Preserving Nintendo's History
Duke Nukem - Zero Hour (USA) (Prototype)
- - togemet2

The following is a prototype of Duke Nukem: Zero Hour, developed by Eurocom.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64 
File:               Duke Nukem Zero Hour.n64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              21E4DE3A
MD5:                73BBD95CD877D6C9C923547DA1BA76BD
SHA1:               0FE108C66384DCFEBB395F767AC5FA6A842D07F0
SHA256:             9A679928314EF211C9BF1F5E28E680133D73CD7D0CAB0768122BE4673CB3E66C
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x49
Boot Chip:          CIC-NUS-6102
CRC1:               0x16F6D326 (Ok)
CRC2:               0x271D113F (Ok)
Reserved 1:         0x0000000000000000
Title:              DUKE NUKEM ZERO HOUR
Reserved 2:         0x0000000000000000
Serial:             NDZE (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Anonymous, ehw, and iniche for sending this in for release!

Road Rash 64 (USA) (Prototype)
- - togemet2

The following is a prototype of Road Rash 64, developed by Pacific Coast Power & Light.

Differences

  • Appears to be missing a few features and graphics that appear within the retail version.
  • The header does not contain the game’s ID.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64         
File:               Road Rash 64.n64
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              2986DEC8
MD5:                78AC7B7F3D9540B603C6963F83DA8921
SHA1:               0AD0392CBDF8BE5024CA3AE50DD776887466AEB7
SHA256:             6CDC43F03A88FACE39BDE25B76D9372115A6B16482D33944D194CC9E9899C515
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0xC18DCDD2 (Ok)
CRC2:               0x9603173C (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Anonymous, ehw, and iniche for sending this in for release!

Nuclear Strike 64 (USA) (Prototype) (2)
- - togemet2

The following is a prototype of Nuclear Strike 64, developed by Electronic Arts. As of writing, it appears to be the earliest known version of the game.

Differences

  • Contains a different titlescreen.
  • The header does not contain the game’s ID.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64       
File:               Nuclear Strike.n64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              B213152C
MD5:                DB01748F770DB0085A80D8C9D3D2EFA2
SHA1:               B0F30FADF076C8EA9AB34A4D19834D86EAC8487C
SHA256:             49074F2BA1B9010D35BCF437E0338A90033E5089D4E04BAB98FFAD07E7CED499
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x7A222A3B (Ok)
CRC2:               0x032CFF25 (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Anonymous, ehw, and iniche for sending this in for release!

Star Soldier - Vanishing Earth (Japan) (Prototype)
- - togemet2

The following is a prototype of Star Soldier: Vanishing Earth, developed by Hudson Soft. The cartridge’s label lists this build as VER.98031002.

Differences

  • The header does not contain the game’s ID.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64           
File:               Star Soldier Vanishing Earth.n64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              80B53810
MD5:                8EEC36DBFBCCBCDA1488B010A45FC153
SHA1:               C7BF56FBBD60FC5BDC5615E0BC8B5FB7D70A1E29
SHA256:             0A5C45E0A6FA6105EBA1DCD1E4C3086B5EE0F6A874E3E2DECF298DA56F5D1F18
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x49
Boot Chip:          CIC-NUS-6102
CRC1:               0x95DD459F (Ok)
CRC2:               0x4A9DC24D (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Anonymous, ehw, and iniche for sending this in for release!

Top Gear Overdrive (USA) (Prototype)
- - togemet2

The following is a prototype of Top Gear Overdrive, developed by Snowblind Studios.

Differences

  • Titlescreen contains different text placement and a different background.
  • Differences within the HUD.
  • The header does not contain the game’s ID.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64      
File:               Top Gear Overdrive.n64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              D0247FE2
MD5:                D00A761CC9578AF4D5AEFCB82DD23C2F
SHA1:               0BEF3787CD7409B0B32B1162E7595E95AA1ACFD0
SHA256:             1B0CE59EA23407265036CA8F63BD60C219EA1C9F60C14239032DB31CAD8524A6
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x49
Boot Chip:          CIC-NUS-6102
CRC1:               0x996113AB (Ok)
CRC2:               0xB5699D5F (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to Anonymous, ehw, and iniche for sending this in for release!

Destruction Derby 64 (USA) (Prototype)
- - togemet2

The following is a prototype of Destruction Derby 64, developed by Looking Glass Studios.

Differences

  • A debug menu can be accessed by pressing the “L” button on the controller.
  • The header does not contain the game’s ID.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64    
File:               Destruction Derby.n64
BitSize:            128 Mbit
Size (Bytes):       16777216
CRC32:              A0FF0874
MD5:                749AC5BC4E7F2B17274F6966DDBF6872
SHA1:               6C20DE318BD6C96409858BE3C09E14CE01B829A9
SHA256:             EEAD2F3ED135E51794131DDEF086264C337879458974A4BAD223BDF4C037DF0C
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x49
Boot Chip:          CIC-NUS-6102
CRC1:               0x7C53D0CB (Ok)
CRC2:               0x0F34879A (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Anonymous, ehw, and iniche for sending this in for release!

