Preserving Nintendo's History
AGB Aging Cartridge Version 1.0
- - togemet2

The AGB Aging Cartridge was used within the factory checking process as well as within Nintendo authorized repair centers, and were designed to ensure correct operation of all units coming in for repair. This cartridge is the earliest known revision, and it features some differences when compared to later versions which include: Different Zelda graphics being shown throughout, booting with L+R held bringing you straight to the Select Target menu, and the text along the bottom right only indicating that this cartridge is for AGB.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance          
File:               AGB CHECKER_TCHK-0.gba
BitSize:            16 Mbit
Size (Bytes):       2097152
CRC32:              BF553530
MD5:                E0231F859708C020438A24498CFACFA6
SHA1:               2445BF11A5F905695B00011D77D18C99E754B633
SHA256:             6E3189C497BD55140775BA857691DFD14FAB150A0E17FE23834F6161DB6137FA
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              AGB CHECKER 
Serial:             TCHK (Korea)
Maker Code:         01 (Nintendo)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xE7 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               EEPROM_V110
Size:               4/64 Kbit

Board / Cartridge Images

Cart Front
Cart Back

PCB Front PCB Back

Special Thanks

Massive thanks to SmellyGhost for sending this in for release!

Famitsu Appendices (1986-1993)
- - togemet2

The following torrent contains various appendices for issues of Famitsu dating from 1986-1993. Please note that this set is not complete, and is missing scans for some issues. Keep an eye on this page, as if more are acquired in the future, it will be updated! Huge thanks once again to Gaming Alexandria for scanning these and allowing us host them.

Screenshots

Screenshot Screenshot Screenshot

Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zenpen (Japan) (Prototype)
- - togemet2

The following is a prototype of Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo - Zenpen by Nintendo R&D1. As the differences are present in and around headers, the gameplay remains unchanged.

Differences

  • Slight differences near the “LOG-05” file on Side-B.
  • Header has not yet been finalized.

Screenshots

Screenshot Screenshot Screenshot

Disk Images

Disk Front
Disk Back

Special Thanks

Massive thanks to Zoda-Y13 for sending this in for release!

PGA European Tour Golf (Europe) (Prototype)
- - togemet2

The following is a late prototype of PGA European Tour Golf, developed by Infogrames for the Nintendo 64. Thank you to Zoinkity for fixing various address corruption issues.

Differences

  • “VERSION B2.9” appears in the bottom left corner of the screen during gameplay.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64           
File:               PGAEGT.bin
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              323C7A51
MD5:                8981401CB3E62AE0E2F7A4C2C40AE105
SHA1:               C2D3C23881D5A1C95441A3E1A9F7489750ACA9D8
SHA256:             D40B7E22CD9ED76C39CD73EE194286677E7934A596C8510105C3A5FDC1BB6A44
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00D40280
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0xC908CFAD (Ok)
CRC2:               0x42EE5547 (Ok)
Reserved 1:         0x0000000000000000
Title:              PGA European Tour Go
Reserved 2:         0x0000000000000000
Serial:             NEAP (Europe)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front
Cart Back

PCB Front PCB Back
B-17 - Fortress in the Sky (USA) (Prototype)
- - togemet2

The following is a prototype of B-17: Fortress in the Sky, developed by Skyworks Technologies for the Nintendo DS. A quick check reveals many differences and unique files. If you’re familiar with this game and know the exact changes, let us know!

Differences

  • Various graphical and font differences.
  • It contains many files that aren’t present within the retail release.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS     
File:               B17_FORTRESS_AB7E20_00.nds
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              EA4B5E17
MD5:                C31708E89152A7E0FFE2B39FBECAE4C4
SHA1:               D49EA947B3260D16D5C4E6170A1F0E7B2B1509DF
SHA256:             CB9B6DF65F0A94817ED6D45DAF7626B5A739D0E72BACE432AD85A5DC77CEE949
----| Header Data |------------------------------------------------
Game Title:         B17 FORTRESS
Game Serial:        AB7E (USA)
Maker Code:         20 (Destination Software/KSS)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x06 (Ok; 64 Mbit; 8388608 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x00070A00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00097400
FNT Size:           0x00003D45
FAT Offset:         0x0009B200
FAT Size:           0x00001CE0
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416017
Key1 CMD Setting:   0x001808F8
Icon Address:       0x0009D000
Secure CRC16:       0x2795 (Bad; 0x4303; Decrypted)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02000A74
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x007CA980 (8169856 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xEC11 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xB383 (Ok)
English Title:
B-17 Fortress in the Sky
Zoo Digital Publishing
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x2795 (Ok)
Encrypted CRC32:    041C79F0
Encrypted MD5:      8FA0A6293ECE090E7ECE61606142E073
Encrypted SHA1:     2752F9200DC55C20A9C39930F5D348612AB14016
Encrypted SHA256:   02C3A0A0987F87E5C968A45900113FC2378747310F5AF2F734BCD9671099CBCC

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Erik for sending this in for release!

