This is a prototype of Kidou Soukou Dion by Vic Tokai. It is an intermediary build between the US and Japanese versions, and contains several of the graphical changes only seen in the US version of the game. Some other differences that could be noted are as follows: No continues, stage select cheat does not work, and the game restarts after beating the first stage.


Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System           
File:               Imperium.00FF.sfc
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              2C4B9492
MD5:                5DEF1A9CDCF4FA129364FE5D2C13E2C3
SHA1:               BF4C617F7FD407847AD72CB7F843DEE620180E33
SHA256:             B764711E56CC106C79A9405135992E762344E1FB450CB1774BBBD284A4C789E7
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:      N/A
Serial:              N/A
SFX SRAM Size:      0x00
Title:              IMPERIUM             
Map Type:           0x20 (SlowROM-200ns; LoROM-32KB Banks)
ROM Type:           0x20 (Unknown)
ROM Size:           0x00 (8 Kbit; Bad)
SRAM Size:          0x0A (8 Mbit)
Country:            0x00 (Japan)
Old Maker Code:     0x01 (Nintendo)
Version:            0x8C (v1.140)
Inverse Checksum:   0xFF00 (Bad; 0x4FD9)
Checksum:           0x00FF (Bad; 0xB026)

Special Thanks

Massive thanks to Zoda-Y13 for sending this in for release!


Download Kidou Soukou Dion (Japan) (Prototype)