Nuclear Strike 64 (USA) (Prototype) (1)
- - togemet2

The following is a prototype of Nuclear Strike 64 by THQ! The sticker on the cartridge dates this build to September 21st, 1999 (a few months before the game released).

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64           
File:               NuclearStrike64_.z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              A23C4E0C
MD5:                146E9B9F8BA71F202A89FA011FC7F2CE
SHA1:               9E4867328AC65BEDC3A4058D3F5A82A84898D432
SHA256:             3A147D27BCE3217A066C7B690A9D2C8EF7E12E226A61A72BD008D000568034CE
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0xC5BEDE87 (Ok)
CRC2:               0x88A21FAC (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Madden Football 64 (USA) (Prototype)
- - togemet2

The following is a prototype of Madden Football 64 by EA. This cartridge was used for review purposes (as noted by the sticker). It used to previously contain a build of FIFA Soccer 64, and it’s previous label remains under the current one.

Differences

  • Missing EA Sports logo.
  • Missing intro sequence before the titlescreen.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64   
File:               Madden64.z64
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              9ABB7953
MD5:                317BBB2398BCDD384FC755D9A51DB2ED
SHA1:               DA36CA46BDB84E3D8D19F2FACE078EAC809F4191
SHA256:             49DBE85C52D559549B3CA61E74A7D717891F595E2DCA09D873C5CD451978CEC5
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00042080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x5E4041AC (Ok)
CRC2:               0xB60A2C9B (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Hercules - The Legendary Journeys (USA) (Prototype) (2)
- - togemet2

We’ve preserved another prototype of Hercules: The Legendary Journeys by Titus Software! This build appears to be near final, without any major differences. Something quite interesting about this cartridge is that it contains an overdump of “Ridge Racer 64”, a game developed by Nintendo Software Technology. Unfortunately the overdump matches the retail European release, however, it’s a highly unusual case for there to be a first party developed title within a third party development cartridge. There’s currently no confirmed explanation as to how or why this occurred.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64        
File:               Hercules.z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              B8700566
MD5:                70EEA9ED126BDEF2D77C64426802B433
SHA1:               BE4B9EA4C81B1555D1099FB4815409E56D09368E
SHA256:             009F13A5D9B08429F238F836F30FA12F9D4B9E6BF60A41FA6FF488F46BA8464D
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x9CA0544A (Ok)
CRC2:               0xDA9431ED (Ok)
Reserved 1:         0x0000000000000000
Title:              HERCULES            
Reserved 2:         0x0000000000000000
Serial:             NHCE (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Turok 3 (Prototype) (V23 Debug)
- - togemet2

We’ve preserved a prototype of Turok 3 by Acclaim! The front of the cartridge lists this build as “V23 Debug”, and the CIC has been converted to PAL. In this release, a patched ROM file is included (as well as the unmodified dump as always). Many emulators and flashcarts look at the GUID in the header to guess the region. Setting 0x3E to 0x50 (“P”) automates that, thus making it run without the original hardware.

Differences

  • Contains various bits of debug information such as the player’s coordinates and current location.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64     
File:               Turok 3 V23 Debug [NSHT].z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              5D0D0943
MD5:                D44AF456933062C4EBE103B6F23518EA
SHA1:               F67B8D1EEAAA3B6E8C2A81A8FEC9B4CE257C1362
SHA256:             24E7E1BA7BB79156F0181227192383575E22DFD67279F7660D4D44111436ECF3
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x126BDAD0 (Ok)
CRC2:               0xD4E72D51 (Ok)
Reserved 1:         0x0000000000000000
Title:              turok               
Reserved 2:         0x0000000000000000
Serial:             NSHT (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Turok 3 (Prototype) (QA18)
- - togemet2

We’ve preserved a prototype of Turok 3 by Acclaim! The front of the cartridge lists this build as “QA18”, and the CIC has been converted to PAL. In this release, a patched ROM file is included (as well as the unmodified dump as always). Many emulators and flashcarts look at the GUID in the header to guess the region. Setting 0x3E to 0x50 (“P”) automates that, thus making it run without the original hardware.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64     
File:               Turok 3 QA18 Cart [NSHT].z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              D6C552D0
MD5:                4AE7C142D09F850F6AC0320034D80FA5
SHA1:               F589ACE7E502422B41178CC7CDAE29A3BDE9E117
SHA256:             78175F1A4731ECC25DBC52987E3DCC12464D3D0BE8BD9F6EEEEEA71E14CFAD9F
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0xA2421F2A (Ok)
CRC2:               0xA4FE6A87 (Ok)
Reserved 1:         0x0000000000000000
Title:              turok               
Reserved 2:         0x0000000000000000
Serial:             NSHT (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

1943 (Japan) (FamicomBox)
- - togemet2

We’ve preserved the FamicomBox version of 1943 Capcom! Something interesting to note is that this version appears to have been released with the wrong nametable layout. The game should be using horizontal mirroring, however it has been observed with vertical mirroring and even with the mirroring control left floating, which functions on the FamicomBox as single screen mirroring. Nametable layout is controlled by the cartridge via an address line. On simpler mappers, this is just a solder pad on the PCB. For 1943, we’ve seen the wrong solder pad connected, and even neither one connected. Both result in the same glitchy behavior on real FamicomBox hardware. Thanks very much to Fiskbit for taking a look into this!

