Preserving Nintendo's History
Kung-Fu Master (USA) (Prototype)
- - togemet2

Today we’ve preserved a prototype build of Kung-Fu Master by Irem Corp! The build is seemingly late, and any changes are likely localization related as the game was first released in Japan under the title “Spartan X”.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy           
File:               Protocart_KungFuMaster.gb
BitSize:            512 Kbit
Size (Bytes):       65536
CRC32:              E0C33C1A
MD5:                8CBBFDA8754CCACAAE46AC571F46A034
SHA1:               1CE6301D56294B71068514C666AD2157551134E7
SHA256:             D56F6AB3A076B0B5164ACE9B416FE1F7952B9E7B40F709F5755F807D49112A3F
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              SPARTAN X       
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x01 (Ok; 512 Kbit; 65536 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x49 (IREM)
Version:            0x00 (v1.0)
Header Checksum:    0x0A (Ok)
Global Checksum:    0xC891 (Ok)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to FNeogeo for sending this in for release!

Prince of Persia (Europe) (Prototype)
- - togemet2

Today we’ve preserved a prototype of Prince of Persia by Virgin Games! It appears to be from towards the end of development, with a few differences here and there.

Differences

  • The game’s title within the copyright screen is trademarked.
  • Slight graphical differences.
  • Text changes (notably right after the titlescreen).

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy       
File:               Protocart_PrinceOfPersia.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              C81CA14B
MD5:                0941C6D463D971D56EEE8E368A0ABBB3
SHA1:               355709BD9D4B19BE5EE57BD62A0B58B73B25E0BF
SHA256:             591D314E64B555001A1BE3F326279C20DD04974A3D0E0DA4A3D543193E2A48E4
----| Header Data |------------------------------------------------
Entry Point:        0x0164C300
Logo Code:          Ok
Title:              PRINCE OF PERSIA
New Licensee Code:  N/A
SGB Support:        0x4D (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x61 (Virgin Interactive)
Version:            0x00 (v1.0)
Header Checksum:    0x4C (Ok)
Global Checksum:    0xC725 (Ok)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to FNeogeo for sending this in for release!

The Blues Brothers (Europe) (Prototype)
- - togemet2

Today we’ve preserved a very late prototype build of The Blues Brothers by Titus Software Corporation! Unfortunately the only differences are within the header, so don’t expect to find any within gameplay.

Differences

  • Header does not match the retail version.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy      
File:               Protocart_BluesBrothers.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              1F90D12A
MD5:                C4EA13687C331CE83C03D5FB400EA19A
SHA1:               F7139BB55C3CC7BAE672ADE9022FB548B72F6F2F
SHA256:             30627AFAB4C3D21173C21A8D1E4A91B78FB1F9BBE82E43BE31582503A4D5225E
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              BLUES BROTHERS  
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x60 (Titus)
Version:            0x00 (v1.0)
Header Checksum:    0x7F (Ok)
Global Checksum:    0x4030 (Bad; 0x0C73)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to FNeogeo for sending this in for release!

SPOGS Racing (Europe) (Prototype)
- - togemet2

We’ve preserved SPOGS Racing by Pronto Games! Although it was the lowest ever rated game on the Wii, we’re gonna save it anyway (as it should be)! This build was recovered from an NDEV development kit, and the build itself contains a few seemingly minor differences.

Differences

  • Differences within the trailer file.
  • Differences within the first three app files.

