Preserving Nintendo's History
RePlay Magazine (1994 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the nineth batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Nintendo 2011 Q4 Key Titles (9.30.11)
- - togemet2

The following DVD was distributed to Nintendo Merchandising Inc representatives and/or press, and provided a brief outline of Nintendo’s upcoming games for the end half of 2011.

Screenshots

Screenshot Screenshot Screenshot

Disc Information

LBA[000016, 0x00010]: Volume Descriptor

Volume Descriptor Type: 1
Standard Identifier: CD001
Volume Descriptor Version: 1
System Identifier:                                 
Volume Identifier: LICENSING_NMI_DVD               
Volume Space Size: 237120
Volume Set Size: 1
Volume Sequence Number: 1
Logical Block Size: 2048
Path Table Size: 26
Location of Occurrence of Path Table: 257
Location of Optional Occurrence of Path Table: 0
Length of Directory Record: 34
Extended Attribute Record Length: 0
Location of Extent: 259
Data Length: 2048
Recording Date and Time: 2011-09-19T16:49:17-07:00

Disc Serials -
ZE2759-DVR-J47F4 (Mastering SID Code)
MAPA190HJ0032917 (Mould SID Code)

Disc Images

Disc Front

Playthrough Video

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

RePlay Magazine (1993 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the eighth batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Main Unit Inspection Disc DOL Ver. 03
- - togemet2

The purpose of the following disc was to test and diagnose various functions of the Nintendo GameCube before the manufactured system goes further down the production line. These tests would’ve taken place at Nintendo’s Uji factory with this specific version of the test being dated Nov 30, 2001.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube         
File:               101J01.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              1A7B7608
MD5:                417B0CBA64A63EEF573681F02F0F53F7
SHA1:               18E0B800D318F769647A5A7A68EC76EB4E482A1F
SHA256:             A05784A352C61A677DD5459F526C9AE3BBC81FF4F0D94887BD4DC378C846D571
----| Header Data |------------------------------------------------
Game Title:         Uji Diag Station
Game Serial:        101J (Japan)
Maker Code:         01 (Nintendo)
Version:            0x03 (v1.3)
Disc Id:            1
-------------------------------------------------------------------

Disc Serials -
Mastering Code: 102B2801 DOL-101J-0-03 JPN SO
Mastering SID Code: IFPI LQ11

Disc Images

Disc Front
Shadowgate (Japan) (Prototype)
- - togemet2

We’ve preserved a prototype of Shadowgate for the Nintendo Famicom by Kemco! This build is dated November 1988, which places this roughly four months before the retail Japanese release!

Differences

  • The prototype is copyrighted 1988 instead of the retail’s 1989.
  • It contains an additional copyright year of 1987 above the main copyright information.
  • Differences within the game’s script.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System
File:               Shadowgate 88 11.nes
BitSize:            4 Mbit
Size (Bytes):       524304
CRC32:              E8E3DDD0
MD5:                85E5F2779EF93C742E4FAD5B193C7FF2
SHA1:               7A4B82BEBE9EFA99C367D53618CE8309176731C0
SHA256:             B84C9BF6B121126E6AD3D879B23AEA3F497FDCF3842B5F331A724F51B2ED8A82
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x10 (256 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:                             
PRG-ROM Checksum:   0x0000 (Bad; 0x0B64)
CHR-VROM Checksum:  0x0000 (Bad; 0x3694)
PRG Size:           0x0 (16 KBytes)
CHR Size:           0x0 (8 KBytes)
Mirroring:          0x0 (Horizontal)
Board Type:         0x0
Unknown 1:          0xA3ECA3EC
Maker Code:         0xA3 (Unknown)
Unknown 2:          0xEC
Vectors:            0xA3EC00E849EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       524288
CRC32:              4EA56F68
MD5:                26AF93FB9DDA7EC282DEE193AB68D319
SHA1:               C1A61094F4EFCC7C82F45799B54BEE20AC7927AB
SHA256:             CFE1CA8483EE5879DE26F3E003F92425A6F21179994FC90D32FEF0F249DB237A

Board / Cartridge Images

Cart Front
RePlay Magazine (1992 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the seventh batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Uninvited (USA) (Prototype) (September 10)
- - togemet2

The following is a prototype for an American localization of Akuma no Shotaijo by Kemco. This build is dated September 10th and was rescued from a private collection in Indiana.