Differences

This cartridge contains a few differences within the internal Nintendo header, those changes are as follows:

  • It changes the title encoding from JIS X 0201 to ASCII (but JIS X 0201 is mostly compatible with ASCII and would work fine for this title).
  • It changes the title length from 5 chars (which was wrong) to 16, because the 4-char title is left-aligned.
  • It changes the header validation byte, which is a checksum that includes the previous 2 values.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System     
File:               1943 (Japan) (FamicomBox).nes
BitSize:            1 Mbit
Size (Bytes):       131088
CRC32:              E081D937
MD5:                CC486366F43F0AB715E1E0EF23F63DE0
SHA1:               3DE82346B1E40C476785A7F20D23B6CC30D12664
SHA256:             9650A14012F9BF923C82091E076553435F1D5B0BF17739985004CC2ADD83D394
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x00 (0 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           0 (No)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         2 (CNROM switch)
Num RAM Banks:      0x20 (262144 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              1943????????????
PRG-ROM Checksum:   0x9DE3 (Ok)
CHR-VROM Checksum:  0x0000 (Ok)
PRG Size:           0x3 (128 KBytes)
CHR Size:           0x8 (None; VRAM Used)
Mirroring:          0x8 (Vertical)
Board Type:         0x2
Unknown 1:          0x020F082D
Maker Code:         0x08 (Capcom)
Unknown 2:          0x2D
Vectors:            0x26C249C135C2
----| Headerless Data |--------------------------------------------
Size (Bytes):       131072
CRC32:              B4B16C39
MD5:                83C05FF2C355C6CCDE2E6C9183570E9C
SHA1:               13C006381F6D293328F2A445E1A467EB87CDAB39
SHA256:             7A39D3E0326A4B6AC8AA47D1C3799B14D35A1EE49A3C2A9E6A9BF902E1DC1A4F

Board / Cartridge Images

Cart Front
PCB Front

Special Thanks

Massive thanks to Lina for sending this in for release!

Donkey Kong Returns 3D Promotion DVD 2013.5
- - togemet2

This DVD was distributed to game stores within Japan to run an advertisement of the (then) upcoming Donkey Kong Country Returns 3D. As can be seen on the front, this disc was created in May of 2013, which was a couple of months before the game’s Japanese release.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

LBA[000016, 0x00010]: Volume Descriptor

Volume Descriptor Type: 1
Standard Identifier: CD001
Volume Descriptor Version: 1
System Identifier:                                 
Volume Identifier: DVD_VIDEO                       
Volume Space Size: 420640
Volume Set Size: 1
Volume Sequence Number: 1
Logical Block Size: 2048
Path Table Size: 42
Location of Occurrence of Path Table: 257
Location of Optional Occurrence of Path Table: 0
Length of Directory Record: 34
Extended Attribute Record Length: 0
Location of Extent: 259
Data Length: 2048
Recording Date and Time: 2007-12-07T13:31:00+09:00

Disc Serials -
GH000B21 (Mastering SID Code)

Disc Images

Disc Front

Special Thanks

Massive thanks to H.N.KIRBY for sending this in for release!

Rugrats - Scavenger Hunt (USA) (Prototype)
- - togemet2

The following is an NTSC prototype of Rugrats: Scavenger Hunt for the Nintendo 64, originally published by THQ in 1999. Comparing this build to the retail game, there are quite a few notable differences that are littered throughout!

Differences

  • Prototype is silent during the intro sequence.
  • It contains timestamps and placeholder text.
  • The titlescreen uses different artwork.
  • Certain texturs are missing.
  • Incomplete character animations during cutscenes.
  • Incomplete voice work.
  • Pressing the Z button in the action menu will bring up voice test.
  • All credits are credited to Thomas L. Powers
  • Various bugs and glitches.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64   
File:               RR32.z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              457D526B
MD5:                180CB47E4368CD02D84B88FAB4487D30
SHA1:               0B14B5C16440A111D44BE893913C98E5BB70013C
SHA256:             90A1134FBAB41A0DF48C0B434A84EEAF1A1DC37D11F9F30B173F731A72483A00
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x9D5E7656 (Ok)
CRC2:               0xB3D7C69D (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Overview Video

An overview video created by Hard4Games:

Special Thanks

Massive thanks to Baker64 for sending this in for release!

LOGiN (1985 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the fifteenth batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot