The following is a largely unfinished port of Demon’s Crest for the Game Boy Advance by Rival Dreams. This demo was previously unknown to the internet, but appears to be a faithful port of the Super Nintendo original. Unfortunately it seems to be in a rather buggy state. When attempting to play it unaltered, the game will crash after pressing start at the title screen. With some hacking, you can progress further to a semi-functional rendition of the first stage. As such, a patched version is also included within this release.

Screenshot Screenshot Screenshot

The port was pitched to Capcom but never ended up materializing into a full product. Something worth noting is that the ROM’s header is “DARKEDEN”, which may be indicative of the game being used as a base for this demo.

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance       
File:               DemonsCrest.bin
BitSize:            10 Mbit
Size (Bytes):       1407220
CRC32:              134BE954
MD5:                E89285CDDA40CB6B6CD2942216D4BB16
SHA1:               0BB9824A77DA4406F202C3234B4A5CBB77A43316
SHA256:             CD9D0541CAE94D331CE69B5ED99D3A9C9B820A2F01334472CDE458162B6AADC9
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              DARKEDEN    
Serial:             RD01 (Unknown)
Maker Code:         RD (Unknown)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x86 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               None
Size:               N/A

Special Thanks

Massive thanks to Ian Dunlop for sending this in for release!


Download Demon's Crest (USA) (Prototype)