766A37803CEA130F00F5C96E17F2A0D
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              HOOK            
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0xBD (Sony Imagesoft)
Version:            0x00 (v1.0)
Header Checksum:    0xF5 (Ok)
Global Checksum:    0x55AD (Bad; 0xAD55)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to FNeogeo for sending this in for release!

PC Engine Fan Magazine (Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the fourth batch! If you prefer magnet links click here.

Screenshots

Screenshot

WRFU Tester v0.60 (Japan)
- - togemet2

We’ve preserved yet another version of the WRFU Tester for the Nintendo DSi! As of writing, this is the earliest version of this software which has been found (version 0.60), and is dated months before the launch of the DSi. Not much about this tool is known besides the fact that it was used for some sort of wireless inspection/testing.

Screenshots

Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS
File:               NINTENDO_____NTRJ01_00.nds
BitSize:            2 Gbit
Size (Bytes):       268435456
CRC32:              B0D48934
MD5:                C2610A5ED6EBC8E9404AE61FECBCD0CA
SHA1:               8106F1ED5178C046D56B3BCB8FB6C3F70AF51FE2
SHA256:             0EECE6E0B17C197CDC93DDDFBD2B9D6D72F630E10809C29EA5F6CBD3B78633B4
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x03
Encryption Seed:    0x00
Device Size:        0x0B (Ok; -2147483648 bit; 268435456 Bytes; 4 Mbit Size-Fixed)
Asian Region:       0x01
Reserved 1:         0x000000000000000301
Version:            0x00 (v1.0)
Autostart:          0x44 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02004850
ARM9 RAM Offset:    0x02004000
ARM7 ROM Offset:    0x00047000
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00047800
FNT Size:           0x00000014
FAT Offset:         0x00047C00
FAT Size:           0x00000008
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00048000
Secure CRC16:       0x2678 (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02004EF8
ARM7 Autoload Address:0x023801B0
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00062400 (402432 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x680C (Bad; 0xF5D3)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x4103 (Ok)
Japanese Title:
NINTENDO DS™
デモンストレーション

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to HudU1801 for sending this in for release!

Bi-Weekly Famitsu (1992 Complete)
- - togemet2

A few days ago some early Famitsu scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the second batch! (All issues from 1987). If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Darkwing Duck (USA) (Prototype)
- - togemet2

The following cartridge is a late sample prototype of Darkwing Duck for the Nintendo Game Boy, developed by Capcom! As per usual with prototypes from Capcom, the EPROM is attached to the PCB with a sticker for security purposes.

Differences

  • The word “SAMPLE” appears on the titlescreen above the Press Start text.
  • Minor differences found within the header.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy 
File:               Protocart_DarkwingDuck.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              311ADE03
MD5:                0F539DB976D8D272ED7067560B7C7E6C
SHA1:               2883B8854529369CCE4D473E71FA0193C7DF02B6
SHA256:             12B8861BDF485C60A97891C5A2F50E30C6403D0534AA471992D1614CFF0E0FA1
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              DARK WING DUCK  
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x08 (Capcom)
Version:            0x00 (v1.0)
Header Checksum:    0x1D (Ok)
Global Checksum:    0x6284 (Bad; 0x7CDB)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to FNeogeo for sending this in for release!

Bi-Weekly Famitsu (1987 Complete)
- - togemet2

A few days ago some early Famitsu scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the second batch! (All issues from 1987). If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Bi-Weekly Famitsu (1986 Complete)
- - togemet2

A few days ago some early Famitsu scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the first batch! (All issues from 1986). If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Cake-ya San Monogatari - Oishii Sweets o Tsukurou (Japan) (Prototype) (1)
- - togemet2

The following is (seemingly a very late) build of Cake-ya San Monogatari: Oishii Sweets o Tsukurou for the Nintendo 3DS, developed by Nippon Columbia.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

== Reading file '010101_CTR_CARTDUMP_00.3ds'...
-- Nintendo 3DS ROM Image detected
----- SMDH -----
Title:           'kekiyasan monogatari窶ヲ'
Full Title:      'kekiyasan monogatari
                  oishiisuituwotukurou'
Publisher:       'NIPPON COLUMBIA CO., LTD.'
Region Code:     [*] Japan     [ ] USA   [ ] Europe
                 [ ] Australia [ ] China [ ] South Korea
                 [ ] Taiwan
Age Ratings:     CERO=A
----- NCSD -----
Media ID:        '00040000-001C2F00'
Product Code:    'CTR-P-BC8J'
Logo:            'Licensed by Nintendo'
Media Type:      'Card1'
Card Device:     'NOR Flash'
Card Revision:   '00'
Issuer:          'Retail'
Partitions:
|#| Type |Encryption| Version  |   Size    |
|-|------|----------|----------|-----------|
|0|Game  |NoCrypto  |0.0.2 (v2)|420.7 MiB  |
|1|Manual|NoCrypto  |0.0.0 (v0)|1,944.0 KiB|
----- ExHeader -----
Process Name:    'pati'
Type:            'Application'
Flags:           [*] CompressExefsCode [ ] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Legacy (64 MiB)'
New3DS CPU Mode: [ ] L2 C

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to MSX for sending this in for release!