Screenshots

Screenshot

Screenshot

Screenshot

Origin

NDEV Front

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

Minolta SLR DATA COPY
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy       
File:               SLR.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              76F0FF74
MD5:                25E0DCB19FA8967455E0A3668B33EDF7
SHA1:               A0ADA0DD3CDFD1E0908E90CD512FA094F5396E1E
SHA256:             DD8EAD2652E17358F1245E9FF3A1C5F2A8F368EFB526AC6F6A2FEC5331FF2316
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0xEDC9)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta ROM PACK 2420
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy        
File:               2420.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              5BD13F4F
MD5:                6BF40D108CA2EB5D7EFC495832880F24
SHA1:               B5994DB5E190BEF18BB7F3D1C25F8B14EF4B9B22
SHA256:             2E236ACE84FDF8816918DD6F26A5DED3BA20997DD3DF3FAC04C3FC54CBA9159C
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0x5303)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 8841 8842 ROM PACK
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Please note that this cartridge is for use with the Minolta Dynax 303si/Maxxum QTsi.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy          
File:               2156.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              3AF37D46
MD5:                3B716F2729FB25EF75BA53C5115BFF89
SHA1:               C4B46446553BF6C25E3B3C1D5CD450A205FF6692
SHA256:             D2F2427B8C3AA1E31232D82878F8AD8FCCCBFB70B8BE9A95E3D1BDFEC8E81658
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0xED9A)

Board / Cartridge Images

Cart Front

Cart Front 2

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2481 ROM-PACK
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy          
File:               2481.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              67E5A203
MD5:                BC19F4674A1CE73F1557E75FBD572370
SHA1:               4D1A3176E4232984A14580382152CE5313A620E6
SHA256:             61835624F25B1F4021FBB16A1FDCD6C721FD0CE779ED0DBC1D1DEFE749635292
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0x80DB)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2476 RomPack
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy         
File:               2476.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              6C3501DF
MD5:                8FA0D3974375C863BF301B4455EF3A18
SHA1:               2AC3148A2593E062FFD8ED116DA4EB749277C434
SHA256:             F7B269D9F5E162220C2637BE17B3F8F38F346FA48903BEA34732096D86F3DC94
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0xADEA)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2472 RomPack A-IV
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy        
File:               2472.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              15493E75
MD5:                A33A6AAE3B61EF7EA70A9438E9C65B0D
SHA1:               B242BCF33D46B5642392E526D7466E63F0B6A718
SHA256:             F9E266225048D749EDC2709A7D0128683F390967766772F5DDD3D05D4A7DD581
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0xF4AF)

Board / Cartridge Images

Cart Front

Cart Front 2

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2468 ADJ. PROGRAM
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy        
File:               2468.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              CD622B15
MD5:                43A4301AA781930DA85273605AB87CAB
SHA1:               51480E67F459B966BF2E18EC5092C135557C12D7
SHA256:             23ED76D804027960EEA12CEDF6F26B74F2AE37C2B5C97FAADA65CBC04EEBD384
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0xE7F3)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2463 ADJ. PROGRAM
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy          
File:               2463.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              7E5429D3
MD5:                37F377C7B462B69F01BC365177FB1FF8
SHA1:               828F068B0FE5D8C88862F505E982E2CB1568689B
SHA256:             B80D42688FFA0F09A7A5C5FD821577E600638BFB4740139A1AD047BD7A898D77
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0x0558)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2440 ROM PACK
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy         
File:               2440.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              37C305DC
MD5:                0D189C53D017A4A68B836A82CB1D9780
SHA1:               494B8392C67A6E91CCF198B82B8F9E515DD7E02A
SHA256:             FDD06038BC84B200EFA00FCBB1FED715B74C5D0BDC559C780C9152FFBA927245
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0xC2DD)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2429 ROM PACK II
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy        
File:               2429.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              E0DC1323
MD5:                73DBCD6A642ED4C751AA27FF08FBEF3E
SHA1:               F3A394CEE80A1DE435FD3C90E3CA31B0672665F9
SHA256:             2FD4300349408B97F333364B306425229B6B29BE542209FD11DCE1D78A2994F5
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0xDD48)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2428 ROM VI
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy     
File:               2428.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              4ABF7BD2
MD5:                6E98954E48579451C8BDEF80EAAFAA54
SHA1:               6192D29C564441CA2B42A06EF15CC6F56E90F90F
SHA256:             DC74C2E46820F298E740855DAB2BAF9B975F95C39235D58D82222DBC6D4A626D
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0x76B8)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!