Differences

  • Upon bootup, “Licensed by Nintendo of America” is absent from underneath the Kemco logo.
  • Options are only able to be selected manually via the D-Pad instead of being able to press select to navigate in the final.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System
File:               Uninvited Sept 10 1990.nes
BitSize:            4 Mbit
Size (Bytes):       524304
CRC32:              135CA336
MD5:                393B50F5BC6FD37254111CB8C423344C
SHA1:               5517B76BBDEC2BA2407A248E1FA9A922B5E7B8B3
SHA256:             98A74A1CF9F70B0D30A37CDD596BE7792A3C2874D153EFBE9C5E7D54AC2E46EF
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x10 (256 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              ????????????????
PRG-ROM Checksum:   0xFFFF (Bad; 0xB2FC)
CHR-VROM Checksum:  0xFFFF (Bad; 0xC760)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0xC7ECC7EC
Maker Code:         0xC7 (Unknown)
Unknown 2:          0xEC
Vectors:            0xC7EC00E849EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       524288
CRC32:              B51A118E
MD5:                E0D72CF73967C78A279B12C4A532ADC4
SHA1:               B2A5AEEC6E2B0066FEBBB14BDAC9FDC9768CD3B5
SHA256:             F5E5EFC393F7BD4E064D93133E3668EE2A114E4784FB4C0F02798C4B9563AE1E

Board / Cartridge Images

Cart Front
Uninvited (USA) (Prototype) (July 4)
- - togemet2

The following is a prototype for an American localization of Akuma no Shotaijo by Kemco. This build is dated July 4th and was rescued from a private collection in Indiana.

Differences

  • Upon bootup, “Licensed by Nintendo of America” is absent from underneath the Kemco logo.
  • Options are only able to be selected manually via the D-Pad instead of being able to press select to navigate in the final.
  • Palette differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System       
File:               Uninvited July 4 1990.nes
BitSize:            4 Mbit
Size (Bytes):       524304
CRC32:              F0AD5766
MD5:                7D88DAA9631B7EC4B68296B32E7BF2C1
SHA1:               24EEFBB28B5CDB9953C352CA7C04B6ACA683E99C
SHA256:             4F0A6D032D81B863816CF8BF454C1060ED7847AABBE61FF47B4A276C3376D49B
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x10 (256 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:                             
PRG-ROM Checksum:   0x0000 (Bad; 0xD200)
CHR-VROM Checksum:  0x0000 (Bad; 0x6D18)
PRG Size:           0x0 (16 KBytes)
CHR Size:           0x0 (8 KBytes)
Mirroring:          0x0 (Horizontal)
Board Type:         0x0
Unknown 1:          0xC7ECC7EC
Maker Code:         0xC7 (Unknown)
Unknown 2:          0xEC
Vectors:            0xC7EC00E849EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       524288
CRC32:              56EBE5DE
MD5:                EC98C31343DACA0B0D8113B94E4ADED0
SHA1:               E4F4F881E20F4C246ECAB5B7D5DFDEE33C8F765B
SHA256:             080ABEF3B1F77FD5EAB89B8AD893B98955DF6D5C07A7898BBFECAC5830F0677E

Board / Cartridge Images

Cart Front
Uninvited (USA) (Prototype) (August 23)
- - togemet2

The following is a prototype for an American localization of Akuma no Shotaijo by Kemco. This build is dated August 23rd and was rescued from a private collection in Indiana.

Differences

  • Upon bootup, “Licensed by Nintendo of America” is absent from underneath the Kemco logo.
  • Options are only able to be selected manually via the D-Pad instead of being able to press select to navigate in the final.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System    
File:               Uninvited - Aug 23 1990.nes
BitSize:            4 Mbit
Size (Bytes):       524304
CRC32:              0A3E119F
MD5:                82EA2FE139BCBE838927F6A8B445CF87
SHA1:               914D4C794FB835750099729EF7EEDFF57038E9EB
SHA256:             925E2014E85A19977EA103753EC84F7B1AA641F5154E4A580CB0BA12E4EEB153
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x10 (256 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              ????????????????
PRG-ROM Checksum:   0xFFFF (Bad; 0xFCD0)
CHR-VROM Checksum:  0xFFFF (Bad; 0xBC38)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0xC7ECC7EC
Maker Code:         0xC7 (Unknown)
Unknown 2:          0xEC
Vectors:            0xC7EC00E849EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       524288
CRC32:              AC78A327
MD5:                3896CD5A103812AB65C119D672777243
SHA1:               F287CD4C0199D8FE51D8F1E7F1F1625923E18F75
SHA256:             F6D89F185B119195E8810D289D9F1C71E0B2489160D55D448833F4758EE7FF77

Board / Cartridge Images

Cart Front
Deja Vu (USA) (Prototype) (May 8)
- - togemet2

The following cartridge is a prototype build of Deja Vu for the Nintendo Entertainment System, developed by Kemco. This specific version is dated May 8th and was rescued from a private collection in Indiana.