Original Frisbee Disc Sports - Ultimate & Golf (USA) (Prototype)
- - togemet2

The following is a prototype of Original Frisbee Disc Sports: Ultimate & Golf, developed by Skyworks Technologies for the Nintendo DS. A quick check reveals many differences and unique files. If you’re familiar with this game and know the exact changes, let us know!

Differences

  • Various differences within menu binaries.
  • It contains many files that aren’t present within the retail release.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS           
File:               FRISBEE_AFBP7J_00.nds
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              2A95EDA7
MD5:                014FB7303480D082EFF820C5BD64CE02
SHA1:               104534A2090AF5E16FFEA6699E7D33A73BE4A134
SHA256:             696AAD66D67E4471CE8CAD001D821CB424A1BFB5E1C3FF6A3E60469D6E88F66F
----| Header Data |------------------------------------------------
Game Title:         FRISBEE     
Game Serial:        AFBP (Europe)
Maker Code:         7J (Zoo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x06 (Ok; 64 Mbit; 8388608 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x000F2200
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00118C00
FNT Size:           0x00003D03
FAT Offset:         0x0011CA00
FAT Size:           0x00001B10
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416017
Key1 CMD Setting:   0x001808F8
Icon Address:       0x0011E600
Secure CRC16:       0xA020 (Bad; 0xEA31; Decrypted)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02000A74
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x007F05AD (8324525 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xA446 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x481C (Ok)
English Title:
Frisbee Disc Sports
Golf and Ultimate Frisbee
Zoo Digital Publishing
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0xA020 (Ok)
Encrypted CRC32:    DC80ABED
Encrypted MD5:      48656CFDFAF30A30A05CE1C65BB5BE6A
Encrypted SHA1:     AE83C955CEEF23E4A0C97A5A6A9E8CF9E7E80B83
Encrypted SHA256:   F045BA47861DC766F763631B7338A3BCC9AA2927A838995C3CBAAA7BE33CE842

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Erik for sending this in for release!

Pop'n TwinBee - Rainbow Bell Adventures (Europe) (Prototype)
- - togemet2

The following is a near final prototype of Pop’n TwinBee: Rainbow Bell Adventures, developed by Konami. Unfortunately, being a PAL prototype, differences are absolutely minimal.

Differences

  • Single byte difference at 0x7FBF.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System          
File:               TwinBee_Rainbow_Bell_Adventures.sfc
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              6BC9C7AB
MD5:                055454392108841CD2BA92A6FD194808
SHA1:               5E9E794B838AB63AB34B853C5A9C2BC6C15A1B79
SHA256:             B5027BB334F9BB80CE2A5E99FBBFD4C8E60A880AD7F91941E31C57E1ED498068
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:      N/A
Serial:              N/A
SFX SRAM Size:      0x10
Title:              twinbee              
Map Type:           0x30 (FastROM-120ns; LoROM-32KB Banks)
ROM Type:           0x00 (ROM)
ROM Size:           0x0A (8 Mbit; Ok)
SRAM Size:          0x00 (None)
Country:            0x02 (Europe)
Old Maker Code:     0xA4 (Konami)
Version:            0x00 (v1.0)
Inverse Checksum:   0xF34D (Bad; 0xF32B)
Checksum:           0x0CB2 (Bad; 0x0CD4)

Board / Cartridge Images

Cart Front
Cart PCB

Special Thanks

Massive thanks to Voodooween for sending this in for release!

NINTENDO GAMECUBE Development News (Volume 1)
- - togemet2

The following documents were given to third party developers monthly as a means of addressing common questions as well as to share tips for game development. Included in this PDF are the first four issues of Volume 1, dating from December 1st 2000 to July 31st 2001.

Screenshots

Screenshot Screenshot Screenshot

Nintendo Demo Boy II (REV. A)
- - togemet2

The Nintendo Demo Boy II (also branded as just “Demo Vision”) were a set of modified NES consoles which were used in Game Boy store kiosks. It consisted of a simple border around the screen and it would display the gameplay within. Instead of relying on NES controllers, one or two Game Boy systems can connect via the front, where games can then be inserted.