Madden NFL 2000 (USA) (Prototype)
- - togemet2

The following is a prototype of Madden NFL 2000 for the Game Boy Color by THQ. It appears to be for press review, judging from the numbered 147 on the back of the cartridge.

Differences

  • Address changes for Super Game Boy code.
  • The DATA_SND for SOU_TRN is also not implemented in this version.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Color
File:               MADDEN20.GB
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              B3FEAD85
MD5:                DCCBE12F558F971148EB147C32318431
SHA1:               09BF3DEA1DC01B018BA86E3AFFBCBAB7B9D2EB63
SHA256:             AD8DAB740C08E138FEB31099F3C2496B81FE14CD657E5D5C36DC9FF80A9860DF
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              MADDEN 2000
Serial:                  (Unknown)
GBC Flag:           0x80 (GBC & GB Compatible)
New Licensee Code:     (Unknown)
SGB Support:        0x03 (Yes)
Cartridge Type:     0x19 (ROM + MBC5)
ROM Size:           0x05 (Ok; 8 Mbit; 1048576 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x87 (Ok)
Global Checksum:    0x3B5C (Ok)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

Eragon (Europe) (Prototype)
- - togemet2

Sometimes preserving game history also means you have to back-up those prototypes with a single byte difference from the retail game, so here’s Eragon for the Nintendo DS! It’s almost identical to the US release of the game with the exception of a one-byte-change at 0x1CDAC.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS        
File:               ERAGON_AEGE7D_00.nds
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              2C298592
MD5:                513419BBABC263A2F9F534FEE00A31D0
SHA1:               3B97E9673221DB8680337628292516063294EEAA
SHA256:             0DED5CE23747AB8C66F5ACA6C4E0256398E2E7BA09A742AB50A731C2123FE581
----| Header Data |------------------------------------------------
Game Title:         ERAGON      
Game Serial:        AEGE (europe)
Maker Code:         7D (Universal Interactive/Sierra/Simon & Schuster)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x09 (Ok; 512 Mbit; 67108864 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x000CF800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x000F7000
FNT Size:           0x000000E5
FAT Offset:         0x000F7200
FAT Size:           0x00000078
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00586000
Key1 CMD Setting:   0x001808F8
Icon Address:       0x000F7400
Secure CRC16:       0xE820 (Bad; 0x5AAB; Decrypted)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02000A58
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x037F74B4 (58684596 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xB517 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xF6D5 (Ok)                                   
English Title:
Eragon™
Vivendi Universal Games
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0xE820 (Ok)
Encrypted CRC32:    2974B82B
Encrypted MD5:      6DFD8C9F246B832DE46DAEC482C79361
Encrypted SHA1:     4977A8C4EEA7DC4189619DCDEC28A85CC71BD207
Encrypted SHA256:   1B19ABB6947FDEE938E5B3757DB772ED51113235C0AF88817D17C63321BC60F3

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

Tetris DS (Japan) (Demo)
- - togemet2

The following demo was obtained via a raw Wi-Fi packet capture of a DS Download Play kiosk in Japan during mid 2006. In this demo the player only has a choice between two different modes, with three tries in total! After your tries have been used up, you will no longer be able to progress past the titlescreen.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS    
File:               Tetris DS (Japan) (Demo) (Kiosk).nds
BitSize:            8 Mbit
Size (Bytes):       1098376
CRC32:              4B23CCDF
MD5:                17D2C145407764D99C1280F484BF965E
SHA1:               DF5EA17488658CAD1484C645B47C1629B2424DDA
SHA256:             5618C1615320D2286D49480D7E70EB735467F6171043DC798AA3AC472FC2735C
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x0B (Underdump; -2147483648 bit; 268435456 Bytes; 16 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x40 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000850
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x000E3800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x0010C000
FNT Size:           0x00000009
FAT Offset:         0x0010C200
FAT Size:           0x00000000
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00000000
Secure CRC16:       0x1D3E (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AA8
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x0010C200 (1098240 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xA4F9 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x494E
Icon CRC16:         0x544E (Bad; 0x5EFD)