Differences

  • Absence of copyright and licensing information on the Kemco logo screen.
  • Copyright year on the prototype is 1988 instead of the retail’s 1990.
  • The file select contains a cocktail which was released by coins in the retail version.
  • Various differences within the game’s script.
  • Other graphical differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System         
File:               Deja Vu - 8 5 1990.nes
BitSize:            4 Mbit
Size (Bytes):       524304
CRC32:              2B5A6754
MD5:                6909EAC3FFE3AC27FDF470001458359F
SHA1:               7D2DE1236C39667C0E51B73447877A5D3CC3BF4A
SHA256:             C7828AB13DC1716548CFF9B6CE353CD95657CE5AEA79AEF95F4EC8B1A24B0767
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x10 (256 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              v??????w ???u?
PRG-ROM Checksum:   0x4CE1 (Bad; 0x9A7D)
CHR-VROM Checksum:  0xFF60 (Bad; 0xC90A)
PRG Size:           0x3 (128 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x3 (Horizontal)
Board Type:         0x15
Unknown 1:          0x9AEC9AEC
Maker Code:         0x9A (Nichibutsu/Nihon Bussan)
Unknown 2:          0xEC
Vectors:            0x9AEC00E840EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       524288
CRC32:              8D1CD5EC
MD5:                AC4BBB8EB76C0107F911BDC8BE0E2546
SHA1:               C8D0A4F9F9938F2D86BBFFDFAFADA25B31359A58
SHA256:             14ABDDD15CAF88FE8E979F69127A083E44C58CDB2CEA06C1D77975B7CDD36684

Board / Cartridge Images

Cart Front
Deja Vu (USA) (Prototype) (May 15)
- - togemet2

The following cartridge is a prototype build of Deja Vu for the Nintendo Entertainment System, developed by Kemco. This specific version is dated May 15th and was rescued from a private collection in Indiana.

Differences

  • Absence of copyright and licensing information on the Kemco logo screen.
  • Copyright year on the prototype is 1988 instead of the retail’s 1990.
  • The file select contains a cocktail which was released by coins in the retail version.
  • Various differences within the game’s script.
  • Other graphical differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System       
File:               Deja Vu - 15 5 1990.nes
BitSize:            4 Mbit
Size (Bytes):       524304
CRC32:              B9F21A78
MD5:                96C46497960A7F3986CE49875CB7ED5E
SHA1:               F6616E7198DE6C6C7BC5B6DD1FBB7A60E3175CF8
SHA256:             3DAB44FC3BFC521BF968E83BA198B5B4A3D4551D91D05CB205E85F5447C93C40
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x10 (256 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              v??????w ???u?
PRG-ROM Checksum:   0x4CE1 (Bad; 0x9643)
CHR-VROM Checksum:  0xFF60 (Bad; 0xC90A)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0x9AEC9AEC
Maker Code:         0x9A (Nichibutsu/Nihon Bussan)
Unknown 2:          0xEC
Vectors:            0x9AEC00E840EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       524288
CRC32:              1FB4A8C0
MD5:                5F50BAE2AF61414208C11F85C6AB0891
SHA1:               537B8FC5CD3B923D094678A1870E0369C43D900C
SHA256:             125ED11C45882DE863422E8D850F2403F92B05C3173AEAE56B468B286EBEB49F

Board / Cartridge Images

Cart Front
Deja Vu (USA) (Prototype) (July 3)
- - togemet2

The following cartridge is a prototype build of Deja Vu for the Nintendo Entertainment System, developed by Kemco. This specific version is dated July 3rd and was rescued from a private collection in Indiana.