This dump includes the CHR, PRG, and the Programmable Array Logic (PAL) chip.

Screenshots

Screenshot

Hardware Images

Hardware Front
Hardware PCB

Hardware PCB 2 Hardware PCB 3

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Bi-Weekly Famitsu (1991 Complete)
- - togemet2

A while ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the eighteenth batch!

Screenshots

Screenshot Screenshot Screenshot

GCN Metroid Prime Manual Print Files (UKV)
- - togemet2

The following are the raw master files which were used during the printing and manufacturing of Metroid Prime’s PAL manual. Filetypes include: .EPS, .TIF, and .QXD (QuarkXPress Document). These allow you to view every single screenshot, background, and piece of artwork that was used within the manual in their original quality!

Screenshots

Screenshot Screenshot Screenshot

WM_test (Jan 25th 2006)
- - togemet2

The following is a copy of WM_test, dated January 25th, 2006. This software was used within factories during production of Nintendo DS Lite systems to evaluate the wireless/RF capabilities of each unit before it made it to store shelves. To get access to the menu containing all of the various tests, hold the start and select buttons while booting.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS         
File:               NINTENDO_____NTRJ01_00.nds
BitSize:            128 Mbit
Size (Bytes):       16777216
CRC32:              96F04DC7
MD5:                586C900909026D03BAE17804688FA0BD
SHA1:               34805145EEF68DBE36EF1B31239545986E5FCF15
SHA256:             434C62B253B66D3E0F28E9BF4970976A49754CCCDE14FAD795D6C8CFA9CBF029
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x07 (Ok; 128 Mbit; 16777216 Bytes; 4 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x44 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000850
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x0002F800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x0005B400
FNT Size:           0x00000009
FAT Offset:         0x0005B600
FAT Size:           0x00000000
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x0005B600
Secure CRC16:       0xC058 (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AA8
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x0005BE40 (376384 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x1E6F (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x4AF4 (Ok)
Japanese Title:
NINTENDO DS™
WMtest

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to March42 for sending this in for release!

TWL USG Sequencer Inspection (Aug 9 2011)
- - togemet2

The following is a copy of the TWL USG Sequencer Inspection software, dated August 9th, 2011. The exact purpose of this software is unknown, however thanks to the back label noting the product code “RVK”, it can be assumed that it requires specialized hardware which is able to interface with and test Wii Family Edition units.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS         
File:               UJI_CHECKER_AAAA01_00.nds
BitSize:            2 Gbit
Size (Bytes):       268435456
CRC32:              2B83A6C7
MD5:                5AD51E01B0899E83FB26CB98AA81216D
SHA1:               4572B78D66EC14D8482CB1C2268A3E81C1C9ECAA
SHA256:             D5BA3C2DC36C4CB6EC10FA7410FF4E4419C2286A9886FCC7F97660D2E6CE4E28
----| Header Data |------------------------------------------------
Game Title:         UJI CHECKER 
Game Serial:        AAAA (Unknown)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x0B (Ok; -2147483648 bit; 268435456 Bytes; 32 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x04 (Yes)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x0009AE00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x000C1E00
FNT Size:           0x00000159
FAT Offset:         0x000C2000
FAT Size:           0x000000B0
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00000000
Secure CRC16:       0xF135 (Bad; 0xD8AC; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AAC
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x002D2200 (2957824 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x040F (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x4A55
Icon CRC16:         0x2049 (Bad; 0x67EB)
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0xF135 (Ok)
Encrypted CRC32:    55A41921
Encrypted MD5:      287BB5EE94DEBCAFCD3474AFB7879487
Encrypted SHA1:     EC39153301371957806DEE864C65A3A35D2FBFED
Encrypted SHA256:   C1AFE86672337F11E98CD8A573656D9809B29D67311C81D1AAEA7B445EB2C5A4

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to XX_750000 for sending this in for release!

TWL EVA. Ver 1.0
- - togemet2

The following is a copy of TWL EVA. Ver1.0, dated September 5th, 2008. This software was used within factories during production of Nintendo DSi systems to evaluate each unit before it made it to store shelves. Please be sure to hold down the start button upon boot otherwise you will be greeted by a (mostly) empty screen. This empty screen is also still bypassable by pressing both the L and R buttons.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS          
File:               NINTENDO_____NTRJ01_01.nds
BitSize:            1 Gbit
Size (Bytes):       134217728
CRC32:              B465B202
MD5:                A83D734D2C2C15C544FA71234E445BF7
SHA1:               C2AD2B68E3C95865CC5A4CB6515A1BA114D5817B
SHA256:             F3A6532BE2FE72FB79A5B345BF2677E6E6C22D43F2A96D9C690479E3CAE6D9B1
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x03
Encryption Seed:    0x00
Device Size:        0x0A (Ok; 1 Gbit; 134217728 Bytes; 128 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000300
Version:            0x01 (v1.1)
Autostart:          0x44 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02004850
ARM9 RAM Offset:    0x02004000
ARM7 ROM Offset:    0x00224400
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x0024C800
FNT Size:           0x000004C3
FAT Offset:         0x0024D000
FAT Size:           0x00000230
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x0024D400
Secure CRC16:       0x9A44 (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02004EF8
ARM7 Autoload Address:0x0238035C
Secure Disable:     0x0000000000000000
Used Rom Size:      0x009CFE00 (10288640 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xA3D0 (Bad; 0x0599)
DSiRegionMask:      0xFFFFFFFF
AccessControl:      0x00000018
ARM7SCFG:           0x00040006
DSiAppFlags:        0x01000000
DSi9RomOffset:      0x00A03000
DSi9EntryAddress:   0x00000000
DSi9RamAddress:     0x02400000
DSi9Size:           0x0006D2F4
DSi7RomOffset:      0x00A70400
DSi7EntryAddress:   0x03803888
DSi7RamAddress:     0x02E80000
DSi7Size:           0x0004EC90
DigestNTROffset:    0x00004000
DigestNTRSize:      0x00996800
DigestTWLOffset:    0x00A03000
DigestTWLSize:      0x000BC400
DigestSectorHashTableOffset:0x0099A800
DigestSectorHashTableSize:0x00033B80
DigestBlockHashTableOffset:0x009CE400
DigestBlockHashTableLength:0x000019DC
DigestSectorSize:   0x00000400
DigestBlockSectorCount:0x00000020
Modcrypt1Offset:    0x00A03000
Modcrypt1Size:      0x00004000
Modcrypt2Offset:    0x00000000
Modcrypt2Size:      0x00000000
TitleID:            0x000300004E54524A
ARM9SHA1HMAC:       0x8AAAED583A22C60FE0380E8B6C6E16808C5A3903
ARM7SHA1HMAC:       0x2F88DB53B61DCE1DB260ECE7C3799FF6FDA60820
DigestMasterSHA1HMAC:0x6F25E9E94BCDCB0634A5E17F58AD985A07DC670D
BannerSHA1HMAC:     0xB1268DCEAE53A4C090E28A8E8E8121A535B1243C
ARM9iSHA1HMAC:      0x5C2F17B31FED24E933DB2644FB49F44FCD3202C6
ARM7iSHA1HMAC:      0xCC9936CA074E0FAB201126A2CB5ACE0B6979EC19
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x4103 (Ok)
Japanese Title:
NINTENDO DS™
デモンストレーション

Board / Cartridge Images

Cart Front
Cart Back
Nitro EVA. Ver5.1
- - togemet2

The following is a copy of Nitro EVA. Ver5.1, dated June 21st, 2005. This software was used within factories during production of Nintendo DS systems to evaluate each unit before it made it to store shelves. To get access to the menu containing all of the various tests, hold the start and select buttons while booting.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS          
File:               NTR_TESTER___NTRJ01_01.nds
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              7AAB26F6
MD5:                B00DC21796D0618512511CE56E30FEC6
SHA1:               A4F1ECAAC2484769169F46585F76BA3DD7420BEA
SHA256:             7BD2FBFF1FDDBC983E185936D1B7AD2FE9F93FDAC30C2682DA6F254F246C9A1F
----| Header Data |------------------------------------------------
Game Title:         NTR_TESTER__
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x06 (Ok; 64 Mbit; 8388608 Bytes; 32 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x01 (v1.1)
Autostart:          0x04 (Yes)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000850
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x00271C00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x0027B800
FNT Size:           0x00000009
FAT Offset:         0x0027BA00
FAT Size:           0x00000000
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00586000
Key1 CMD Setting:   0x001808F8
Icon Address:       0x0027BA00
Secure CRC16:       0x1BF0 (Ok)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02000A60
ARM7 Autoload Address:0x02380118
Secure Disable:     0x0000000000000000
Used Rom Size:      0x0027C240 (2605632 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xF4CE (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x4103 (Ok)
Japanese Title:
NINTENDO DS™
デモンストレーション

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to March42 for sending this in for release!