Differences

  • Absence of copyright and licensing information on the Kemco logo screen.
  • Various differences within the game’s script.
  • Other graphical differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System  
File:               Deja Vu - July 3 1990.nes
BitSize:            4 Mbit
Size (Bytes):       524304
CRC32:              3CF3F0F0
MD5:                65CCC7218B687AE43CAE5A265ADA190A
SHA1:               5BF987283693A90E255D3AD0027C704E3E5C2214
SHA256:             782E01434845857EF62D55630B91A2027F934B898E0868B283F11BAC18053AC2
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x10 (256 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              ????w ???u?L??`
PRG-ROM Checksum:   0xFFFF (Bad; 0x0714)
CHR-VROM Checksum:  0xFFFF (Bad; 0xEF26)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0x9AEC9AEC
Maker Code:         0x9A (Nichibutsu/Nihon Bussan)
Unknown 2:          0xEC
Vectors:            0x9AEC00E840EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       524288
CRC32:              9AB54248
MD5:                9FE851B65E8AFAB2B3DADD0BCEFBBFD4
SHA1:               757A8842FAD8A65E12700D392D2E490920F2BED2
SHA256:             7F094D12E5C301D7C92ED5722828DB60FE09D57CD9B1E86E67A8C349D750B16F

Board / Cartridge Images

Cart Front
Deja Vu (USA) (Prototype) (April 28)
- - togemet2

The following cartridge is a prototype build of Deja Vu for the Nintendo Entertainment System, developed by Kemco. This specific version is dated April 28th and was rescued from a private collection in Indiana.

Differences

  • Absence of copyright and licensing information on the Kemco logo screen.
  • Copyright year on the prototype is 1988 instead of the retail’s 1990.
  • The file select contains a cocktail which was released by coins in the retail version.
  • Various differences within the game’s script.
  • Other graphical differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System      
File:               Deja Vu - 4 28 1990.nes
BitSize:            4 Mbit
Size (Bytes):       524304
CRC32:              619A0797
MD5:                6A7CD0A836FBF89FF53BD5CF95D7C193
SHA1:               6677D6FD8CF28ED6D40F2D20C746E846406D2F3B
SHA256:             2E7C8D9FD9C57B580278CAF30E477B87005235BC28A34700463859210725C14B
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x10 (256 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              v??????w ???u?
PRG-ROM Checksum:   0x4CE1 (Bad; 0x0D1F)
CHR-VROM Checksum:  0xFF60 (Bad; 0xC529)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0x9AEC9AEC
Maker Code:         0x9A (Nichibutsu/Nihon Bussan)
Unknown 2:          0xEC
Vectors:            0x9AEC00E840EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       524288
CRC32:              C7DCB52F
MD5:                4A3138894F5FBDDD120E608B64E36067
SHA1:               8F4C644677D3AB7FC53EFF69E447AA29BE836724
SHA256:             66ED3E1058D1B52AE3EC518D23D8C954968B9A4073A4528E5FC88288C89BF9EC

Board / Cartridge Images

Cart Front
RePlay Magazine (1991 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the sixth batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Nintendo Game Machines INTELLIGENT SYSTEMS Development Kit (2001.5.2)
- - togemet2

Today we’ve preserved a copy of Intelligent Systems’ SDK for the Nintendo Game Boy Color and Game Boy Advance, dated May 2nd of 2001. Included with this disc is software for the following pieces of hardware: IS-AGB-CAPTURE, IS-AGB-CHARACTER, IS-AGB-DEBUGGER, IS-AGB-EMULATOR, IS-CGB-CHARACTER, IS-CGB-DEBUGGER, IS-CGB-EMULATOR, IS-ANIMEVIEWER, IS-FLASH-GANG-WRITER.

Screenshots

ROM Information

LBA[000016, 0x00010]: Volume Descriptor

Volume Descriptor Type: 1
Standard Identifier: CD001
Volume Descriptor Version: 1
System Identifier: CD-RTOS CD-BRIDGE               
Volume Identifier: ISDK20010502                    
Volume Space Size: 15234
Volume Set Size: 1
Volume Sequence Number: 1
Logical Block Size: 2048
Path Table Size: 204
Location of Occurrence of Path Table: 19
Location of Optional Occurrence of Path Table: 0
Length of Directory Record: 48
Extended Attribute Record Length: 0
Location of Extent: 23
Data Length: 2048
Recording Date and Time: 2001-05-15T10:08:46+00:00

Disc Serials -
GD157L0461474 (Mould SID)
74 PM14025 (Mastering SID Code)

Disc Images

Disc Front

Special Thanks

Massive thanks to MSX for sending this in for release!